null
nil
-
true
true
0
-0.200000003
0.200000003
0.951179922
2.53742692e-005
0.308631182
-3.49102265e-005
1
2.53742692e-005
-0.308631182
-3.49102265e-005
0.951179922
M4A1
-
Left
30
-
Recoil
2
-
false
Script
while true do
wait(.2)
if script.Parent.Value > 3 then
script.Parent.Value = script.Parent.Value - 1
end
end
-
MaxAmmo
30
-
true
Bullet
ball = script.Parent
damage = math.random(6,12)
local hitt = false
HitSound = Instance.new("Sound")
HitSound.Name = "HitSound"
HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266"
HitSound.Pitch = .8
HitSound.Volume = 1
HitSound.Parent = ball
function onTouched(hit)
if hit.Parent:findFirstChild("ForceField") ~= nil then return end
if hit.CanCollide == false and hit.Parent:findFirstChild("Zombie") == nil then return end
if hit.Parent.className == "Hat" and hitt == false then
hitt = true
hit:BreakJoints()
hit.Velocity = ball.Velocity
hit.Parent.Parent = game.Workspace
end
if hit:findFirstChild("Metal") ~= nil and hitt == false then
hitt = true
for i = 1,math.random(1,3) do
local j = Instance.new("Part")
j.formFactor = "Plate"
j.Size = Vector3.new(1,.4,1)
j.BrickColor = BrickColor.new("Bright yellow")
j.CanCollide = false
j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
j.CFrame = script.Parent.CFrame
j.Parent = game.Workspace
end
end
local humanoid = hit.Parent:findFirstChild("Zombie")
if humanoid ~= nil and hitt == false then
hitt = true
tagHumanoid(humanoid)
if hit.Name == "Head" then
humanoid.Health = humanoid.Health - damage * 2
elseif hit.Name == "Torso" then
humanoid.Health = humanoid.Health - damage * 1.5
else
humanoid.Health = humanoid.Health - damage
end
wait(.2)
untagHumanoid(humanoid)
end
if hitt == true then
HitSound:play()
ball.Parent = nil
end
end
function tagHumanoid(humanoid)
-- todo: make tag expire
local tag = ball:findFirstChild("creator")
if tag ~= nil then
local new_tag = tag:clone()
new_tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:GetChildren()
for i = 1, #tag do
if tag[i].Name == "creator" then
tag[i]:remove()
end
end
end
end
connection = ball.Touched:connect(onTouched)
while true do
wait(.01)
if damage < 0 then
break
else
damage = damage - .2
end
end
ball.Parent = nil
-
Ammo
30
-
false
Crouch
on = 0
Tool = script.Parent
welds = {}
sh = {}
arms = nil
torso = nil
f = nil
function Crouch(ison)
if arms == nil and torso == nil then
arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
torso = Tool.Parent:FindFirstChild("Torso")
end
if arms ~= nil and torso ~= nil then
sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
if sh ~= nil then
local yes = true
if yes then
yes = false
if ison == 1 then
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new("Weld")
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.75, 1)
arms[1].Name = "LDave"
arms[1].CanCollide = true
welds[1] = weld1
-------------------------------------------
local weld2 = Instance.new("Weld")
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
arms[2].Name = "RDave"
arms[2].CanCollide = true
welds[2] = weld2
---------------------------------
local force = Instance.new("BodyForce")
force.Parent = torso
f = force
wait(0.01)
elseif ison == 0 then
if arms then
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
f.Parent = nil
arms[2].Name = "Right Leg"
arms[1].Name = "Left Leg"
welds[1].Parent = nil
welds[2].Parent = nil
end
end
--
end
else
print("sh")
end
else
print("arms")
end
end
function Key(key)
if key then
key = string.lower(key)
if (key=="c") then
if on == 1 then
on = 0
elseif on == 0 then
on = 1
end
Crouch(on)
end
end
end
function Equip(mouse)
mouse.KeyDown:connect(Key)
end
script.Parent.Equipped:connect(Equip)
-
StoredAmmo
9999
-
false
Shooter
Tool = script.Parent
local arms = nil
local torso = nil
local weld33 = nil -- right arm
local weld55 = nil -- left arm
local welds = {}
local reloading = false
local firing = false
local canreload = true
local canshoot = true
local damage = 200
function ReloadSequence()
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-16), -0.08)
weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
Tool.Handle.M1:play()
Tool.Mag.Transparency = 1
local mag = Tool.Mag:clone()
mag.Parent = game.Workspace
mag.CanCollide = false
mag.Transparency = 0
Tool.Mag2.Transparency = 1
local mag = Tool.Mag2:clone()
mag.Parent = game.Workspace
mag.CanCollide = false
mag.Transparency = 0
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), -0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(0))
Tool.Mag.Transparency = 0
Tool.Mag2.Transparency = 0
Tool.Mag.Mesh.Offset = Vector3.new(-0.7, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0665, 0.175, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.6, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.057, 0.15, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.5, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0475, 0.125, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.4, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.38, 0.1, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.3, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.285, 0.075, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.08)
weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.2, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.19, 0.05, 0)
Tool.Handle.M2:play()
wait(.02)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.1)
weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.1, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.095, 0.025, 0)
wait(.02)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
end
function ReloadSequence2()
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-16), -0.08)
weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
Tool.Handle.M1:play()
Tool.Mag.Transparency = 1
local mag = Tool.Mag:clone()
mag.Parent = game.Workspace
mag.CanCollide = false
mag.Transparency = 0
Tool.Mag2.Transparency = 1
local mag = Tool.Mag2:clone()
mag.Parent = game.Workspace
mag.CanCollide = false
mag.Transparency = 0
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), -0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(0))
Tool.Mag.Transparency = 0
Tool.Mag2.Transparency = 0
Tool.Mag.Mesh.Offset = Vector3.new(-0.7, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0665, 0.175, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.6, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.057, 0.15, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.02)
weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.5, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.0475, 0.125, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.04)
weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.4, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.38, 0.1, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.3, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.285, 0.075, 0)
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.08)
weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.2, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.19, 0.05, 0)
Tool.Handle.M2:play()
wait(.02)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.1)
weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(-0.1, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(-0.095, 0.025, 0)
wait(.02)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(0))
Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0)
Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0)
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12)
weld55.C1 = CFrame.new(0.9, -0.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(255), 1.2, math.rad(0))
wait(.2)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.15)
weld55.C1 = CFrame.new(0.9, 0.25, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(255), 1.2, math.rad(0))
Tool.Handle.M3:play()
Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0)
wait(.02)
Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
wait(.18)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0))
wait(.04)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
end
function Reload()
Tool.Left.Value = Tool.Ammo.Value
if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= -99999 and canreload == true then
reloading = true
script.Parent.Ammo.Value = 0
ReloadChoose()
script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value
if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then
script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value
script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
script.Parent.Recoil.Value = 5
elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then
script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value
script.Parent.StoredAmmo.Value = 0
script.Parent.Recoil.Value = 5
end
reloading = false
end
end
function ReloadChoose()
if script.Parent.Left.Value == 0 then
ReloadSequence2()
elseif script.Parent.Left.Value >= 1 then
ReloadSequence()
end
end
function Choosy()
if script.Parent.Ammo.Value == 0 then
Thing1()
elseif script.Parent.Ammo.Value >= 1 then
Thing2()
end
end
function Thing2()
cam = game.Workspace.CurrentCamera
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
Tool.Flash.Mesh.Scale = Vector3.new(1.5, 2.7, 1.5)
Tool.Flash.Transparency = .8
Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0)
wait(0.03)
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
Tool.Flash.Transparency = 1
Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0)
canreload = true
end
function Thing1()
cam = game.Workspace.CurrentCamera
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
Tool.Flash.Mesh.Scale = Vector3.new(1.5, 2.7, 1.5)
Tool.Flash.Transparency = .8
wait(0.03)
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
Tool.Flash.Transparency = 1
Tool.Handle.Empty:play()
canreload = true
end
function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
torso = Tool.Parent:FindFirstChild("Torso")
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
falsearm1 = arms[1]:clone()
local mesh1 = Tool.Larm:clone()
mesh1.Parent = falsearm1
local armweld1 = Instance.new("Weld")
falsearm1.BrickColor = BrickColor.new("Light orange") -- this is the arm colour incase u want to change it
falsearm1.Parent = Tool
armweld1.Parent = falsearm1
armweld1.Part0 = falsearm1
armweld1.Part1 = arms[1]
falsearm2 = arms[2]:clone()
local mesh2 = Tool.Rarm:clone()
mesh2.Parent = falsearm2
local armweld2 = Instance.new("Weld")
falsearm2.BrickColor = BrickColor.new("Light orange") -- this is the 2nd arm colour incase u want to change it
falsearm2.Parent = Tool
armweld2.Parent = falsearm2
armweld2.Part0 = falsearm2
armweld2.Part1 = arms[2]
local weld1 = Instance.new("Weld") -- left arm
weld55 = weld1
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
welds[1] = weld1
local weld2 = Instance.new("Weld") -- right arm
weld33 = weld2
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) --95
welds[2] = weld2
end
else
print("sh")
end
else
print("arms")
end
end
local legs = nil
local torso2 = nil
local welds2 = {}
local bodyforce = nil
function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
falsearm1:remove()
falsearm2:remove()
end
else
print("sh")
end
else
print("arms")
end
end
function fire(v)
Tool.Handle.Fire:play()
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local missile = Instance.new("Part")
local spawnPos = vCharacter.PrimaryPart.Position
spawnPos = spawnPos + (v * 8)
missile.Position = spawnPos
missile.Size = Vector3.new(1,1,1)
missile.Velocity = v * 500
missile.BrickColor = BrickColor.new(26)
missile.Shape = 0
missile.BottomSurface = 0
missile.TopSurface = 0
missile.Name = "Bullet"
missile.Elasticity = 0
missile.Reflectance = 0
missile.Friction = .9
missile.CanCollide = false
local force = Instance.new("BodyForce")
force.force = Vector3.new(0,missile:getMass() * 196,0)
force.Parent = missile
local mesh = Instance.new("SpecialMesh")
mesh.Scale = Vector3.new(.06,.06,.06)
mesh.MeshType = "Sphere"
mesh.Parent = missile
local new_script = script.Parent.Bullet:clone()
new_script.Disabled = false
new_script.Parent = missile
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile
missile.Parent = game.Workspace
cam = game.Workspace.CurrentCamera
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
weld33.C1 = CFrame.new(-0.75, -0.7, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0)
weld55.C1 = CFrame.new(0.8, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0))
Tool.Flash.Mesh.Scale = Vector3.new(1.727, 3, 1.727)
Tool.Flash.Transparency = .5
Tool.A1.Mesh.Offset = Vector3.new(0, 0.6, 0)
canreload = false
wait(0.03)
Choosy()
end
function KeyDownFunctions(key)
if key == "r" then
Reload()
end
end
Tool.Enabled = true
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
local ammo = script.Parent.Ammo
local maxammo = script.Parent.MaxAmmo
firing = true
while firing == true do
wait()
if reloading == false and humanoid.Health >= 1 then
if ammo.Value >= 1 then
ammo.Value = ammo.Value - 1
local targetPos = humanoid.TargetPoint
local lookAt = (targetPos - character.Head.Position).unit
if script.Parent.Recoil.Value < 10 then
script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1
end
fire(lookAt)
else
Reload()
break
end
elseif reloading == false and humanoid.Health < 1 then
Tool:remove()
end
end
Tool.Enabled = true
end
function nofiar(mouse)
firing = false
end
function onEquippedLocal(mouse)
if mouse == nil then
print("Mouse not found")
return
end
mouse.Icon = "http://www.roblox.com/asset/?id=67960341"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() nofiar(mouse) end)
mouse.KeyDown:connect(KeyDownFunctions)
while true do
wait()
end
end
Tool.Equipped:connect(onEquippedLocal)
script.Parent.Activated:connect(onActivated)
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
-
false
BackupWeld
function Weld(x,y)
local W = Instance.new("Weld")
W.Part0 = x
W.Part1 = y
local CJ = CFrame.new(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
end
function Get(A)
if A.className == "Part" then
Weld(script.Parent.Handle, A)
A.Anchored = false
else
local C = A:GetChildren()
for i=1, #C do
Get(C[i])
end
end
end
function Finale()
Get(script.Parent)
end
script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()
-
false
GuiScript
-- Thanks for SonicUnleashedXY & Manofthelol for this script.
-- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
-- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
-- Remove only that & add this to the tool.
-- Remember this was designed for Manofthelol weapons so any other weapons might not work.
-- You have no permission to repubish this in you model even if it edited.
-- If your found then you will be ban from my place.
local Tool = script.Parent
local Ammo = Tool.Ammo
local MaxAmmo = Ammo.Value
local vPlayer
local Gui
local Text
function onChanged(value)
if value == "Value" or value == Ammo.Value then
if Gui ~= nil and Text ~= nil then
if Ammo.Value >= 1 then
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
elseif math.floor(Ammo.Value) == 0 then
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
elseif Ammo.Value < 0 then
for i = 0, 1, 0.03 / 2 do
local Num = math.floor(i * MaxAmmo + 0.5)
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
wait()
end
end
end
end
end
function on2Changed()
if Gui ~= nil and Text ~= nil then
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
wait()
end
end
function setUpGui()
if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
return
end
Gui = Instance.new("ScreenGui")
Text = Instance.new("TextLabel")
Gui.Name = "DEDisplay"
Gui.Parent = vPlayer.PlayerGui
Text.BackgroundColor3 = BrickColor.Black().Color
Text.BackgroundTransparency = 1
Text.BorderColor3 = BrickColor.White().Color
Text.BorderSizePixel = 0
Text.Name = "Ammo"
Text.Parent = Gui
Text.Position = UDim2.new(0.15, 0, 0.825, 0)
Text.Size = UDim2.new(0, -60, 0, 64)
Text.FontSize = "Size18"
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
Text.TextColor3 = BrickColor.White().Color
end
function onEquippedLocal(mouse)
vPlayer = game.Players.LocalPlayer
setUpGui()
end
function onUnequippedLocal(mouse)
if Gui then
Gui:remove()
end
Gui = nil
Text = nil
vPlayer = nil
end
Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
Ammo.Changed:connect(onChanged)
Tool.StoredAmmo.Changed:connect(on2Changed)
-
false
GuiScript(backup)
-- Thanks for SonicUnleashedXY & Manofthelol for this script.
-- To remove the orginial script just go into shooter & right at the bottem you will see something like this:
-- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value..""
-- Remove only that & add this to the tool.
-- Remember this was designed for Manofthelol weapons so any other weapons might not work.
-- You have no permission to repubish this in you model even if it edited.
-- If your found then you will be ban from my place.
local Tool = script.Parent
local Ammo = Tool.Ammo
local MaxAmmo = Ammo.Value
local vPlayer
local Gui
local Text
function onChanged(value)
if value == "Value" or value == Ammo.Value then
if Gui ~= nil and Text ~= nil then
if Ammo.Value >= 1 then
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
elseif math.floor(Ammo.Value) == 0 then
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
elseif Ammo.Value < 0 then
for i = 0, 1, 0.03 / 2 do
local Num = math.floor(i * MaxAmmo + 0.5)
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
wait()
end
end
end
end
end
function on2Changed()
if Gui ~= nil and Text ~= nil then
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
wait()
end
end
function setUpGui()
if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then
return
end
Gui = Instance.new("ScreenGui")
Text = Instance.new("TextLabel")
Gui.Name = "DEDisplay"
Gui.Parent = vPlayer.PlayerGui
Text.BackgroundColor3 = BrickColor.Black().Color
Text.BackgroundTransparency = 1
Text.BorderColor3 = BrickColor.White().Color
Text.BorderSizePixel = 0
Text.Name = "Ammo"
Text.Parent = Gui
Text.Position = UDim2.new(0.15, 0, 0.825, 0)
Text.Size = UDim2.new(0, -60, 0, 64)
Text.FontSize = "Size18"
Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value..""
Text.TextColor3 = BrickColor.White().Color
end
function onEquippedLocal(mouse)
vPlayer = game.Players.LocalPlayer
setUpGui()
end
function onUnequippedLocal(mouse)
if Gui then
Gui:remove()
end
Gui = nil
Text = nil
vPlayer = nil
end
Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
Ammo.Changed:connect(onChanged)
Tool.StoredAmmo.Changed:connect(on2Changed)
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