null nil true true 0 -0.200000003 0.200000003 0.951179922 2.53742692e-005 0.308631182 -3.49102265e-005 1 2.53742692e-005 -0.308631182 -3.49102265e-005 0.951179922 M4A1 Left 30 Recoil 2 false Script while true do wait(.2) if script.Parent.Value > 3 then script.Parent.Value = script.Parent.Value - 1 end end MaxAmmo 30 true Bullet ball = script.Parent damage = math.random(6,12) local hitt = false HitSound = Instance.new("Sound") HitSound.Name = "HitSound" HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266" HitSound.Pitch = .8 HitSound.Volume = 1 HitSound.Parent = ball function onTouched(hit) if hit.Parent:findFirstChild("ForceField") ~= nil then return end if hit.CanCollide == false and hit.Parent:findFirstChild("Zombie") == nil then return end if hit.Parent.className == "Hat" and hitt == false then hitt = true hit:BreakJoints() hit.Velocity = ball.Velocity hit.Parent.Parent = game.Workspace end if hit:findFirstChild("Metal") ~= nil and hitt == false then hitt = true for i = 1,math.random(1,3) do local j = Instance.new("Part") j.formFactor = "Plate" j.Size = Vector3.new(1,.4,1) j.BrickColor = BrickColor.new("Bright yellow") j.CanCollide = false j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) j.CFrame = script.Parent.CFrame j.Parent = game.Workspace end end local humanoid = hit.Parent:findFirstChild("Zombie") if humanoid ~= nil and hitt == false then hitt = true tagHumanoid(humanoid) if hit.Name == "Head" then humanoid.Health = humanoid.Health - damage * 2 elseif hit.Name == "Torso" then humanoid.Health = humanoid.Health - damage * 1.5 else humanoid.Health = humanoid.Health - damage end wait(.2) untagHumanoid(humanoid) end if hitt == true then HitSound:play() ball.Parent = nil end end function tagHumanoid(humanoid) -- todo: make tag expire local tag = ball:findFirstChild("creator") if tag ~= nil then local new_tag = tag:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:GetChildren() for i = 1, #tag do if tag[i].Name == "creator" then tag[i]:remove() end end end end connection = ball.Touched:connect(onTouched) while true do wait(.01) if damage < 0 then break else damage = damage - .2 end end ball.Parent = nil Ammo 30 false Crouch on = 0 Tool = script.Parent welds = {} sh = {} arms = nil torso = nil f = nil function Crouch(ison) if arms == nil and torso == nil then arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")} torso = Tool.Parent:FindFirstChild("Torso") end if arms ~= nil and torso ~= nil then sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")} if sh ~= nil then local yes = true if yes then yes = false if ison == 1 then sh[1].Part1 = nil sh[2].Part1 = nil local weld1 = Instance.new("Weld") weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(-0.5, 0.75, 1) arms[1].Name = "LDave" arms[1].CanCollide = true welds[1] = weld1 ------------------------------------------- local weld2 = Instance.new("Weld") weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) arms[2].Name = "RDave" arms[2].CanCollide = true welds[2] = weld2 --------------------------------- local force = Instance.new("BodyForce") force.Parent = torso f = force wait(0.01) elseif ison == 0 then if arms then sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] f.Parent = nil arms[2].Name = "Right Leg" arms[1].Name = "Left Leg" welds[1].Parent = nil welds[2].Parent = nil end end -- end else print("sh") end else print("arms") end end function Key(key) if key then key = string.lower(key) if (key=="c") then if on == 1 then on = 0 elseif on == 0 then on = 1 end Crouch(on) end end end function Equip(mouse) mouse.KeyDown:connect(Key) end script.Parent.Equipped:connect(Equip) StoredAmmo 9999 false Shooter Tool = script.Parent local arms = nil local torso = nil local weld33 = nil -- right arm local weld55 = nil -- left arm local welds = {} local reloading = false local firing = false local canreload = true local canshoot = true local damage = 200 function ReloadSequence() weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04) weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.06) weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-16), -0.08) weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0)) Tool.Handle.M1:play() Tool.Mag.Transparency = 1 local mag = Tool.Mag:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 Tool.Mag2.Transparency = 1 local mag = Tool.Mag2:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), -0.06) weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04) weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0)) wait(.2) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(0)) Tool.Mag.Transparency = 0 Tool.Mag2.Transparency = 0 Tool.Mag.Mesh.Offset = Vector3.new(-0.7, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.0665, 0.175, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.6, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.057, 0.15, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.5, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.0475, 0.125, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.04) weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.4, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.38, 0.1, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06) weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.3, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.285, 0.075, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.08) weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.2, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.19, 0.05, 0) Tool.Handle.M2:play() wait(.02) weld33.C1 = CFrame.new(-0.75, -0.6, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.1) weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.1, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.095, 0.025, 0) wait(.02) weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0) wait(.2) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) end function ReloadSequence2() weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04) weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.06) weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-86), math.rad(-16), -0.08) weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0)) Tool.Handle.M1:play() Tool.Mag.Transparency = 1 local mag = Tool.Mag:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 Tool.Mag2.Transparency = 1 local mag = Tool.Mag2:clone() mag.Parent = game.Workspace mag.CanCollide = false mag.Transparency = 0 wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-16), -0.06) weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.04) weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0)) wait(.2) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), -0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.46) * CFrame.fromEulerAnglesXYZ(math.rad(310), 1, math.rad(0)) Tool.Mag.Transparency = 0 Tool.Mag2.Transparency = 0 Tool.Mag.Mesh.Offset = Vector3.new(-0.7, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.0665, 0.175, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.48) * CFrame.fromEulerAnglesXYZ(math.rad(305), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.6, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.057, 0.15, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.02) weld55.C1 = CFrame.new(0.9, 0.05, 0.50) * CFrame.fromEulerAnglesXYZ(math.rad(300), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.5, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.0475, 0.125, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.45) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.04) weld55.C1 = CFrame.new(0.9, 0.05, 0.52) * CFrame.fromEulerAnglesXYZ(math.rad(295), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.4, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.38, 0.1, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06) weld55.C1 = CFrame.new(0.9, 0.05, 0.54) * CFrame.fromEulerAnglesXYZ(math.rad(290), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.3, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.285, 0.075, 0) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.08) weld55.C1 = CFrame.new(0.9, 0.05, 0.56) * CFrame.fromEulerAnglesXYZ(math.rad(285), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.2, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.19, 0.05, 0) Tool.Handle.M2:play() wait(.02) weld33.C1 = CFrame.new(-0.75, -0.6, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.1) weld55.C1 = CFrame.new(0.9, 0.05, 0.58) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(-0.1, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(-0.095, 0.025, 0) wait(.02) weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(0)) Tool.Mag.Mesh.Offset = Vector3.new(0, 0, 0) Tool.Mag2.Mesh.Offset = Vector3.new(0, 0, 0) wait(.2) weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.12) weld55.C1 = CFrame.new(0.9, -0.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(255), 1.2, math.rad(0)) wait(.2) weld33.C1 = CFrame.new(-0.75, -0.6, 0.65) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.15) weld55.C1 = CFrame.new(0.9, 0.25, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(255), 1.2, math.rad(0)) Tool.Handle.M3:play() Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0) wait(.02) Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0) wait(.18) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0.06) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 1, math.rad(-0)) wait(.04) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) end function Reload() Tool.Left.Value = Tool.Ammo.Value if script.Parent.Ammo.Value < script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value >= -99999 and canreload == true then reloading = true script.Parent.Ammo.Value = 0 ReloadChoose() script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value + script.Parent.Left.Value if script.Parent.StoredAmmo.Value >= script.Parent.MaxAmmo.Value then script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value script.Parent.Recoil.Value = 5 elseif script.Parent.StoredAmmo.Value < script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value >= 1 then script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value script.Parent.StoredAmmo.Value = 0 script.Parent.Recoil.Value = 5 end reloading = false end end function ReloadChoose() if script.Parent.Left.Value == 0 then ReloadSequence2() elseif script.Parent.Left.Value >= 1 then ReloadSequence() end end function Choosy() if script.Parent.Ammo.Value == 0 then Thing1() elseif script.Parent.Ammo.Value >= 1 then Thing2() end end function Thing2() cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Mesh.Scale = Vector3.new(1.5, 2.7, 1.5) Tool.Flash.Transparency = .8 Tool.A1.Mesh.Offset = Vector3.new(0, 0.3, 0) wait(0.03) local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Transparency = 1 Tool.A1.Mesh.Offset = Vector3.new(0, 0, 0) canreload = true end function Thing1() cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.65, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.85, 0.025, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Mesh.Scale = Vector3.new(1.5, 2.7, 1.5) Tool.Flash.Transparency = .8 wait(0.03) local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Transparency = 1 Tool.Handle.Empty:play() canreload = true end function Equip(mouse) wait(0.01) arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")} torso = Tool.Parent:FindFirstChild("Torso") if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = nil sh[2].Part1 = nil falsearm1 = arms[1]:clone() local mesh1 = Tool.Larm:clone() mesh1.Parent = falsearm1 local armweld1 = Instance.new("Weld") falsearm1.BrickColor = BrickColor.new("Light orange") -- this is the arm colour incase u want to change it falsearm1.Parent = Tool armweld1.Parent = falsearm1 armweld1.Part0 = falsearm1 armweld1.Part1 = arms[1] falsearm2 = arms[2]:clone() local mesh2 = Tool.Rarm:clone() mesh2.Parent = falsearm2 local armweld2 = Instance.new("Weld") falsearm2.BrickColor = BrickColor.new("Light orange") -- this is the 2nd arm colour incase u want to change it falsearm2.Parent = Tool armweld2.Parent = falsearm2 armweld2.Part0 = falsearm2 armweld2.Part1 = arms[2] local weld1 = Instance.new("Weld") -- left arm weld55 = weld1 weld1.Part0 = torso weld1.Parent = torso weld1.Part1 = arms[1] weld1.C1 = CFrame.new(0.9, 0.05, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) welds[1] = weld1 local weld2 = Instance.new("Weld") -- right arm weld33 = weld2 weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(-0.75, -0.6, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) --95 welds[2] = weld2 end else print("sh") end else print("arms") end end local legs = nil local torso2 = nil local welds2 = {} local bodyforce = nil function Unequip(mouse) if arms ~= nil and torso ~= nil then local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} if sh ~= nil then local yes = true if yes then yes = false sh[1].Part1 = arms[1] sh[2].Part1 = arms[2] welds[1].Parent = nil welds[2].Parent = nil falsearm1:remove() falsearm2:remove() end else print("sh") end else print("arms") end end function fire(v) Tool.Handle.Fire:play() local vCharacter = Tool.Parent local vPlayer = game.Players:playerFromCharacter(vCharacter) local missile = Instance.new("Part") local spawnPos = vCharacter.PrimaryPart.Position spawnPos = spawnPos + (v * 8) missile.Position = spawnPos missile.Size = Vector3.new(1,1,1) missile.Velocity = v * 500 missile.BrickColor = BrickColor.new(26) missile.Shape = 0 missile.BottomSurface = 0 missile.TopSurface = 0 missile.Name = "Bullet" missile.Elasticity = 0 missile.Reflectance = 0 missile.Friction = .9 missile.CanCollide = false local force = Instance.new("BodyForce") force.force = Vector3.new(0,missile:getMass() * 196,0) force.Parent = missile local mesh = Instance.new("SpecialMesh") mesh.Scale = Vector3.new(.06,.06,.06) mesh.MeshType = "Sphere" mesh.Parent = missile local new_script = script.Parent.Bullet:clone() new_script.Disabled = false new_script.Parent = missile local creator_tag = Instance.new("ObjectValue") creator_tag.Value = vPlayer creator_tag.Name = "creator" creator_tag.Parent = missile missile.Parent = game.Workspace cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.01, -0.01, 0) cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll) weld33.C1 = CFrame.new(-0.75, -0.7, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-16), 0) weld55.C1 = CFrame.new(0.8, 0, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 1, math.rad(-0)) Tool.Flash.Mesh.Scale = Vector3.new(1.727, 3, 1.727) Tool.Flash.Transparency = .5 Tool.A1.Mesh.Offset = Vector3.new(0, 0.6, 0) canreload = false wait(0.03) Choosy() end function KeyDownFunctions(key) if key == "r" then Reload() end end Tool.Enabled = true function onActivated() if not Tool.Enabled then return end Tool.Enabled = false local character = Tool.Parent; local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local ammo = script.Parent.Ammo local maxammo = script.Parent.MaxAmmo firing = true while firing == true do wait() if reloading == false and humanoid.Health >= 1 then if ammo.Value >= 1 then ammo.Value = ammo.Value - 1 local targetPos = humanoid.TargetPoint local lookAt = (targetPos - character.Head.Position).unit if script.Parent.Recoil.Value < 10 then script.Parent.Recoil.Value = script.Parent.Recoil.Value + 1 end fire(lookAt) else Reload() break end elseif reloading == false and humanoid.Health < 1 then Tool:remove() end end Tool.Enabled = true end function nofiar(mouse) firing = false end function onEquippedLocal(mouse) if mouse == nil then print("Mouse not found") return end mouse.Icon = "http://www.roblox.com/asset/?id=67960341" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() nofiar(mouse) end) mouse.KeyDown:connect(KeyDownFunctions) while true do wait() end end Tool.Equipped:connect(onEquippedLocal) script.Parent.Activated:connect(onActivated) Tool.Equipped:connect(Equip) Tool.Unequipped:connect(Unequip) false BackupWeld function Weld(x,y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x end function Get(A) if A.className == "Part" then Weld(script.Parent.Handle, A) A.Anchored = false else local C = A:GetChildren() for i=1, #C do Get(C[i]) end end end function Finale() Get(script.Parent) end script.Parent.Equipped:connect(Finale) script.Parent.Unequipped:connect(Finale) Finale() false GuiScript -- Thanks for SonicUnleashedXY & Manofthelol for this script. -- To remove the orginial script just go into shooter & right at the bottem you will see something like this: -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" -- Remove only that & add this to the tool. -- Remember this was designed for Manofthelol weapons so any other weapons might not work. -- You have no permission to repubish this in you model even if it edited. -- If your found then you will be ban from my place. local Tool = script.Parent local Ammo = Tool.Ammo local MaxAmmo = Ammo.Value local vPlayer local Gui local Text function onChanged(value) if value == "Value" or value == Ammo.Value then if Gui ~= nil and Text ~= nil then if Ammo.Value >= 1 then Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" elseif math.floor(Ammo.Value) == 0 then Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" elseif Ammo.Value < 0 then for i = 0, 1, 0.03 / 2 do local Num = math.floor(i * MaxAmmo + 0.5) Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" wait() end end end end end function on2Changed() if Gui ~= nil and Text ~= nil then Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" wait() end end function setUpGui() if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then return end Gui = Instance.new("ScreenGui") Text = Instance.new("TextLabel") Gui.Name = "DEDisplay" Gui.Parent = vPlayer.PlayerGui Text.BackgroundColor3 = BrickColor.Black().Color Text.BackgroundTransparency = 1 Text.BorderColor3 = BrickColor.White().Color Text.BorderSizePixel = 0 Text.Name = "Ammo" Text.Parent = Gui Text.Position = UDim2.new(0.15, 0, 0.825, 0) Text.Size = UDim2.new(0, -60, 0, 64) Text.FontSize = "Size18" Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" Text.TextColor3 = BrickColor.White().Color end function onEquippedLocal(mouse) vPlayer = game.Players.LocalPlayer setUpGui() end function onUnequippedLocal(mouse) if Gui then Gui:remove() end Gui = nil Text = nil vPlayer = nil end Tool.Equipped:connect(onEquippedLocal) Tool.Unequipped:connect(onUnequippedLocal) Ammo.Changed:connect(onChanged) Tool.StoredAmmo.Changed:connect(on2Changed) false GuiScript(backup) -- Thanks for SonicUnleashedXY & Manofthelol for this script. -- To remove the orginial script just go into shooter & right at the bottem you will see something like this: -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."" -- Remove only that & add this to the tool. -- Remember this was designed for Manofthelol weapons so any other weapons might not work. -- You have no permission to repubish this in you model even if it edited. -- If your found then you will be ban from my place. local Tool = script.Parent local Ammo = Tool.Ammo local MaxAmmo = Ammo.Value local vPlayer local Gui local Text function onChanged(value) if value == "Value" or value == Ammo.Value then if Gui ~= nil and Text ~= nil then if Ammo.Value >= 1 then Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" elseif math.floor(Ammo.Value) == 0 then Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" elseif Ammo.Value < 0 then for i = 0, 1, 0.03 / 2 do local Num = math.floor(i * MaxAmmo + 0.5) Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" wait() end end end end end function on2Changed() if Gui ~= nil and Text ~= nil then Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" wait() end end function setUpGui() if vPlayer == nil or vPlayer:findFirstChild("PlayerGui") == nil then return end Gui = Instance.new("ScreenGui") Text = Instance.new("TextLabel") Gui.Name = "DEDisplay" Gui.Parent = vPlayer.PlayerGui Text.BackgroundColor3 = BrickColor.Black().Color Text.BackgroundTransparency = 1 Text.BorderColor3 = BrickColor.White().Color Text.BorderSizePixel = 0 Text.Name = "Ammo" Text.Parent = Gui Text.Position = UDim2.new(0.15, 0, 0.825, 0) Text.Size = UDim2.new(0, -60, 0, 64) Text.FontSize = "Size18" Text.Text = ""..script.Parent.Ammo.Value--.."|"..script.Parent.StoredAmmo.Value.."" 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