local A1 = game.Lighting game:WaitForChild("Workspace") -- waits for entire game to load while wait() do -- loops the script A1:ClearAllChildren()-- clears the lighting game.Workspace.Terrain:ClearAllChildren() -- clears terrain for i,child in pairs(workspace:GetDescendants()) do -- clears the parts of added things if child:IsA("Part") then child.Color = Color3.new(99, 95, 98) child.BackSurface = "Smooth" child.BottomSurface = "Smooth" child.FrontSurface = "Smooth" child.LeftSurface = "Smooth" child.RightSurface = "Smooth" child.TopSurface = "Smooth" child.Material = "Plastic" end end -- ends the clearing and remodle A1.Ambient = Color3.new(0, 0, 0) A1.Brightness = 1 A1.ColorShift_Bottom = Color3.new(0, 0, 0) A1.ColorShift_Top = Color3.new(0, 0, 0) A1.GlobalShadows = true A1.OutdoorAmbient = Color3.new(127, 127, 127) A1.Outlines = false A1.ClockTime = 14 A1.GeographicLatitude = 41.733 A1.TimeOfDay = ("14:00:00") A1.FogColor = Color3.new(191, 191, 191) A1.FogEnd = 100000000 A1.FogStart = 0 for _,v in pairs(workspace:GetDescendants()) do if v.ClassName == "Fire" then v:Destroy() end end for _,v in pairs(workspace:GetDescendants()) do if v.ClassName == "PointLight" then v:Destroy() end end for i,v in next,workspace:children''do if(v:IsA'BasePart')then if v:FindFirstChildOfClass("BillboardGui") then v:FindFirstChildOfClass("BillboardGui"):Destroy() end end end end