225 lines
8.3 KiB
PHP
225 lines
8.3 KiB
PHP
<?php
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require $_SERVER['DOCUMENT_ROOT']."/api/private/core.php";
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//header("Pragma: no-cache");
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header("Cache-Control: no-store");
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header("content-type: text/plain; charset=utf-8");
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if(GetUserAgent() != "Roblox/WinInet") die("Bad Request");
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$serverPort =
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isset($_GET['serverPort']) &&
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is_numeric($_GET['serverPort']) &&
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$_GET['serverPort'] > 0 &&
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$_GET['serverPort'] < 65535 ?
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$_GET['serverPort'] : 53640;
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$pingUrl = "";
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$markOfflineUrl = "";
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if(isset($_GET['ticket']))
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{
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$query = $pdo->prepare("SELECT * FROM selfhosted_servers WHERE ticket = :ticket");
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$query->bindParam(":ticket", $_GET['ticket'], PDO::PARAM_STR);
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$query->execute();
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$server = $query->fetch(PDO::FETCH_OBJ);
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if($server)
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{
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$serverID = $server->id;
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$serverTicket = $server->ticket;
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$serverPort = $server->port;
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$serverVersion = $server->version;
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$pingUrl = "http://{$_SERVER['HTTP_HOST']}/game/serverpresence?ticket={$_GET['ticket']}";
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$markOfflineUrl = "http://{$_SERVER['HTTP_HOST']}/game/serverpresence?ticket={$_GET['ticket']}&marker=offline";
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}
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}
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//ob_start();
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?>
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-- Start Game Script Arguments
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local placeId = <?=$serverID??"nil"?>
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local serverTicket = <?=isset($serverTicket)?'"'.$serverTicket.'"':"nil"?>
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local port = <?=$serverPort?>
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local url = "http://<?=$_SERVER['HTTP_HOST']?>"
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local version = <?=$serverVersion??"nil"?>
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-- StartGame --
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game:GetService("RunService"):Run()
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-- REQUIRES: StartGanmeSharedArgs.txt
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-- REQUIRES: MonitorGameStatus.txt
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------------------- UTILITY FUNCTIONS --------------------------
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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parent.ChildAdded:wait()
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end
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end
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-- This code might move to C++
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function characterRessurection(player)
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if player.Character then
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local humanoid = player.Character.Humanoid
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humanoid.Died:connect(function() wait(5) player:LoadCharacter() end)
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end
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end
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
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settings().Network.ExperimentalPhysicsEnabled = true
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pcall(function() settings().Network.WaitingForCharacterLogRate = 100 end)
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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local assetId = placeId -- might be able to remove this now
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local scriptContext = game:GetService('ScriptContext')
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scriptContext.ScriptsDisabled = true
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pcall(function() game:SetPlaceID(assetId, false) end)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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-- establish this peer as the Server
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local ns = game:GetService("NetworkServer")
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if url~=nil then
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
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pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
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--the endpoints that handle making friend requests cant really be exposed to the hoster so we'll just have to settle on ingame friending functions not relaying onsite
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<?php // --pcall(function() game:GetService("FriendService"):SetMakeFriendUrl(url .. "/game/luawebservice/friend/createfriend?firstUserId=%d&secondUserId=%d") end)
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//--pcall(function() game:GetService("FriendService"):SetBreakFriendUrl(url .. "/game/luawebservice/friend/breakfriend?firstUserId=%d&secondUserId=%d") end) ?>
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pcall(function() game:GetService("FriendService"):SetGetFriendsUrl(url .. "/Friend/AreFriends?userId=%d") end)
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pcall(function() game:GetService("BadgeService"):SetIsBadgeLegalUrl("") end)
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pcall(function() game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base") end)
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pcall(function() game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d&t=2") end)
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pcall(function() game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d") end)
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pcall(function() game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d") end)
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pcall(function() game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d") end)
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-- LoadPlaceInfo.ashx --
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pcall(function() game:SetCreatorID(1, Enum.CreatorType.User) end)
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pcall(function() game:SetPlaceVersion(0) end)
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end
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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pcall(function() settings().Diagnostics.LuaRamLimit = 0 end)
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--settings().Network:SetThroughputSensitivity(0.08, 0.01)
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--settings().Network.SendRate = 35
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--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
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--shared["__time"] = 0
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--game:GetService("RunService").Stepped:connect(function (time) shared["__time"] = time end)
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--polygon anticheat library (not really an anticheat but the acronym sounds cool)
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if placeId~=nil then
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ns.ChildAdded:connect(function(replicator)
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--replicator.Name = "ServerReplicator"
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player = replicator:GetPlayer()
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i = 0
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if player == nil then
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while wait(0.25) do
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player = replicator:GetPlayer()
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if player ~= nil then break end
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if i == 200 then
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print("[paclib] kicked incoming connection because could not get player")
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replicator:CloseConnection()
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return
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end
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i = i + 1
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end
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end
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if version == 2009 then
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-- todo
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elseif player.CharacterAppearance ~= url .. "/Asset/CharacterFetch.ashx?userId=" ..player.userId.. "&serverId=" .. placeId then
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replicator:CloseConnection()
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print("[paclib] kicked " .. player.Name .. " because player does not have correct character appearance for this server")
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print("[paclib] correct character appearance url: " .. url .. "/Asset/CharacterFetch.ashx?userId=" .. player.userId .. "&serverId=" .. placeId)
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print("[paclib] url that the server received: " .. player.CharacterAppearance)
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return
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end
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if player:FindFirstChild("PolygonTicket") == nil then
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replicator:CloseConnection()
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print("[paclib] kicked " .. player.Name .. " because player does not have an authentication ticket")
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return
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end
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-- todo - pass in membership value
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response = game:HttpGet(url .. "/game/verifyplayer?username=" .. player.Name .. "&userid=" .. player.userId .. "&ticket=" .. player.PolygonTicket.Value, true)
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if response ~= "True" then
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replicator:CloseConnection()
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print("[paclib] kicked " .. player.Name .. " because could not validate player")
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print("[paclib] validation handler returned: " .. response)
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return
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end
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player.PolygonTicket:Remove()
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print("[paclib] " .. player.Name .. " has been authenticated")
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end)
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end
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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characterRessurection(player)
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player.Changed:connect(function(name)
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if name=="Character" then
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characterRessurection(player)
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end
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end)
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player.Chatted:connect(function(msg)
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if string.lower(msg) == ";hxiuh" or string.lower(msg) == ";hx" then
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wait(0.02)
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player.Character.Humanoid.Health = 0
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local sound = Instance.new("Sound", player.Character.Head)
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sound.SoundId = url .. "/asset/?id=1531"
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sound.Volume = 1
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sound:Play()
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end
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end)
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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if url and serverTicket and player and player.userId then
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game:HttpGet(url .. "/game/clientpresence?action=disconnect&serverTicket=" .. serverTicket .. "&UserID=" .. player.userId)
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end
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end)
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-- Now start the connection
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ns:Start(port)
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if ns.Port ~= 0 then
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game:GetService("Visit"):SetPing("<?=$pingUrl?>", 30)
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end
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scriptContext:SetTimeout(10)
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scriptContext.ScriptsDisabled = false
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------------------------------END START GAME SHARED SCRIPT--------------------------
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<?php
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//$script = ob_get_clean();
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//openssl_sign($script, $signature, openssl_pkey_get_private("file://".$_SERVER['DOCUMENT_ROOT']."/../polygon_private.pem"));
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//echo "%".base64_encode($signature)."%".$script;
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