polygon-website-foss/game/server-old.php

225 lines
8.3 KiB
PHP

<?php
require $_SERVER['DOCUMENT_ROOT']."/api/private/core.php";
//header("Pragma: no-cache");
header("Cache-Control: no-store");
header("content-type: text/plain; charset=utf-8");
if(GetUserAgent() != "Roblox/WinInet") die("Bad Request");
$serverPort =
isset($_GET['serverPort']) &&
is_numeric($_GET['serverPort']) &&
$_GET['serverPort'] > 0 &&
$_GET['serverPort'] < 65535 ?
$_GET['serverPort'] : 53640;
$pingUrl = "";
$markOfflineUrl = "";
if(isset($_GET['ticket']))
{
$query = $pdo->prepare("SELECT * FROM selfhosted_servers WHERE ticket = :ticket");
$query->bindParam(":ticket", $_GET['ticket'], PDO::PARAM_STR);
$query->execute();
$server = $query->fetch(PDO::FETCH_OBJ);
if($server)
{
$serverID = $server->id;
$serverTicket = $server->ticket;
$serverPort = $server->port;
$serverVersion = $server->version;
$pingUrl = "http://{$_SERVER['HTTP_HOST']}/game/serverpresence?ticket={$_GET['ticket']}";
$markOfflineUrl = "http://{$_SERVER['HTTP_HOST']}/game/serverpresence?ticket={$_GET['ticket']}&marker=offline";
}
}
//ob_start();
?>
-- Start Game Script Arguments
local placeId = <?=$serverID??"nil"?>
local serverTicket = <?=isset($serverTicket)?'"'.$serverTicket.'"':"nil"?>
local port = <?=$serverPort?>
local url = "http://<?=$_SERVER['HTTP_HOST']?>"
local version = <?=$serverVersion??"nil"?>
-- StartGame --
game:GetService("RunService"):Run()
-- REQUIRES: StartGanmeSharedArgs.txt
-- REQUIRES: MonitorGameStatus.txt
------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
-- This code might move to C++
function characterRessurection(player)
if player.Character then
local humanoid = player.Character.Humanoid
humanoid.Died:connect(function() wait(5) player:LoadCharacter() end)
end
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
settings().Network.ExperimentalPhysicsEnabled = true
pcall(function() settings().Network.WaitingForCharacterLogRate = 100 end)
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
local assetId = placeId -- might be able to remove this now
local scriptContext = game:GetService('ScriptContext')
scriptContext.ScriptsDisabled = true
pcall(function() game:SetPlaceID(assetId, false) end)
game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server
local ns = game:GetService("NetworkServer")
if url~=nil then
pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
--the endpoints that handle making friend requests cant really be exposed to the hoster so we'll just have to settle on ingame friending functions not relaying onsite
<?php // --pcall(function() game:GetService("FriendService"):SetMakeFriendUrl(url .. "/game/luawebservice/friend/createfriend?firstUserId=%d&secondUserId=%d") end)
//--pcall(function() game:GetService("FriendService"):SetBreakFriendUrl(url .. "/game/luawebservice/friend/breakfriend?firstUserId=%d&secondUserId=%d") end) ?>
pcall(function() game:GetService("FriendService"):SetGetFriendsUrl(url .. "/Friend/AreFriends?userId=%d") end)
pcall(function() game:GetService("BadgeService"):SetIsBadgeLegalUrl("") end)
pcall(function() game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base") end)
pcall(function() game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d&t=2") end)
pcall(function() game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d") end)
pcall(function() game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d") end)
pcall(function() game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d") end)
-- LoadPlaceInfo.ashx --
pcall(function() game:SetCreatorID(1, Enum.CreatorType.User) end)
pcall(function() game:SetPlaceVersion(0) end)
end
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
pcall(function() settings().Diagnostics.LuaRamLimit = 0 end)
--settings().Network:SetThroughputSensitivity(0.08, 0.01)
--settings().Network.SendRate = 35
--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
--shared["__time"] = 0
--game:GetService("RunService").Stepped:connect(function (time) shared["__time"] = time end)
--polygon anticheat library (not really an anticheat but the acronym sounds cool)
if placeId~=nil then
ns.ChildAdded:connect(function(replicator)
--replicator.Name = "ServerReplicator"
player = replicator:GetPlayer()
i = 0
if player == nil then
while wait(0.25) do
player = replicator:GetPlayer()
if player ~= nil then break end
if i == 200 then
print("[paclib] kicked incoming connection because could not get player")
replicator:CloseConnection()
return
end
i = i + 1
end
end
if version == 2009 then
-- todo
elseif player.CharacterAppearance ~= url .. "/Asset/CharacterFetch.ashx?userId=" ..player.userId.. "&serverId=" .. placeId then
replicator:CloseConnection()
print("[paclib] kicked " .. player.Name .. " because player does not have correct character appearance for this server")
print("[paclib] correct character appearance url: " .. url .. "/Asset/CharacterFetch.ashx?userId=" .. player.userId .. "&serverId=" .. placeId)
print("[paclib] url that the server received: " .. player.CharacterAppearance)
return
end
if player:FindFirstChild("PolygonTicket") == nil then
replicator:CloseConnection()
print("[paclib] kicked " .. player.Name .. " because player does not have an authentication ticket")
return
end
-- todo - pass in membership value
response = game:HttpGet(url .. "/game/verifyplayer?username=" .. player.Name .. "&userid=" .. player.userId .. "&ticket=" .. player.PolygonTicket.Value, true)
if response ~= "True" then
replicator:CloseConnection()
print("[paclib] kicked " .. player.Name .. " because could not validate player")
print("[paclib] validation handler returned: " .. response)
return
end
player.PolygonTicket:Remove()
print("[paclib] " .. player.Name .. " has been authenticated")
end)
end
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added")
characterRessurection(player)
player.Changed:connect(function(name)
if name=="Character" then
characterRessurection(player)
end
end)
player.Chatted:connect(function(msg)
if string.lower(msg) == ";hxiuh" or string.lower(msg) == ";hx" then
wait(0.02)
player.Character.Humanoid.Health = 0
local sound = Instance.new("Sound", player.Character.Head)
sound.SoundId = url .. "/asset/?id=1531"
sound.Volume = 1
sound:Play()
end
end)
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
if url and serverTicket and player and player.userId then
game:HttpGet(url .. "/game/clientpresence?action=disconnect&serverTicket=" .. serverTicket .. "&UserID=" .. player.userId)
end
end)
-- Now start the connection
ns:Start(port)
if ns.Port ~= 0 then
game:GetService("Visit"):SetPing("<?=$pingUrl?>", 30)
end
scriptContext:SetTimeout(10)
scriptContext.ScriptsDisabled = false
------------------------------END START GAME SHARED SCRIPT--------------------------
<?php
//$script = ob_get_clean();
//openssl_sign($script, $signature, openssl_pkey_get_private("file://".$_SERVER['DOCUMENT_ROOT']."/../polygon_private.pem"));
//echo "%".base64_encode($signature)."%".$script;