232 lines
7.3 KiB
PHP
232 lines
7.3 KiB
PHP
<?php require $_SERVER['DOCUMENT_ROOT']."/api/private/core.php";
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// feel like this could use some cleaning up
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header("content-type: text/plain; charset=utf-8");
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ob_start();
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?>
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--- functions --------------------------
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function onPlayerAdded(player)
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-- override
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end
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-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
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--pcall(function() game:SetPlaceID(0, false) end)
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pcall(function() settings()["Game Options"].CollisionSoundEnabled = true end)
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pcall(function() settings().Rendering.EnableFRM = true end)
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pcall(function() settings().Physics.Is30FpsThrottleEnabled = true end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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-- arguments ---------------------------------------
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local threadSleepTime = ...
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if threadSleepTime==nil then
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threadSleepTime = 15
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end
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local test = false
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print("! Joining game '' place -1 at 127.0.0.1")
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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pcall(function() game:GetService("ContentProvider"):SetThreadPool(16) end)
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pcall(function() game:GetService("InsertService"):SetBaseSetsUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?nsets=10&type=base") end)
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pcall(function() game:GetService("InsertService"):SetUserSetsUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d&t=2") end)
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pcall(function() game:GetService("InsertService"):SetCollectionUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?sid=%d") end)
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pcall(function() game:GetService("InsertService"):SetAssetUrl("http://<?=$_SERVER['HTTP_HOST']?>/Asset/?id=%d") end)
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pcall(function() game:GetService("SocialService"):SetFriendUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
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-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
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local waitingForCharacter = false
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pcall( function()
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if settings().Network.MtuOverride == 0 then
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settings().Network.MtuOverride = 1400
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end
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end)
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-- globals -----------------------------------------
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client = game:GetService("NetworkClient")
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visit = game:GetService("Visit")
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-- functions ---------------------------------------
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function setMessage(message)
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-- todo: animated "..."
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if not false then
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game:SetMessage(message)
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else
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-- hack, good enought for now
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game:SetMessage("Teleporting ...")
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end
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end
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function showErrorWindow(message)
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game:SetMessage(message)
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end
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function reportError(err)
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print("***ERROR*** " .. err)
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if not test then visit:SetUploadUrl("") end
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client:Disconnect()
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wait(4)
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showErrorWindow("Error: " .. err)
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end
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-- called when the client connection closes
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function onDisconnection(peer, lostConnection)
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if lostConnection then
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showErrorWindow("You have lost the connection to the game")
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else
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showErrorWindow("This game has shut down")
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end
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end
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function requestCharacter(replicator)
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-- prepare code for when the Character appears
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local connection
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connection = player.Changed:connect(function (property)
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if property=="Character" then
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game:ClearMessage()
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waitingForCharacter = false
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connection:disconnect()
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end
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end)
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setMessage("Requesting character")
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local success, err = pcall(function()
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replicator:RequestCharacter()
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setMessage("Waiting for character")
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waitingForCharacter = true
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end)
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if not success then
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reportError(err)
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return
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end
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end
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-- called when the client connection is established
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function onConnectionAccepted(url, replicator)
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local waitingForMarker = true
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local success, err = pcall(function()
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if not test then
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visit:SetPing("", 30)
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end
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if not false then
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game:SetMessageBrickCount()
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else
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setMessage("Teleporting ...")
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end
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replicator.Disconnection:connect(onDisconnection)
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-- Wait for a marker to return before creating the Player
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local marker = replicator:SendMarker()
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marker.Received:connect(function()
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waitingForMarker = false
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game:ClearMessage()
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Instance.new("Message", workspace).Text = "lol"
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Instance.new("Part", workspace)
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Instance.new("Script", workspace) -- should trigger an illegal replication error
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-- requestCharacter(replicator)
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end)
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end)
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if not success then
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reportError(err)
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return
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end
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-- TODO: report marker progress
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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-- called when the client connection fails
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function onConnectionFailed(_, error)
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showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")")
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end
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-- called when the client connection is rejected
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function onConnectionRejected()
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connectionFailed:disconnect()
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showErrorWindow("This game is not available. Please try another")
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end
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idled = false
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function onPlayerIdled(time)
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if time > 20*60 then
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showErrorWindow(string.format("You were disconnected for being idle %d minutes", time/60))
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client:Disconnect()
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if not idled then
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idled = true
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end
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end
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end
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-- main ------------------------------------------------------------
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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local success, err = pcall(function()
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pcall(function() game:SetRemoteBuildMode(true) end)
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setMessage("Connecting to Server")
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client.ConnectionAccepted:connect(onConnectionAccepted)
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client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
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playerConnectSucces, player = pcall(function() return client:PlayerConnect(1, "127.0.0.1", 420, 0, threadSleepTime) end)
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if not playerConnectSucces then
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--Old player connection scheme
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-- player = game:GetService("Players"):CreateLocalPlayer(1)
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client:Connect("127.0.0.1", 420, 0, threadSleepTime)
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end
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--[[ if not test then
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ticket = Instance.new("StringValue")
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ticket.Name = "PolygonTicket"
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ticket.Value = ""
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ticket.Parent = player
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end --]]
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-- player:SetSuperSafeChat(false)
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-- pcall(function() player:SetMembershipType(Enum.MembershipType.OutrageousBuildersClub) end)
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-- pcall(function() player:SetAccountAge(0) end)
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-- player.Idled:connect(onPlayerIdled)
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-- Overriden
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-- onPlayerAdded(player)
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-- pcall(function() player.Name = [========[pizzaboxer]========] end)
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-- player.CharacterAppearance = ""
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if not test then visit:SetUploadUrl("") end
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end)
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if not success then
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reportError(err)
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end
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<?php
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$script = ob_get_clean();
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openssl_sign($script, $signature, openssl_pkey_get_private("file://".$_SERVER['DOCUMENT_ROOT']."/../polygon_private.pem"));
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echo "%".base64_encode($signature)."%".$script;
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