polygon-website-foss/game/jointest.php

232 lines
7.3 KiB
PHP

<?php require $_SERVER['DOCUMENT_ROOT']."/api/private/core.php";
// feel like this could use some cleaning up
header("content-type: text/plain; charset=utf-8");
ob_start();
?>
--- functions --------------------------
function onPlayerAdded(player)
-- override
end
-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
--pcall(function() game:SetPlaceID(0, false) end)
pcall(function() settings()["Game Options"].CollisionSoundEnabled = true end)
pcall(function() settings().Rendering.EnableFRM = true end)
pcall(function() settings().Physics.Is30FpsThrottleEnabled = true end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
-- arguments ---------------------------------------
local threadSleepTime = ...
if threadSleepTime==nil then
threadSleepTime = 15
end
local test = false
print("! Joining game '' place -1 at 127.0.0.1")
game:GetService("ChangeHistoryService"):SetEnabled(false)
pcall(function() game:GetService("ContentProvider"):SetThreadPool(16) end)
pcall(function() game:GetService("InsertService"):SetBaseSetsUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?nsets=10&type=base") end)
pcall(function() game:GetService("InsertService"):SetUserSetsUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d&t=2") end)
pcall(function() game:GetService("InsertService"):SetCollectionUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?sid=%d") end)
pcall(function() game:GetService("InsertService"):SetAssetUrl("http://<?=$_SERVER['HTTP_HOST']?>/Asset/?id=%d") end)
pcall(function() game:GetService("SocialService"):SetFriendUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
local waitingForCharacter = false
pcall( function()
if settings().Network.MtuOverride == 0 then
settings().Network.MtuOverride = 1400
end
end)
-- globals -----------------------------------------
client = game:GetService("NetworkClient")
visit = game:GetService("Visit")
-- functions ---------------------------------------
function setMessage(message)
-- todo: animated "..."
if not false then
game:SetMessage(message)
else
-- hack, good enought for now
game:SetMessage("Teleporting ...")
end
end
function showErrorWindow(message)
game:SetMessage(message)
end
function reportError(err)
print("***ERROR*** " .. err)
if not test then visit:SetUploadUrl("") end
client:Disconnect()
wait(4)
showErrorWindow("Error: " .. err)
end
-- called when the client connection closes
function onDisconnection(peer, lostConnection)
if lostConnection then
showErrorWindow("You have lost the connection to the game")
else
showErrorWindow("This game has shut down")
end
end
function requestCharacter(replicator)
-- prepare code for when the Character appears
local connection
connection = player.Changed:connect(function (property)
if property=="Character" then
game:ClearMessage()
waitingForCharacter = false
connection:disconnect()
end
end)
setMessage("Requesting character")
local success, err = pcall(function()
replicator:RequestCharacter()
setMessage("Waiting for character")
waitingForCharacter = true
end)
if not success then
reportError(err)
return
end
end
-- called when the client connection is established
function onConnectionAccepted(url, replicator)
local waitingForMarker = true
local success, err = pcall(function()
if not test then
visit:SetPing("", 30)
end
if not false then
game:SetMessageBrickCount()
else
setMessage("Teleporting ...")
end
replicator.Disconnection:connect(onDisconnection)
-- Wait for a marker to return before creating the Player
local marker = replicator:SendMarker()
marker.Received:connect(function()
waitingForMarker = false
game:ClearMessage()
Instance.new("Message", workspace).Text = "lol"
Instance.new("Part", workspace)
Instance.new("Script", workspace) -- should trigger an illegal replication error
-- requestCharacter(replicator)
end)
end)
if not success then
reportError(err)
return
end
-- TODO: report marker progress
while waitingForMarker do
workspace:ZoomToExtents()
wait(0.5)
end
end
-- called when the client connection fails
function onConnectionFailed(_, error)
showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")")
end
-- called when the client connection is rejected
function onConnectionRejected()
connectionFailed:disconnect()
showErrorWindow("This game is not available. Please try another")
end
idled = false
function onPlayerIdled(time)
if time > 20*60 then
showErrorWindow(string.format("You were disconnected for being idle %d minutes", time/60))
client:Disconnect()
if not idled then
idled = true
end
end
end
-- main ------------------------------------------------------------
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
local success, err = pcall(function()
pcall(function() game:SetRemoteBuildMode(true) end)
setMessage("Connecting to Server")
client.ConnectionAccepted:connect(onConnectionAccepted)
client.ConnectionRejected:connect(onConnectionRejected)
connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
playerConnectSucces, player = pcall(function() return client:PlayerConnect(1, "127.0.0.1", 420, 0, threadSleepTime) end)
if not playerConnectSucces then
--Old player connection scheme
-- player = game:GetService("Players"):CreateLocalPlayer(1)
client:Connect("127.0.0.1", 420, 0, threadSleepTime)
end
--[[ if not test then
ticket = Instance.new("StringValue")
ticket.Name = "PolygonTicket"
ticket.Value = ""
ticket.Parent = player
end --]]
-- player:SetSuperSafeChat(false)
-- pcall(function() player:SetMembershipType(Enum.MembershipType.OutrageousBuildersClub) end)
-- pcall(function() player:SetAccountAge(0) end)
-- player.Idled:connect(onPlayerIdled)
-- Overriden
-- onPlayerAdded(player)
-- pcall(function() player.Name = [========[pizzaboxer]========] end)
-- player.CharacterAppearance = ""
if not test then visit:SetUploadUrl("") end
end)
if not success then
reportError(err)
end
<?php
$script = ob_get_clean();
openssl_sign($script, $signature, openssl_pkey_get_private("file://".$_SERVER['DOCUMENT_ROOT']."/../polygon_private.pem"));
echo "%".base64_encode($signature)."%".$script;