polygon-website-foss/api/games/serverlauncher.php

74 lines
3.2 KiB
PHP

<?php require $_SERVER['DOCUMENT_ROOT'].'/api/private/core.php';
header("Pragma: no-cache");
header("Cache-Control: no-cache");
Polygon::ImportClass("Games");
Polygon::ImportClass("Discord");
api::initialize(["method" => "GET", "logged_in" => true, "secure" => true]);
if (!Polygon::$GamesEnabled) api::respond(200, false, "Games are currently closed. See <a href=\"/forum\">this announcement</a> for more information.");
$serverID = $_GET["serverID"] ?? $_GET['placeId'] ?? false;
$isTeleport = isset($_GET["isTeleport"]) && $_GET['isTeleport'] == "true";
if($isTeleport && GetUserAgent() != "Roblox/WinInet")
api::respond_custom([
"Error" => "Request is not authorized from specified origin",
"userAgent" => $_SERVER["HTTP_USER_AGENT"] ?? null,
"referrer" => $_SERVER["HTTP_REFERER"] ?? null
]);
/* if($isTeleport)
{
$ticket = $_COOKIE['ticket'] ?? false;
$query = $pdo->prepare("SELECT uid FROM client_sessions WHERE ticket = :ticket");
$query->bindParam(":ticket", $ticket, PDO::PARAM_STR);
$query->execute();
if(!$query->rowCount()) api::respond_custom(["Error" => "You are not logged in"]);
$userid = $query->fetchColumn();
}
else
{
if(!SESSION) api::respond(200, false, "You are not logged in");
$userid = SESSION["user"]["id"];
} */
// if (!Discord::IsVerified(SESSION["user"]["id"]))
// api::respond(200, false, "You must verify yourself in the <a href=\"https://discord.com/invite/projectpolygon\">Discord server</a> before joining a game.");
/* $query = $pdo->prepare("SELECT *, (SELECT COUNT(*) FROM client_sessions WHERE ping+35 > UNIX_TIMESTAMP() AND serverID = selfhosted_servers.id AND valid) AS players FROM selfhosted_servers WHERE id = :sid");
$query->bindParam(":sid", $serverID, PDO::PARAM_INT);
$query->execute();
$serverInfo = $query->fetch(PDO::FETCH_OBJ); */
$serverInfo = Games::GetServerInfo($serverID, SESSION["user"]["id"], true);
if(!$serverInfo) api::respond(200, false, "Server does not exist");
if(!$serverInfo->online) api::respond(200, false, "This server is currently offline.");
if($serverInfo->players >= $serverInfo->maxplayers) api::respond(200, false, "This server is currently full. Please try again later");
if($serverInfo->version == 2009 && SESSION["user"]["id"] > 200) api::respond(200, false, "2009 games are currently disabled.");
$ticket = generateUUID();
$securityTicket = generateUUID();
db::run(
"INSERT INTO client_sessions (ticket, securityTicket, uid, sessionType, serverID, created, isTeleport, RequesterIP)
VALUES (:uuid, :security, :uid, 1, :sid, UNIX_TIMESTAMP(), :teleport, :ip)",
[":uuid" => $ticket, ":security" => $securityTicket, ":uid" => SESSION["user"]["id"], ":sid" => $serverID, ":teleport" => (int)$isTeleport, ":ip" => GetIPAddress()]
);
$Protocol = "https";
if($serverInfo->version == 2009) $Protocol = "http";
api::respond_custom([
"status" => 200,
"success" => true,
"message" => "OK",
"version" => $serverInfo->version,
"joinScriptUrl" => "{$Protocol}://{$_SERVER['HTTP_HOST']}/game/join?ticket={$ticket}",
// these last few params are for teleportservice and lack any function - just ignore
"authenticationUrl" => "{$Protocol}://{$_SERVER['HTTP_HOST']}/Login/Negotiate.ashx",
"authenticationTicket" => "0",
"status" => 2
]);