2599, // stamper rock 60051616 => 2600, // stamper funk 60049010 => 2601, // stamper electronic ]; $AssetID = $_GET['ID'] ?? $_GET['id'] ?? false; $AssetHost = $_GET['host'] ?? $_SERVER['HTTP_HOST']; $ForceRequest = isset($_GET['force']); $RobloxAsset = false; $AssetID = $SwapIDs[$AssetID] ?? $AssetID; $Asset = db::run("SELECT * FROM assets WHERE id = :id", [":id" => $AssetID])->fetch(PDO::FETCH_OBJ); if(!$Asset || isset($_GET['forcerblxasset'])) $RobloxAsset = true; // so i dont have a url redirect in the client just yet // meaning that we're gonna have to replace the roblox.com urls on the fly // and in order to do that the server has to actually fetch the asset data // this is absolutely gonna tank performance but for the meantime theres // not much else i can do if($RobloxAsset) { // we're only interested in replacing the asset urls of models // $apidata = json_decode(file_get_contents("https://api.roblox.com/marketplace/productinfo?assetId=".$_GET['id'])); // if(!in_array($apidata->AssetTypeId, [9, 10])) die(header("Location: https://assetdelivery.roblox.com/v1/asset/?".$_SERVER['QUERY_STRING'])); // /asset/?id= just redirects to a url on roblox's cdn so we need to get that redirect url $curl = curl_init(); curl_setopt_array($curl, [ CURLOPT_URL => "https://assetdelivery.roblox.com/v1/asset/?".$_SERVER['QUERY_STRING'], CURLOPT_RETURNTRANSFER => true, CURLOPT_FOLLOWLOCATION => true, CURLOPT_HTTPHEADER => ["User-Agent: Roblox/WinInet"] ]); $AssetData = curl_exec($curl); $HttpCode = curl_getinfo($curl, CURLINFO_HTTP_CODE); if($HttpCode != 200) die(http_response_code($HttpCode)); if(!stripos($AssetData, 'roblox')) die(header("Location: https://assetdelivery.roblox.com/v1/asset/?".$_SERVER['QUERY_STRING'])); } else { if(!file_exists("./files/".$Asset->id)) die(http_response_code(404)); if(!$ForceRequest) { if($Asset->approved != 1) die(http_response_code(403)); if(!$Asset->publicDomain && (!SESSION || !Catalog::OwnsAsset(SESSION["userId"], $Asset->id))) die(http_response_code(403)); } $AssetData = file_get_contents("./files/".$Asset->id); if($Asset->type == 10 && !stripos($AssetData, 'roblox')) $AssetData = Gzip::Decompress("./files/".$Asset->id); } // replace asset urls if($ForceRequest) $AssetData = preg_replace("/%ASSETURL%([0-9]+)/i", "http://$AssetHost/asset/?id=$1&force=true", $AssetData); else $AssetData = str_replace("%ASSETURL%", "http://$AssetHost/asset/?id=", $AssetData); // we need to make an exception for the stamper tool speaker as it needs to be able to load polygon assets if($RobloxAsset && !in_array($AssetID, $ExemptIDs)) { $AssetData = str_ireplace( ["http://www.roblox.com/asset", "http://roblox.com/asset", "http://www.roblox.com/thumbs", "http://roblox.com/thumbs"], ["https://assetdelivery.roblox.com/v1/asset", "https://assetdelivery.roblox.com/v1/asset", "http://$AssetHost/thumbs", "http://$AssetHost/thumbs"], $AssetData ); } else { $AssetData = str_ireplace( ["www.roblox.com/asset", "roblox.com/asset", "www.roblox.com/thumbs", "roblox.com/thumbs"], ["$AssetHost/asset", "$AssetHost/asset", "$AssetHost/thumbs", "$AssetHost/thumbs"], $AssetData ); } if(!$RobloxAsset && $Asset->type == 3 && isset($_GET['audiostream'])) { $FileExtensions = ["audio/mpeg" => ".mp3", "audio/ogg" => ".ogg", "audio/mid" => ".mid", "audio/wav" => ".wav"]; header('Content-Type: '.$Asset->audioType); header('Content-Disposition: attachment; filename="'.htmlentities($Asset->name).$FileExtensions[$Asset->audioType].'"'); } else { header('Content-Type: binary/octet-stream'); if($RobloxAsset) header('Content-Disposition: attachment; filename="'.sha1($AssetData).'"'); else header('Content-Disposition: attachment; filename="'.sha1_file("./files/".$Asset->id).'"'); } if(!$RobloxAsset && $Asset->type == 5) $AssetData = RBXClient::CryptSignScript($AssetData, $Asset->id); header('Content-Length: '.strlen($AssetData)); die($AssetData);