"POST", "admin" => Users::STAFF, "secure" => true]); $renderType = $_POST['renderType'] ?? false; $assetID = $_POST['assetID'] ?? false; if(!$renderType) api::respond(400, false, "Bad Request"); if(!in_array($renderType, ["Avatar", "Asset"])) api::respond(400, false, "Invalid render type"); if(!$assetID || !is_numeric($assetID)) api::respond(400, false, "Bad Request"); if($renderType == "Asset") { $asset = Catalog::GetAssetInfo($assetID); if(!$asset) api::respond(200, false, "The asset you requested does not exist"); switch($asset->type) { case 4: Polygon::RequestRender("Mesh", $assetID); break; // mesh case 8: case 19: Polygon::RequestRender("Model", $assetID); break; // hat/gear case 11: case 12: Polygon::RequestRender("Clothing", $assetID); break; // shirt/pants case 17: Polygon::RequestRender("Head", $assetID); break; // head case 10: Polygon::RequestRender("UserModel", $assetID); break; // user generated model default: api::respond(200, false, "This asset cannot be re-rendered"); } } else if($renderType == "Avatar") { $user = Users::GetInfoFromID($assetID); if(!$user) api::respond(200, false, "The user you requested does not exist"); Polygon::RequestRender("Avatar", $assetID); } Users::LogStaffAction("[ Render ] Re-rendered $renderType ID $assetID"); api::respond(200, true, "Render request has been successfully submitted! See render status here");