2599, // stamper rock 60051616 => 2600, // stamper funk 60049010 => 2601, // stamper electronic ]; $AssetID = $_GET['ID'] ?? $_GET['id'] ?? false; $AssetHost = $_SERVER['HTTP_HOST']; $RobloxAsset = false; if (isset($_GET["clientinsert"])) { $AssetID = substr($AssetID, 0, -1); } $AssetID = $SwapIDs[$AssetID] ?? $AssetID; $Asset = db::run("SELECT * FROM assets WHERE id = :id", [":id" => $AssetID])->fetch(PDO::FETCH_OBJ); if(!$Asset || isset($_GET['forcerblxasset'])) $RobloxAsset = true; // so i dont have a url redirect in the client just yet // meaning that we're gonna have to replace the roblox.com urls on the fly // and in order to do that the server has to actually fetch the asset data // this is absolutely gonna tank performance but for the meantime theres // not much else i can do if($RobloxAsset) { // we're only interested in replacing the asset urls of models // $apidata = json_decode(file_get_contents("https://api.roblox.com/marketplace/productinfo?assetId=".$_GET['id'])); // if(!in_array($apidata->AssetTypeId, [9, 10])) die(header("Location: https://assetdelivery.roblox.com/v1/asset/?".$_SERVER['QUERY_STRING'])); // /asset/?id= just redirects to a url on roblox's cdn so we need to get that redirect url $curl = curl_init(); curl_setopt_array($curl, [ CURLOPT_URL => "https://assetdelivery.roblox.com/v1/asset/?".$_SERVER['QUERY_STRING'], CURLOPT_RETURNTRANSFER => true, CURLOPT_FOLLOWLOCATION => true, CURLOPT_HTTPHEADER => ["User-Agent: Roblox/WinInet"] ]); $AssetData = curl_exec($curl); $HttpCode = curl_getinfo($curl, CURLINFO_HTTP_CODE); if($HttpCode != 200) die(http_response_code($HttpCode)); if(!stripos($AssetData, 'roblox')) die(header("Location: https://assetdelivery.roblox.com/v1/asset/?".$_SERVER['QUERY_STRING'])); } else { $AssetLocation = Polygon::GetSharedResource("assets/{$Asset->id}"); if (!file_exists($AssetLocation)) die(http_response_code(404)); // we shouldn't authorize gameservers based on ip as that will allow any asset request to go through // which is an issue as someone could load an offsale model ingame, save the place and have the model // this might pose an issue for the insert tool(?) as players may not be able to insert models they own // idk how it dealed with asset ownership back then but for now this will do if (isset($_GET["force"]) || Polygon::IsThumbnailServerIP() || Polygon::IsGameserverAuthorized()) { if ($Asset->approved == 2) die(http_response_code(403)); } else { if ($Asset->approved != 1) die(http_response_code(403)); if (!$Asset->publicDomain && (!SESSION || !Catalog::OwnsAsset(SESSION["user"]["id"], $Asset->id))) die(http_response_code(403)); } $AssetData = file_get_contents($AssetLocation); if($Asset->type == 9 || $Asset->type == 10 && (!stripos($AssetData, 'roblox'))) { $StartTime = time(); $AssetData = Gzip::Decompress($AssetLocation); $EndTime = time(); header("Decompression-Time: " . ($EndTime - $StartTime)); } } // replace asset urls $AssetData = str_replace("%ASSETURL%", "http://{$AssetHost}/asset/?id=", $AssetData); $AssetData = str_replace("%ROBLOXASSETURL%", "https://assetdelivery.roblox.com/v1/asset/?id=", $AssetData); // we need to make an exception for the stamper tool speaker as it needs to be able to load polygon assets if($RobloxAsset && !in_array($AssetID, $ExemptIDs)) { $AssetData = str_ireplace( ["http://www.roblox.com/asset", "http://roblox.com/asset", "http://www.roblox.com/thumbs", "http://roblox.com/thumbs"], ["https://assetdelivery.roblox.com/v1/asset", "https://assetdelivery.roblox.com/v1/asset", "http://{$AssetHost}/thumbs", "http://{$AssetHost}/thumbs"], $AssetData ); } else { $AssetData = str_ireplace( ["www.roblox.com/asset", "roblox.com/asset", "www.roblox.com/thumbs", "roblox.com/thumbs"], ["{$AssetHost}/asset", "{$AssetHost}/asset", "{$AssetHost}/thumbs", "{$AssetHost}/thumbs"], $AssetData ); } if(!$RobloxAsset && $Asset->type == 3 && isset($_GET['audiostream'])) { $FileExtensions = ["audio/mpeg" => ".mp3", "video/ogg" => ".ogg", "audio/ogg" => ".ogg", "audio/mid" => ".mid", "audio/wav" => ".wav"]; header('Content-Type: '.$Asset->audioType); header('Content-Disposition: attachment; filename="'.htmlentities($Asset->name).$FileExtensions[$Asset->audioType].'"'); } else { header('Content-Type: binary/octet-stream'); if($RobloxAsset) header('Content-Disposition: attachment; filename="'.sha1($AssetData).'"'); else header('Content-Disposition: attachment; filename="'.sha1_file($AssetLocation).'"'); } if(!$RobloxAsset && $Asset->type == 5) $AssetData = RBXClient::CryptSignScript($AssetData, $Asset->id); header('Content-Length: '.strlen($AssetData)); die($AssetData);