83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
#include "pch.h"
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#include "StandardOut.h"
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#include "Patches.h"
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HANDLE outputHandle;
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void InitializeOutput()
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{
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AllocConsole();
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freopen_s((FILE**)stdout, "CONOUT$", "w", stdout);
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outputHandle = CreateFileA("CONOUT$", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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SetStdHandle(STD_OUTPUT_HANDLE, outputHandle);
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#ifdef _DEBUG
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printf("[[[ DLL COMPILED AS DEBUG ]]]\n");
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#endif
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// lol
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// printf("Access key read: \n");
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// printf("Current Access key: \n");
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// printf("Service starting...\n");
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// printf("Intializing Roblox Web Service\n");
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// printf("Service Started on port 64989\n");
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}
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StandardOut__print_t StandardOut__print = (StandardOut__print_t)ADDRESS_STANDARDOUT__PRINT;
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void __fastcall StandardOut__print_hook(int _this, void*, int type, std::string* message)
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{
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StandardOut__print(_this, type, message);
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#ifndef _DEBUG
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// Message pointer is offset 4 bytes when the DLL is compiled as release
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message = reinterpret_cast<std::string*>((int)message + 4);
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#endif
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if (message->compare("NewGame") == 0 || message->compare("NewGame2") == 0)
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{
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printf("\n");
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printf("Attempting to create new Game...\n");
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Game* game = new Game();
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int result = Game__construct(Game__initializeClass(game, 0));
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if (result)
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{
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printf("Failed to create new Game! (returned %d)\n", result);
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}
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else
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{
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printf("Successfully created new Game! (%p)\n", game);
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game->dataModel->jobId = "deez nuts";
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auto scriptContext = ServiceProvider__createScriptContext(game->dataModel.get());
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// BELOW NEEDS TO DIE NOW (PUt tat shit on debug mode)
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ScriptContext__execute(scriptContext, 5, "print(\"hi this should be inside the dll's created datamodel i think\")", "hi");
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ScriptContext__execute(scriptContext, 5, "print(\"job id: \" .. game.jobId)", "hi");
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ScriptContext__execute(scriptContext, 5, "printidentity()", "hi");
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printf("\n");
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}
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}
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switch (type)
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{
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case RBX__MESSAGE_OUTPUT:
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SetConsoleTextAttribute(outputHandle, FOREGROUND_BLUE | FOREGROUND_INTENSITY);
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break;
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case RBX__MESSAGE_INFO:
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SetConsoleTextAttribute(outputHandle, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
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break;
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case RBX__MESSAGE_WARNING:
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SetConsoleTextAttribute(outputHandle, FOREGROUND_RED | FOREGROUND_GREEN);
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break;
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case RBX__MESSAGE_ERROR:
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SetConsoleTextAttribute(outputHandle, FOREGROUND_RED | FOREGROUND_INTENSITY);
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break;
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}
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printf("%s\n", message->c_str());
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SetConsoleTextAttribute(outputHandle, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
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} |