48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#include "pch.h"
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#include "Config.h"
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#include "Patches.h"
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#include "RobloxMFCHooks.h"
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#include "Logger.h" // remove when testing is done
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START_PATCH_LIST()
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ADD_PATCH(Http__trustCheck, Http__trustCheck_hook)
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ADD_PATCH(Crypt__verifySignatureBase64, Crypt__verifySignatureBase64_hook)
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#ifdef ARBITERBUILD
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ADD_PATCH(DataModel__getJobId, DataModel__getJobId_hook)
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ADD_PATCH(StandardOut__print, StandardOut__print_hook)
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// ADD_PATCH(Network__RakNetAddressToString, Network__RakNetAddressToString_hook)
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#ifdef PLAYER2012
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ADD_PATCH(Application__ParseArguments, Application__ParseArguments_hook)
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#endif
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#endif
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#if defined(MFC2010) || defined(MFC2011)
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// ADD_PATCH(CApp__CreateGame, CApp__CreateGame_hook)
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ADD_PATCH(CRobloxApp__InitInstance, CRobloxApp__InitInstance_hook)
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ADD_PATCH(CRobloxCommandLineInfo__ParseParam, CRobloxCommandLineInfo__ParseParam_hook)
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#endif
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END_PATCH_LIST()
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// DLLs for release will be loaded with VMProtect, so this isn't necessary
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// Arbiter will still use Stud_PE for ease in swapping DLLs however
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#ifdef ARBITERBUILD
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void __declspec(dllexport) doNothing() {}
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#endif
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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if (ul_reason_for_call == DLL_PROCESS_ATTACH)
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{
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LONG error = Patches::Apply();
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if (error != NO_ERROR)
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{
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#ifdef _DEBUG
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std::string message = "Patches::Apply returned " + std::to_string(error);
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MessageBoxA(nullptr, message.c_str(), nullptr, MB_ICONERROR);
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#endif
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ExitProcess(EXIT_FAILURE);
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}
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}
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return TRUE;
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} |