#include "pch.h" #include "Config.h" #include "Patches.h" #include "RobloxMFCHooks.h" START_PATCH_LIST() ADD_PATCH(Http__trustCheck, Http__trustCheck_hook) ADD_PATCH(Crypt__verifySignatureBase64, Crypt__verifySignatureBase64_hook) #ifdef ARBITERBUILD ADD_PATCH(DataModel__getJobId, DataModel__getJobId_hook) ADD_PATCH(StandardOut__print, StandardOut__print_hook) // ADD_PATCH(Network__RakNetAddressToString, Network__RakNetAddressToString_hook) #endif #if defined(MFC2010) || defined(MFC2011) // ADD_PATCH(CApp__CreateGame, CApp__CreateGame_hook) ADD_PATCH(CRobloxApp__InitInstance, CRobloxApp__InitInstance_hook) ADD_PATCH(CRobloxCommandLineInfo__ParseParam, CRobloxCommandLineInfo__ParseParam_hook) #endif END_PATCH_LIST() // DLLs for release will be loaded with VMProtect, so this isn't necessary // Arbiter will still use Stud_PE for ease in swapping DLLs however #ifdef ARBITERBUILD void __declspec(dllexport) doNothing() {} #endif BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { if (ul_reason_for_call == DLL_PROCESS_ATTACH) { LONG error = Patches::Apply(); if (error != NO_ERROR) { #ifdef _DEBUG std::string message = "Patches::Apply returned " + std::to_string(error); MessageBoxA(nullptr, message.c_str(), nullptr, MB_ICONERROR); #endif ExitProcess(EXIT_FAILURE); } } return TRUE; }