#include "pch.h" #include "StandardOut.h" #include "Patches.h" HANDLE outputHandle; void InitializeOutput() { AllocConsole(); freopen_s((FILE**)stdout, "CONOUT$", "w", stdout); outputHandle = CreateFileA("CONOUT$", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); SetStdHandle(STD_OUTPUT_HANDLE, outputHandle); #ifndef NDEBUG printf("[[[ DLL COMPILED AS DEBUG ]]]\n"); #endif // lol // printf("Access key read: \n"); // printf("Current Access key: \n"); // printf("Service starting...\n"); // printf("Intializing Roblox Web Service\n"); // printf("Service Started on port 64989\n"); } StandardOut__print_t StandardOut__print = (StandardOut__print_t)ADDRESS_STANDARDOUT__PRINT; void __fastcall StandardOut__print_hook(int _this, void*, int type, std::string* message) { StandardOut__print(_this, type, message); #ifdef NDEBUG // Message pointer is offset 4 bytes when the DLL is compiled as release message = reinterpret_cast((int)message + 4); #endif if (message->compare("NewGame") == 0 || message->compare("NewGame2") == 0) { printf("\n"); printf("Attempting to create new Game...\n"); Game* game = new Game(); int result = Game__construct(Game__initializeClass(game, 0)); if (result) { printf("Failed to create new Game! (returned %d)\n", result); } else { printf("Successfully created new Game! (%p)\n", game); game->dataModel->jobId = "deez nuts"; auto scriptContext = ServiceProvider__createScriptContext(game->dataModel.get()); ScriptContext__execute(scriptContext, 5, "print(\"hi this should be inside the dll's created datamodel i think\")", "hi"); ScriptContext__execute(scriptContext, 5, "print(\"job id: \" .. game.jobId)", "hi"); ScriptContext__execute(scriptContext, 5, "printidentity()", "hi"); printf("\n"); } } switch (type) { case RBX__MESSAGE_OUTPUT: SetConsoleTextAttribute(outputHandle, FOREGROUND_BLUE | FOREGROUND_INTENSITY); break; case RBX__MESSAGE_INFO: SetConsoleTextAttribute(outputHandle, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); break; case RBX__MESSAGE_WARNING: SetConsoleTextAttribute(outputHandle, FOREGROUND_RED | FOREGROUND_GREEN); break; case RBX__MESSAGE_ERROR: SetConsoleTextAttribute(outputHandle, FOREGROUND_RED | FOREGROUND_INTENSITY); break; } printf("%s\n", message->c_str()); SetConsoleTextAttribute(outputHandle, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); }