clean up entire solution
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parent
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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.32014.148
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PolygonClientUtilities", "PolygonClientUtilities\PolygonClientUtilities.vcxproj", "{9D232642-FB2F-43DC-B0AC-C56E3B691233}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PolygonDLL", "PolygonDLL\PolygonDLL.vcxproj", "{9D232642-FB2F-43DC-B0AC-C56E3B691233}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -14,7 +14,7 @@
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{9d232642-fb2f-43dc-b0ac-c56e3b691233}</ProjectGuid>
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<RootNamespace>PolygonClientUtilities</RootNamespace>
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<RootNamespace>PolygonDLL</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<VcpkgTriplet Condition="'$(Platform)'=='Win32'">x86-windows-static</VcpkgTriplet>
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<VcpkgTriplet Condition="'$(Platform)'=='x64'">x64-windows-static</VcpkgTriplet>
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@ -48,10 +48,12 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<EnableManagedIncrementalBuild>true</EnableManagedIncrementalBuild>
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<TargetName>Polygon</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<EnableManagedIncrementalBuild>true</EnableManagedIncrementalBuild>
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<TargetName>Polygon</TargetName>
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</PropertyGroup>
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<PropertyGroup Label="Vcpkg">
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<VcpkgEnableManifest>true</VcpkgEnableManifest>
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@ -60,7 +62,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;POLYGONCLIENTUTILITIES_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;PolygonDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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@ -76,6 +78,7 @@
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<IgnoreAllDefaultLibraries>
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</IgnoreAllDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>LIBCMTD.lib</IgnoreSpecificDefaultLibraries>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -85,7 +88,7 @@
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</FunctionLevelLinking>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;POLYGONCLIENTUTILITIES_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;PolygonDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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@ -106,6 +109,7 @@
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</IgnoreAllDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>LIBCMT.lib</IgnoreSpecificDefaultLibraries>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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52
README.md
52
README.md
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@ -1,27 +1,57 @@
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# PolygonDLLUtilities
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Manages DLLs for extending game client/server functionality
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# PolygonDLL
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DLL used for extending game client/server functionality
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Based off [ndoesstuff/JoinScriptUrlImpl](https://github.com/ndoesstuff/JoinScriptUrlImpl) as per the MIT license
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Test trust check:
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> Insert a new brick with decal
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> Try setting decal ID to http://tadah.rocks - Should succeed
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> Try setting decal ID to http://tadah.rocks@example.com - Should fail
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1. Insert a new brick with decal
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2. Try setting decal ID to http://tadah.rocks - Should succeed
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3. Try setting decal ID to http://tadah.rocks@example.com - Should fail
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Test signature check:
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> Run `loadfile("rbxasset://signatureinvalid.txt")()` - Should throw an exception
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> Run `loadfile("rbxasset://signatureoverflow.txt")()` - Should throw an exception
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Test extended signature check:
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- Run `loadfile("rbxasset://signatureinvalid.txt")()` - Should throw an exception
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- Run `loadfile("rbxasset://signatureoverflow.txt")()` - Should throw an exception
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- Run `loadfile("https://tadah.rocks/test/sha256succ")()` - Should succeed (if compiled with the Tadah public key)
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- Run `loadfile("https://polygon.pizzaboxer.xyz/Game/Visit.ashx")()` - Should succeed (if compiled with the Project Polygon public key)
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Test command line parameter reimplementation (2010/2011 builds only):
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> `> RobloxApp.exe -a http://polygondev.pizzaboxer.xyz/login/negotiate.ashx -t 0 -j http://polygondev.pizzaboxer.xyz/game/visit.ashx`
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- `> RobloxApp.exe -a http://polygondev.pizzaboxer.xyz/login/negotiate.ashx -t 0 -j http://polygondev.pizzaboxer.xyz/game/visit.ashx`
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Test DataModel creation (Arbiter builds only):
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> Run `print("NewGame")` - Should create a new DataModel with an executed script
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- Run `print("NewGame")` - Should create a new DataModel with an executed script
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Test asset redirection:
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- Run `game:Load("https://www.roblox.com/Asset?id=1818&version=1")` - Should succeed
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1. Insert a new brick with decal
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2. Try setting decal ID to `https://www.roblox.com/Thumbs/Asset.ashx?id=1818&x=768&y=432` - Should succeed
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3. Try setting decal ID to `https://www.roblox.com/Thumbs/Avatar.ashx?id=1&x=768&y=432` - Should succeed
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## Build
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PolygonDLL requires [vcpkg](https://github.com/microsoft/vcpkg) to manage package installation such with libcurl, detours, and rapidjson. Here's a quick way to install vcpkg;
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# vcpkg
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```
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> cd <path where vcpkg should be kept; such as C:\vcpkg>
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> git clone https://github.com/microsoft/vcpkg
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> .\vcpkg\bootstrap-vcpkg.bat
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> .\vcpkg\vcpkg integrate install
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> .\vcpkg\vcpkg integrate project
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```
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PolygonDLL only builds under Win32 for x86 architecture.
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## Usage
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The DLL is imported with StudPE under the `import` function name. Otherwise, the DLL should be imported into the executable via VMProtect.
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Several preprocessor flags are available that modify how the DLL operates. They are specific to the executable being compiled for.
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- `ARBITERBUILD`
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- `MFC2010`
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- `MFC2011`
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- `PLAYER2012`
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- `STUDIO2012`
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You may read the code for further information.
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## License
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Copyright (c) Project Polygon and Tadah 2022. All rights reserved.
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Forked with permission. Not for public use.
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