rnr/Content/Ogre/ShadowBlend.vert

13 lines
191 B
GLSL

#include <OgreUnifiedShader.h>
OGRE_UNIFORMS(
uniform mat4 worldViewProj;
)
MAIN_PARAMETERS
IN(vec4 vertex, POSITION)
MAIN_DECLARATION
{
gl_Position = mul(worldViewProj, vertex);
}