rnr/Projects/Engine/CMakeLists.txt

58 lines
2.3 KiB
CMake

add_library(Engine STATIC
Header/Helpers/Name.hpp
Header/Helpers/Strings.hpp
Header/Helpers/XML.hpp
Header/App/GUI/GuiBase3d.hpp
Header/App/GUI/InstanceAdornment.hpp
Header/App/GUI/SelectionBox.hpp
Header/App/Humanoid/Humanoid.hpp
Header/App/V8/DataModel/Camera.hpp
Header/App/V8/DataModel/ForceField.hpp
Header/App/V8/DataModel/PartInstance.hpp
Header/App/V8/DataModel/Workspace.hpp
Header/App/V8/Tree/Instance.hpp
Header/App/V8/Tree/PVInstance.hpp
Header/App/V8/Tree/ModelInstance.hpp
Header/App/V8/World/World.hpp
Header/App/CoordinateFrame.hpp
Header/Network/GUID.hpp
Header/Rendering/Adorn.hpp
Source/Helpers/Name.cpp
Source/Helpers/Strings.cpp
Source/Helpers/XML.cpp
Source/App/GUI/GuiBase3d.cpp
Source/App/GUI/InstanceAdornment.cpp
Source/App/GUI/SelectionBox.cpp
Source/App/Humanoid/Humanoid.cpp
Source/App/V8/DataModel/Camera.cpp
Source/App/V8/DataModel/ForceField.cpp
Source/App/V8/DataModel/PartInstance.cpp
Source/App/V8/DataModel/Workspace.cpp
Source/App/V8/Tree/Instance.cpp
Source/App/V8/Tree/PVInstance.cpp
Source/App/V8/Tree/ModelInstance.cpp
Source/App/CoordinateFrame.cpp
Source/App/V8/World/World.cpp
Source/Network/GUID.cpp
Source/Rendering/Adorn.cpp
)
find_package(pugixml REQUIRED)
target_include_directories(Engine PUBLIC ${BOOST_INCLUDE_DIRS} Header/)
target_link_libraries(Engine PUBLIC ${BOOST_LIBRARIES} pugixml OgreBites Luau.Analysis Luau.Ast Luau.Compiler Luau.VM)
if(WIN32 OR MINGW)
file(COPY ${CMAKE_SOURCE_DIR}/Content/win32_plugins.cfg DESTINATION ${CMAKE_BINARY_DIR})
file(RENAME ${CMAKE_BINARY_DIR}/win32_plugins.cfg ${CMAKE_BINARY_DIR}/plugins.cfg)
file(COPY ${OGRE_PLUGIN_DIR}/ DESTINATION ${CMAKE_BINARY_DIR}/plugins)
elseif(UNIX)
file(COPY ${CMAKE_SOURCE_DIR}/Content/linux_plugins.cfg DESTINATION ${CMAKE_BINARY_DIR})
file(RENAME ${CMAKE_BINARY_DIR}/linux_plugins.cfg ${CMAKE_BINARY_DIR}/plugins.cfg)
file(COPY ${OGRE_PLUGIN_DIR}/ DESTINATION ${CMAKE_BINARY_DIR}/plugins)
endif()
file(COPY ${CMAKE_SOURCE_DIR}/Content/RNR/ DESTINATION ${CMAKE_BINARY_DIR}/content)
file(COPY ${OGRE_MEDIA_DIR}/Main/ DESTINATION ${CMAKE_BINARY_DIR}/shaders)
file(COPY ${OGRE_MEDIA_DIR}/RTShaderLib/ DESTINATION ${CMAKE_BINARY_DIR}/shaders)