35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include <Network/Players.hpp>
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namespace RNR
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{
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Players::Players()
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{
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setName("Players");
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m_localPlayer = 0;
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}
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Player* Players::createLocalPlayer(int userId)
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{
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if(m_localPlayer)
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{
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printf("Players::createLocalPlayer: attempt to create another local player %i\n", userId);
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return 0;
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}
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printf("Players::createLocalPlayer: created player %i\n", userId);
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m_localPlayer = new Player();
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m_localPlayer->initLocalPlayer();
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return m_localPlayer;
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}
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void Players::addProperties(std::vector<ReflectionProperty>& properties)
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{
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ReflectionProperty _properties[] = {
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{ this, std::string("LocalPlayer"), std::string(""),
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ACCESS_NONE, OPERATION_READ, PROPERTY_INSTANCE,
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REFLECTION_GETTER(Players* instance = (Players*)object; return instance->m_localPlayer; ),
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REFLECTION_SETTER( ) },
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};
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properties.insert(properties.end(), _properties, _properties+(sizeof(_properties)/sizeof(ReflectionProperty)));
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}
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} |