38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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#include <OGRE/Ogre.h>
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namespace RNR {
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enum NormalId
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{
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NORM_X, NORM_RIGHT = NORM_X,
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NORM_Y, NORM_UP = NORM_Y,
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NORM_Z, NORM_BACK = NORM_Z,
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NORM_X_NEG, NORM_LEFT = NORM_X_NEG,
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NORM_Y_NEG, NORM_DOWN = NORM_Y_NEG,
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NORM_Z_NEG, NORM_FRONT = NORM_Z_NEG,
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__NORM_COUNT,
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NORM_UNDEFINED,
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};
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bool validNormalId(NormalId normalId);
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NormalId normalIdOpposite(NormalId normalId);
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NormalId normalIdToU(NormalId normalId);
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NormalId normalIdToV(NormalId normalId);
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const Ogre::Vector3& normalIdToVector3(NormalId normalId);
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const Ogre::Matrix3& normalIdToMatrix3(NormalId normalId);
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NormalId Vector3ToNormalId(const Ogre::Vector3& vector);
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NormalId Matrix3ToNormalId(const Ogre::Matrix3& matrix);
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NormalId intToNormalId(int i);
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Ogre::Vector3 uvwToObject(const Ogre::Vector3& uvw, NormalId faceId);
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Ogre::Vector3 objectToUvw(const Ogre::Vector3& object, NormalId faceId);
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template<NormalId faceId>
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Ogre::Vector3 uvwToObject(const Ogre::Vector3& vector);
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template<NormalId faceId>
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Ogre::Vector3 objectToUvw(const Ogre::Vector3& vector);
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} |