rnr/Projects/Engine/Header/Helpers/NormalId.hpp

38 lines
1.1 KiB
C++

#pragma once
#include <OGRE/Ogre.h>
namespace RNR {
enum NormalId
{
NORM_X, NORM_RIGHT = NORM_X,
NORM_Y, NORM_UP = NORM_Y,
NORM_Z, NORM_BACK = NORM_Z,
NORM_X_NEG, NORM_LEFT = NORM_X_NEG,
NORM_Y_NEG, NORM_DOWN = NORM_Y_NEG,
NORM_Z_NEG, NORM_FRONT = NORM_Z_NEG,
__NORM_COUNT,
NORM_UNDEFINED,
};
bool validNormalId(NormalId normalId);
NormalId normalIdOpposite(NormalId normalId);
NormalId normalIdToU(NormalId normalId);
NormalId normalIdToV(NormalId normalId);
const Ogre::Vector3& normalIdToVector3(NormalId normalId);
const Ogre::Matrix3& normalIdToMatrix3(NormalId normalId);
NormalId Vector3ToNormalId(const Ogre::Vector3& vector);
NormalId Matrix3ToNormalId(const Ogre::Matrix3& matrix);
NormalId intToNormalId(int i);
Ogre::Vector3 uvwToObject(const Ogre::Vector3& uvw, NormalId faceId);
Ogre::Vector3 objectToUvw(const Ogre::Vector3& object, NormalId faceId);
template<NormalId faceId>
Ogre::Vector3 uvwToObject(const Ogre::Vector3& vector);
template<NormalId faceId>
Ogre::Vector3 objectToUvw(const Ogre::Vector3& vector);
}