rnr/Projects/Engine/Header/Helpers/NormalId.hpp

45 lines
1.2 KiB
C++

#pragma once
namespace RNR {
Ogre::Vector3 normalIdVectors[] = {
Ogre::Vector3(1, 0, 0),
Ogre::Vector3(0, 1, 0),
Ogre::Vector3(0, 0, 1),
Ogre::Vector3(-1, 0, 0),
Ogre::Vector3(0, -1, 0),
Ogre::Vector3(0, 0, -1),
Ogre::Vector3(0, 0, 0)
};
enum NormalId
{
NORM_X,
NORM_Y,
NORM_Z,
NORM_X_NEG,
NORM_Y_NEG,
NORM_Z_NEG,
NORM_UNDEFINED
};
bool validNormalId(NormalId normalId);
NormalId normalIdOpposite(NormalId normalId);
NormalId normalIdToU(NormalId normalId);
NormalId normalIdToV(NormalId normalId);
const Ogre::Vector3& normalIdToVector3(NormalId normalId);
const Ogre::Matrix3& normalIdToMatrix3(NormalId normalId);
NormalId Vector3ToNormalId(const Ogre::Vector3& vector);
NormalId Matrix3ToNormalId(const Ogre::Matrix3& matrix);
NormalId intToNormalId(int i);
Ogre::Vector3 uvwToObject(const Ogre::Vector3& uvw, NormalId faceId);
Ogre::Vector3 objectToUvw(const Ogre::Vector3& object, NormalId faceId);
template<NormalId faceId>
Ogre::Vector3 uvwToObject(const Ogre::Vector3& vector);
template<NormalId faceId>
Ogre::Vector3 objectToUvw(const Ogre::Vector3& vector);
}