45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
|
|
|
|
namespace RNR {
|
|
Ogre::Vector3 normalIdVectors[] = {
|
|
Ogre::Vector3(1, 0, 0),
|
|
Ogre::Vector3(0, 1, 0),
|
|
Ogre::Vector3(0, 0, 1),
|
|
Ogre::Vector3(-1, 0, 0),
|
|
Ogre::Vector3(0, -1, 0),
|
|
Ogre::Vector3(0, 0, -1),
|
|
Ogre::Vector3(0, 0, 0)
|
|
};
|
|
|
|
enum NormalId
|
|
{
|
|
NORM_X,
|
|
NORM_Y,
|
|
NORM_Z,
|
|
NORM_X_NEG,
|
|
NORM_Y_NEG,
|
|
NORM_Z_NEG,
|
|
NORM_UNDEFINED
|
|
};
|
|
|
|
bool validNormalId(NormalId normalId);
|
|
|
|
NormalId normalIdOpposite(NormalId normalId);
|
|
NormalId normalIdToU(NormalId normalId);
|
|
NormalId normalIdToV(NormalId normalId);
|
|
|
|
const Ogre::Vector3& normalIdToVector3(NormalId normalId);
|
|
const Ogre::Matrix3& normalIdToMatrix3(NormalId normalId);
|
|
|
|
NormalId Vector3ToNormalId(const Ogre::Vector3& vector);
|
|
NormalId Matrix3ToNormalId(const Ogre::Matrix3& matrix);
|
|
NormalId intToNormalId(int i);
|
|
|
|
Ogre::Vector3 uvwToObject(const Ogre::Vector3& uvw, NormalId faceId);
|
|
Ogre::Vector3 objectToUvw(const Ogre::Vector3& object, NormalId faceId);
|
|
|
|
template<NormalId faceId>
|
|
Ogre::Vector3 uvwToObject(const Ogre::Vector3& vector);
|
|
template<NormalId faceId>
|
|
Ogre::Vector3 objectToUvw(const Ogre::Vector3& vector);
|
|
} |