rnr/Projects/Engine/Source/App/V8/World/ComPlicitNgine.cpp

119 lines
3.9 KiB
C++

#include <App/V8/World/ComPlicitNgine.hpp>
#include <App/V8/World/World.hpp>
#include <Helpers/Bullet.hpp>
namespace RNR
{
void ComPlicitNgine::thread()
{
float delta;
float time;
while(m_world->getPhysicsShouldBeRunningPleaseStopIfItIsStillRunning())
{
delta = m_physicsTimer->getMicroseconds() / 1000000.0;
time += m_physicsTimer->getMilliseconds() / 1000.0;
m_physicsTimer->reset();
m_lastPhysicsDelta = delta;
m_physicsTime = time;
m_world->preStep();
m_world->step(delta);
m_lastPhysicsDelta = delta;
}
}
ComPlicitNgine::ComPlicitNgine(World* world)
{
m_physicsTimer = new Ogre::Timer();
m_physicsTime = 0.0;
m_physicsThread = std::thread(&ComPlicitNgine::thread, this);
m_dynamicsWorld = world->getDynamicsWorld();
m_world = world;
}
ComPlicitNgine::~ComPlicitNgine()
{
m_physicsThread.join();
}
void ComPlicitNgine::updateTreeRender()
{
m_world->physicsIterateLock.lock();
for(int j = m_dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--)
{
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[j];
if(!obj->isActive())
continue;
PartInstance* part = (PartInstance*)obj->getUserPointer();
part->updateMatrix();
}
m_world->physicsIterateLock.unlock();
}
void ComPlicitNgine::updateTree()
{
for(int j = m_dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--)
{
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[j];
if(!obj->isActive())
continue;
btRigidBody* body = btRigidBody::upcast(obj);
btTransform trans;
if(body && body->getMotionState())
{
body->getMotionState()->getWorldTransform(trans);
}
else
{
trans = obj->getWorldTransform();
}
PartInstance* part = (PartInstance*)obj->getUserPointer();
part->getCFrame().setPosition(Bullet::v3ToOgre(trans.getOrigin()));
Ogre::Matrix3 partRot;
Ogre::Quaternion transOgre = Bullet::qtToOgre(trans.getRotation());
transOgre.ToRotationMatrix(partRot);
part->getCFrame().setRotation(partRot);
}
}
void ComPlicitNgine::registerPhysicsPart(PartInstance* partRegistered)
{
btCollisionShape* partShape = new btBoxShape(Bullet::v3ToBullet(partRegistered->getSize() / 2.f));
partShape->setUserPointer(partRegistered);
btTransform partTransform;
partTransform.setIdentity();
partTransform.setOrigin(Bullet::v3ToBullet(partRegistered->getPosition()));
partTransform.setRotation(Bullet::qtToBullet(partRegistered->getRotation()));
btScalar mass = partRegistered->getSize().length();
if(partRegistered->getAnchored())
mass = 0;
btVector3 localInertia = btVector3(0,0,0);
if(mass)
partShape->calculateLocalInertia(mass, localInertia);
btDefaultMotionState* partMotionState = new btDefaultMotionState(partTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, partMotionState, partShape, localInertia);
btRigidBody* body = new btRigidBody(rbInfo);
body->setUserPointer(partRegistered);
m_world->physicsIterateLock.lock();
m_dynamicsWorld->addRigidBody(body);
m_world->physicsIterateLock.unlock();
m_physicsParts[partRegistered] = body;
}
void ComPlicitNgine::deletePhysicsPart(PartInstance* partDelete)
{
btRigidBody* toDelete = m_physicsParts[partDelete];
if(toDelete)
{
}
}
}