rnr/Content/RNR/materials/partinstanced.material

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material materials/PartInstanced/shadow_caster
{
technique
{
pass
{
rtshader_system
{
lighting_stage gbuffer depth
transform_stage instanced
}
}
}
}
material materials/PartInstanced
{
receive_shadows on
technique
{
shadow_caster_material materials/PartInstanced/shadow_caster
pass
{
specular 1 1 1 1 12.5
lighting on
texture_unit
{
colour_op_ex source1 src_manual src_current 1.0 0.5 0.5
}
rtshader_system
{
lighting_stage per_pixel
transform_stage instanced
}
}
}
}