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#pragma once
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#include <App/V8/Tree/Instance.hpp>
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#include <OGRE/Ogre.h>
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namespace RNR
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{
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class Workspace : public Instance
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{
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public:
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Workspace();
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void build();
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private:
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Ogre::InstanceManager* m_instMan;
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Ogre::SceneNode* m_worldspawn;
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void buildChild(Instance* child);
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};
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}
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