rnr/Content/RNR/materials/InstancedMaterial.material

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vertex_program InstancedMaterial/VertexProgram glsl
{
source shaders/InstancedShaer_f.glsl
syntax glsl330
}
// generated by blender2ogre 0.8.3 on 2023-07-20 04:32:47
material InstancedMaterial {
receive_shadows on
technique {
pass {
diffuse 0.8 0.8 0.8 1.0
specular 0.5 0.0 0 0 0
rtshader_system {
lighting_stage metal_roughness
texturing_stage late_add_blend
transform_stage instanced
}
}
}
}