#pragma once #include namespace RNR { class CoordinateFrame { Ogre::Vector3 m_position; Ogre::Matrix3 m_rotation; public: CoordinateFrame(); void setRotation(Ogre::Matrix3 rotation) { m_rotation = rotation; } void setPosition(Ogre::Vector3 position) { m_position = position; } Ogre::Matrix3 getRotation() { return m_rotation; } Ogre::Vector3 getPosition() { return m_position; } Ogre::Matrix4 getMatrix(); CoordinateFrame operator+(Ogre::Vector3 vector); CoordinateFrame operator*(CoordinateFrame frame); }; }