//--------------------------------------------------------------------------- //These materials/shaders are part of the NEW InstanceManager implementation //Written by Matias N. Goldberg ("dark_sylinc") //--------------------------------------------------------------------------- material materials/part_shadow_caster { technique { pass { rtshader_system { lighting_stage gbuffer depth transform_stage instanced } } } } material materials/partinstanced { receive_shadows on technique { shadow_caster_material materials/part_shadow_caster pass { specular 1 1 1 1 12.5 lighting on rtshader_system { transform_stage instanced lighting_stage per_pixel } } } }