#include #include namespace RNR { Weld::Weld() { setName("Weld"); } Weld::~Weld() { destroy(); } void Weld::weld(PartInstance* a, PartInstance* b) { m_aInstance = a; m_bInstance = b; m_aBody = world->getComPlicitNgine()->getBody(a); m_bBody = world->getComPlicitNgine()->getBody(b); } void Weld::create() { if(!m_aBody || !m_bBody) return; m_constraint = new btFixedConstraint(*m_aBody, *m_bBody, m_aBody->getWorldTransform(), m_bBody->getWorldTransform()); } void Weld::destroy() { delete m_constraint; } bool Weld::getBroken() { if(!m_constraint) return true; return false; } }