create_resources(Resource ${CMAKE_BINARY_DIR}/Resource/Server.hpp) list(APPEND SOURCE Source/main.cpp) list(APPEND HEADER ${CMAKE_BINARY_DIR}/Resource/Server.hpp) if(WIN32) list(APPEND HEADER Resource/Windows/Script.rc) endif() add_executable(Server ${SOURCE} ${HEADER}) target_include_directories(Server PRIVATE Header) target_link_libraries(Server PRIVATE Engine) set_target_properties(Server PROPERTIES OUTPUT_NAME "RNR.Server")