Temporarily enable static geometry batching (faster FPS + shadows)
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@ -8,7 +8,7 @@ namespace RNR
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Workspace::Workspace() : ModelInstance()
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Workspace::Workspace() : ModelInstance()
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{
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{
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setName("Workspace");
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setName("Workspace");
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m_batchMode = BATCH_DONT;
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m_batchMode = BATCH_STATIC_GEOMETRY;
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m_worldspawn = world->getOgreSceneManager()->getRootSceneNode()->createChildSceneNode();
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m_worldspawn = world->getOgreSceneManager()->getRootSceneNode()->createChildSceneNode();
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