Overhaul everything (and close #1)

This commit is contained in:
rjindael 2023-07-08 01:53:17 -07:00
parent 7228e1e26e
commit e3d4763a19
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GPG Key ID: D069369C906CCF31
92 changed files with 705 additions and 575 deletions

3
.gitattributes vendored
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glad/** linguist-vendored # Ignore GLAD generated API files
glad.* linguist-vendored

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.gitmodules vendored Normal file
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[submodule "Dependencies/Luau"]
path = Dependencies/Luau
url = https://github.com/roblox/luau

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function(create_resources directory output)
file(WRITE ${output} "")
file(GLOB bins ${directory}/*)
foreach(bin ${bins})
string(REGEX MATCH "([^/]+)$" filename ${bin})
string(REGEX REPLACE "\.[^.]*$" "" filename ${filename})
string(REGEX REPLACE "\\.| |-" "_" filename ${filename})
string(TOLOWER ${filename} filename)
file(READ ${bin} filedata HEX)
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1, " filedata ${filedata})
string(REGEX REPLACE "..$" "" filedata ${filedata})
file(APPEND ${output} "#include <stdint.h>\n\n")
file(APPEND ${output} "const uint8_t ${filename}[] = { ${filedata} };\n")
file(APPEND ${output} "const uint64_t ${filename}_size = sizeof(${filename});")
endforeach()
endfunction()

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@ -1,88 +1,18 @@
cmake_minimum_required(VERSION 3.4) cmake_minimum_required(VERSION 3.4)
include(cmake/resource.cmake) project(RNR)
project(engine) set(CMAKE_CXX_STANDARD 23)
project(player)
project(server)
project(studio)
option(COMPILE_PLAYER "Compile the RNR Player" ON) include(CMake/CreateResources.cmake)
option(COMPILE_SERVER "Compile the RNR Server" ON)
option(COMPILE_STUDIO "Compile the RNR Studio" ON) option(COMPILE_PLAYER "Compile the RNR player" ON)
option(COMPILE_PLAYER "Compile the RNR studio" ON)
option(COMPILE_PLAYER "Compile the RNR server" ON)
set(DEPENDENCIES_DIR ${CMAKE_SOURCE_DIR}/Dependencies)
find_package(Boost REQUIRED) find_package(Boost REQUIRED)
find_package(cglm REQUIRED CONFIG) find_package(cglm REQUIRED CONFIG)
add_library(engine STATIC add_subdirectory(Projects)
src/engine/app/gui/Adorn.cpp
src/include/engine/app/gui/Adorn.hpp
src/engine/app/humanoid/Humanoid.cpp
src/include/engine/app/humanoid/Humanoid.hpp
src/engine/app/humanoid/Forcefield.cpp
src/include/engine/app/humanoid/Forcefield.hpp
src/engine/app/v8/tree/Instance.cpp
src/include/engine/app/v8/tree/Instance.hpp
src/engine/app/Name.cpp
src/include/engine/app/Name.hpp
src/engine/network/Guid.cpp
src/include/engine/network/Guid.hpp
src/include/engine/rendering/TextureProxyBase.hpp
)
target_include_directories(engine PUBLIC src/include ${CMAKE_BINARY_DIR})
target_link_libraries(engine PUBLIC ${BOOST_LIBRARIES} cglm)
if(COMPILE_PLAYER OR COMPILE_STUDIO)
project(glad)
add_library(glad STATIC
glad/src/glad.c
glad/include/glad/glad.h
glad/include/KHR/khrplatform.h
)
target_include_directories(glad PUBLIC glad/include)
project(qt_common)
find_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets OpenGLWidgets)
set(QT6_LIBRARIES_INCL Qt6::Core Qt6::Gui Qt6::Widgets Qt6::OpenGLWidgets glad)
qt_standard_project_setup()
qt_add_library(qt_common STATIC
src/client/common/RNRGraphicsWidget.cpp
src/include/client/common/RNRGraphicsWidget.hpp
src/client/common/Adorn.cpp
src/include/client/common/Adorn.hpp
)
target_link_libraries(qt_common PUBLIC ${QT6_LIBRARIES_INCL} engine)
endif()
if(COMPILE_PLAYER)
create_resources(rsc/client ${CMAKE_BINARY_DIR}/player_rsc.h)
qt_add_executable(player
src/client/player/main.cpp
${CMAKE_BINARY_DIR}/player_rsc.h
)
target_link_libraries(player PRIVATE qt_common engine)
endif()
if(COMPILE_SERVER)
create_resources(rsc/server ${CMAKE_BINARY_DIR}/server_rsc.h)
add_executable(server
src/client/server/main.cpp
${CMAKE_BINARY_DIR}/server_rsc.h
)
target_link_libraries(server PRIVATE engine)
endif()
if(COMPILE_STUDIO)
create_resources(rsc/studio ${CMAKE_BINARY_DIR}/studio_rsc.h)
qt_add_executable(studio
src/client/studio/StudioWindow.cpp
src/include/client/studio/StudioWindow.hpp
src/client/studio/main.cpp
${CMAKE_BINARY_DIR}/studio_rsc.h
)
target_link_libraries(studio PRIVATE qt_common engine)
endif()

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Dependencies/GLAD/CMakeLists.txt vendored Normal file
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project(GLAD)
add_library(GLAD STATIC
Header/glad/glad.h
Header/KHR/khrplatform.h
Source/glad.c
)
target_include_directories(GLAD PUBLIC Header)

1
Dependencies/Luau vendored Submodule

@ -0,0 +1 @@
Subproject commit e25de95445f2d635a125ab463426bb7fda017093

10
Projects/CMakeLists.txt Normal file
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include_directories(Engine/Header)
add_subdirectory(Engine)
add_subdirectory(Client)
add_subdirectory(${DEPENDENCIES_DIR}/Luau Build)
target_link_libraries(Engine Luau.Analysis)
target_link_libraries(Engine Luau.Ast)
target_link_libraries(Engine Luau.Compiler)
target_link_libraries(Engine Luau.VM)

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@ -0,0 +1,15 @@
if(COMPILE_PLAYER OR COMPILE_STUDIO)
add_subdirectory(Common)
if(COMPILE_PLAYER)
add_subdirectory(Player)
endif()
if(COMPILE_STUDIO)
add_subdirectory(Studio)
endif()
endif()
if(COMPILE_SERVER)
add_subdirectory(Server)
endif()

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@ -0,0 +1,19 @@
add_subdirectory(${DEPENDENCIES_DIR}/GLAD Build)
project(Common)
find_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets OpenGLWidgets)
set(QT6_LIBRARIES_INCL Qt6::Core Qt6::Gui Qt6::Widgets Qt6::OpenGLWidgets glad)
qt_standard_project_setup()
qt_add_library(Common STATIC
Header/GL/Adorn.hpp
Header/GL/RenderContext.hpp
Header/GL/Widget.hpp
Source/GL/Adorn.cpp
Source/GL/Widget.cpp
)
include_directories(Header)
target_link_libraries(Common PUBLIC ${QT6_LIBRARIES_INCL} Engine)

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#pragma once
#include <Rendering/Adorn.hpp>
namespace GL
{
class Adorn : public RNR::Adorn
{
public:
Adorn();
}
}

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@ -1,3 +1,5 @@
#pragma once
#include <cglm/cglm.h> #include <cglm/cglm.h>
namespace GL namespace GL

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#pragma once
#include <QOpenGLWidget>
#include <QElapsedTimer>
#include <glad/glad.h>
#include <GL/Adorn.hpp>
namespace GL
{
class Widget : public QOpenGLWidget
{
Q_OBJECT
public:
Widget(QWidget* parent = nullptr);
double delta;
Adorn* adorn;
protected:
virtual void initialize();
virtual void paint();
virtual void resize(int x, int y);
private:
QElapsedTimer timer;
};
}

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@ -0,0 +1,9 @@
#include <GL/Adorn.hpp>
namespace GL
{
Adorn::Adorn()
{
//
}
}

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#include <GL/Widget.hpp>
namespace GL
{
Widget::Widget(QWidget* parent) : QOpenGLWidget(parent)
{
this->adorn = new GL::Adorn();
}
void Widget::initialize()
{
printf("RNR::GLWidget::initialize: initializing\n");
if (gladLoadGL())
{
printf("RNR::GLWidget::initialize: initialized\n");
}
}
void Widget::paint()
{
this->delta = ((double)this->timer.elapsed()) / 1000.0;
this->timer.start();
}
void Widget::resize(int x, int y)
{
printf("RNR::GLWidget::resize: resizing to (%i, %i)\n", x, y);
}
}

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@ -0,0 +1,13 @@
project(Player)
create_resources(Resource ${CMAKE_BINARY_DIR}/PlayerResources.hpp)
qt_add_executable(Player
Header/MainWindow.hpp
Source/main.cpp
Source/MainWindow.cpp
)
target_include_directories(Player PRIVATE Header)
target_link_libraries(Player PRIVATE Common Engine)

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#pragma once
#include <QMainWindow>
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow();
protected:
void closeEvent(QCloseEvent* event);
}

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#include <MainWindow.hpp>
MainWindow::MainWindow()
{
QPixmap pixmap = QPixmap();
pixmap.loadFromData(icon, icon_size);
setWindowTitle(QString("RNR"));
setWindowIcon(QIcon(pixmap));
}
void MainWindow::closeEvent(QCloseEvent* event)
{
//
}

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@ -0,0 +1,15 @@
#include <stdio>
#include <QApplication>
#include <MainWindow.hpp>
int main(int argc, char** argv)
{
QApplication app(argc, argv);
MainWindow window = MainWindow();
window.show();
return app.exec();
}

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@ -0,0 +1,10 @@
project(Server)
create_resources(Resources ${CMAKE_BINARY_DIR}/ServerResources.hpp)
add_executable(Server
Source/main.cpp
)
target_include_directories(Server PRIVATE Header)
target_link_libraries(Server PRIVATE Engine)

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#include <stdio>
int main(int argc, char** argv)
{
printf("RNR Server\n");
}

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@ -0,0 +1,13 @@
project(Studio)
create_resources(Resource ${CMAKE_BINARY_DIR}/StudioResources.hpp)
qt_add_executable(Studio
Header/MainWindow.hpp
Source/main.cpp
Source/MainWindow.cpp
)
target_include_directories(Studio PRIVATE Header)
target_link_libraries(Studio PRIVATE Common Engine)

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@ -0,0 +1,21 @@
#pragma once
#include <QMainWindow>
#include <QTreeWidget>
#include <QTimer>
#include <GL/Widget.hpp>
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow();
GL::Widget* widget;
QTreeWidget* explorer;
protected:
void closeEvent(QCloseEvent* event);
}

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#include <MainWindow.hpp>
MainWindow::MainWindow()
{
QPixmap pixmap = QPixmap();
pixmap.loadFromData(icon, icon_size);
QWidget* content_widget = new QWidget();
QGridLayout* grid = new QGridLayout();
this->graphics_widget = new GL::Widget();
grid->addWidget(this->graphics_widget, 0, 0, 1, 1);
content_widget->setLayout(grid);
setWindowTitle(QString("RNR Studio"));
setWindowIcon(QIcon(pixmap));
setCentralWidget(content_widget);
}
void MainWindow::closeEvent(QCloseEvent* event)
{
//
}

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@ -1,8 +1,8 @@
#include <stdio.h> #include <stdio>
#include <QApplication> #include <QApplication>
#include <client/studio/StudioWindow.hpp> #include <MainWindow.hpp>
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
@ -13,15 +13,14 @@ int main(int argc, char** argv)
QSurfaceFormat::setDefaultFormat(format); QSurfaceFormat::setDefaultFormat(format);
QApplication app(argc, argv); QApplication app(argc, argv);
StudioWindow window = StudioWindow(); MainWindow window = MainWindow();
window.show(); window.show();
bool running = true; bool running = true;
while(running) while (running)
{ {
app.processEvents(); app.processEvents();
window.graphics_widget->update(); window.graphics_widget->update();
} }
} }

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@ -0,0 +1,21 @@
project(Engine)
add_library(engine STATIC
Header/Helpers/Name.hpp
Header/Helpers/Strings.hpp
Header/App/V8/DataModel/ForceField.hpp
Header/App/V8/Humanoid/Humanoid.hpp
Header/App/V8/World/World.hpp
Header/Network/GUID.hpp
Header/Rendering/Adorn.hpp
Source/Helpers/Name.cpp
Source/Helpers/Strings.cpp
Source/App/V8/DataModel/ForceField.cpp
Source/App/V8/Humanoid/Humanoid.cpp
Source/App/V8/World/World.cpp
Source/Network/GUID.cpp
Source/Rendering/Adorn.cpp
)
target_link_libraries(Engine PUBLIC ${BOOST_LIBRARIES} cglm)

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@ -1,15 +1,11 @@
#pragma once #pragma once
#include <engine/app/v8/tree/Instance.hpp> #include <App/V8/Tree/Instance.hpp>
namespace RNR namespace RNR
{ {
class Humanoid : Instance class Humanoid : Instance
{ {
private:
float m_health;
float m_maxHealth;
float m_walkRotationalVelocity;
public: public:
Humanoid(); Humanoid();
~Humanoid(); ~Humanoid();
@ -17,8 +13,13 @@ namespace RNR
bool canSit(); bool canSit();
void buildJoints(); void buildJoints();
void checkForJointDeath(); void checkForJointDeath();
void computeForce(float force, bool something); void computeForce(float force, bool throttling);
void getTorso(); void getTorso();
void getHead(); void getHead();
private:
float m_health;
float m_maxHealth;
float m_walkRotationalVelocity;
}; };
} }

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@ -0,0 +1,15 @@
#pragma once
#include <Rendering/Adorn.hpp>
namespace RNR
{
class ForceField
{
public:
ForceField();
~ForceField();
void renderForceField(boost::shared_ptr<RNR::Instance>* descendant, RNR::Adorn* adorn, int cycle);
}
}

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@ -1,9 +1,12 @@
#pragma once #pragma once
#include <stdexcept>
#include <string> #include <string>
#include <engine/app/Name.hpp>
#include <boost/shared_ptr.hpp> #include <boost/shared_ptr.hpp>
#include <App/Helpers/Name.hpp>
namespace RNR namespace RNR
{ {
class Instance class Instance
@ -13,9 +16,11 @@ namespace RNR
RNR::Instance* m_parent; RNR::Instance* m_parent;
std::vector<boost::shared_ptr<RNR::Instance>> m_children; std::vector<boost::shared_ptr<RNR::Instance>> m_children;
bool m_archivable; bool m_archivable;
public: public:
Instance(); Instance();
Instance(std::string name); Instance(std::string name);
~Instance();
bool contains(RNR::Instance* child); bool contains(RNR::Instance* child);
bool isAncestorOf(RNR::Instance* instance); bool isAncestorOf(RNR::Instance* instance);
@ -36,6 +41,5 @@ namespace RNR
int numChildren() { return this->m_children.size(); }; int numChildren() { return this->m_children.size(); };
void onChildAdded(RNR::Instance* childAdded); void onChildAdded(RNR::Instance* childAdded);
}; };
} }

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@ -0,0 +1,16 @@
#pragma once
#include <map>
namespace RNR
{
class Name
{
public:
char* c_str();
static void compare(const RNR::Name* a, const RNR::Name* b);
static void declare(const char* sName, int dictionaryIndex);
static std::map<int, RNR::Name*>* dictionary;
}
}

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@ -0,0 +1,14 @@
#pragma once
#include <string>
#include <stdint.h>
namespace RNR
{
class Strings
{
public:
static uint8_t random_char();
static std::string random_hex(const uint64_t length);
}
}

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@ -0,0 +1,17 @@
#pragma once
#include <string>
#include <App/Helpers/Strings.hpp>
namespace RNR
{
class GUID
{
public:
GUID();
std::string generateGUID();
static void compare(RNR::GUID* a, RNR::GUID* b);
};
}

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@ -0,0 +1,15 @@
#pragma once
#include <string>
#include <cglm/cglm.h>
#include <App/Rendering/TextureProxyBase.hpp>
namespace RNR
{
class Adorn
{
//
};
}

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@ -0,0 +1,44 @@
#include <App/Humanoid/Humanoid.hpp>
namespace RNR
{
Humanoid::Humanoid()
{
//
}
Humanoid::~Humanoid()
{
//
}
bool Humanoid::canSit()
{
return true;
}
void Humanoid::buildJoints()
{
//
}
void Humanoid::checkForJointDeath()
{
//
}
void Humanoid::computeForce(float force, bool throttling)
{
//
}
void Humanoid::getTorso()
{
//
}
void Humanoid::getHead()
{
//
}
}

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@ -0,0 +1,19 @@
#include <App/V8/DataModel/ForceField.hpp>
namespace RNR
{
void ForceField::ForceField()
{
//
}
void ForceField::~ForceField()
{
//
}
void ForceField::renderForceField(boost::shared_ptr<RNR::Instance>* descendant, RNR::Adorn* adorn, int cycle)
{
//
}
}

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@ -0,0 +1,111 @@
#include <App/V8/Tree/Instance.hpp>
namespace RNR
{
Instance::Instance()
{
//
}
Instance::Instance(std::string name)
{
//
}
bool Instance::contains(RNR::Instance* child)
{
auto child_it = std::find(m_children.begin(), m_children.end(), (boost::shared_ptr<RNR::Instance>)child);
return child_it != m_children.end();
}
bool RNR::Instance::isAncestorOf(RNR::Instance* instance)
{
RNR::Instance* instance_parent = instance->m_parent;
while (instance_parent != 0)
{
instance_parent = instance_parent->m_parent;
if (instance_parent == this)
return true;
}
return false;
}
bool RNR::Instance::askSetParent(RNR::Instance* instance)
{
return true;
}
bool RNR::Instance::canSetParent(RNR::Instance* instance)
{
return !instance || instance->canAddChild(this);
}
bool RNR::Instance::askAddChild(RNR::Instance* instance)
{
return true;
}
bool RNR::Instance::canAddChild(RNR::Instance* instance)
{
if (instance->contains(this) || instance->m_parent == this)
return false;
if (askAddChild(instance))
return true;
return instance->askSetParent(this);
}
void RNR::Instance::setName(std::string name)
{
if (name != this->m_name)
{
this->m_name = name;
// raise property changed
}
}
void RNR::Instance::setParent(RNR::Instance* newParent)
{
if (newParent != m_parent)
{
char error_text[255];
if (this == newParent)
{
snprintf(error_text, 255, "Attempt to set %s as its own parent", m_name);
throw std::runtime_error(error_text);
}
if (isAncestorOf(newParent))
{
snprintf(error_text, 255, "Attempt to set parent of %s to %s results in circular reference", newParent->getName(), m_name);
throw std::runtime_error(error_text);
}
if (m_parent)
{
std::vector<boost::shared_ptr<RNR::Instance>>* children = m_parent->getChildren();
auto child_it = std::find(children->begin(), children->end(), (boost::shared_ptr<RNR::Instance>)this);
if (child_it != children->end())
children->erase(child_it);
if (m_parent->numChildren() == 0)
{
// signal onlastchildremoved
}
}
m_parent = newParent;
m_parent->m_children.push_back((boost::shared_ptr<RNR::Instance>)this);
newParent->onChildAdded(this);
}
}
void RNR::Instance::onChildAdded(RNR::Instance* childAdded)
{
//
}
}

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@ -0,0 +1,29 @@
#include <App/V8/World/World.hpp>
namespace RNR
{
World::World()
{
//
}
World::~World()
{
//
}
void World::preStep()
{
//
}
double World::step(float timestep)
{
//
}
void World::update()
{
//
}
}

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@ -0,0 +1,21 @@
#include <Helpers/Name.hpp>
namespace RNR
{
std::map<int, RNR::Name*>* Name::dictionary = new std::map<int, RNR::Name*>();
char* Name::c_str()
{
//
}
static void Name::compare(const RNR::Name* a, const RNR::Name* b)
{
//
}
static void Name::declare(const char* sName, int dictionaryIndex)
{
//
}
}

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@ -0,0 +1,28 @@
#include <App/Helpers/Strings.hpp>
namespace RNR
{
static uint8_t Strings::random_char()
{
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(0, 255);
return static_cast<uint8_t>(dis(gen));
}
static std::string Strings::random_hex(const uint64_t length)
{
std::stringstream result;
for (uint64_t i = 0; i < length; i++)
{
uint8_t rc = random_char();
std::stringstream hexstream;
hexstream << std::hex << int(rc);
std::string hex = hexstream.str();
result << (hex.length() < 2 ? '0' + hex : hex);
}
return result.str();
}
}

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@ -0,0 +1,19 @@
#include <Network/Guid.hpp>
namespace RNR
{
Guid::Guid()
{
}
void Guid::compare(Guid* a, Guid* b)
{
}
std::string Guid::generateGUID()
{
return "RBX" + Strings::generateRandomString(16);
}
}

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@ -0,0 +1,6 @@
#include <App/Rendering/Adorn.hpp>
namespace RNR
{
//
}

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@ -1,5 +1,5 @@
# RNR # RNR
RNR (**R**NR's **N**ot **R**oblox) is a project that aims to recreate the look and feel of classic Roblox while bringing in new features as well as remaining fully compatible with clients from that era. RNR (**R**NR's **N**ot **R**oblox) is a project that aims to recreate the look and feel of classic Roblox with extra features while remaining fully compatible with clients from that era.
Interested in contributing? [Feel free to make a pull request!](https://github.com/kiseki-lol/RNR/pulls) Interested in contributing? [Feel free to make a pull request!](https://github.com/kiseki-lol/RNR/pulls)
@ -8,11 +8,13 @@ There are several goals that RNR seeks to achieve, those being;
- Full native x64 support on Windows and Linux - Full native x64 support on Windows and Linux
- Efficient and powerful renderer built from scratch (with only OpenGL support for the time being) - Efficient and powerful renderer built from scratch (with only OpenGL support for the time being)
- Easy-to-use (simple CLI options to launch and host games, as well as a level editor with a modern UI) - Easy-to-use (simple CLI options to launch and host games, as well as a level editor with a modern UI)
- Fully compatible with Roblox versions up to 0.3.744.0 (dated April 2008) in areas such as hosting, joining, level file serialization, etc. - Fully compatible with Roblox versions up to 0.3.744.0 (dated April 2008) in areas such as hosting, joining, levels, etc.
- Incorporates all the various facets of the Roblox engine, with a little bit extra (e.g. a network replication whitelist, fancy shader support, etc.) - Incorporates all the various facets of the Roblox engine, plus a little bit extra (e.g. a network replication whitelist, fancy shader support, etc.)
- Made with clean-room reverse engineering - Made with clean-room reverse engineering
- Uses Roblox's [Luau](https://github.com/roblox/luau) as its scripting language while remaining fully compatible with classic Roblox scripts written using Lua 5.1
- As free and open-source as is possible (with client code being licensed under the GPL and the engine itself released into the public domain, void of any copyright) - As free and open-source as is possible (with client code being licensed under the GPL and the engine itself released into the public domain, void of any copyright)
- Patching all the security vulnerabilities and bugs that legacy Roblox clients had - Patching all the security vulnerabilities and fixing bugs/inefficiencies that legacy Roblox clients had
- Quick build times
# Building # Building
RNR uses [CMake](https://cmake.org/) as its build system and [GCC](https://gcc.gnu.org/) as its compiler. To build RNR, you must first have the following packages installed: RNR uses [CMake](https://cmake.org/) as its build system and [GCC](https://gcc.gnu.org/) as its compiler. To build RNR, you must first have the following packages installed:
@ -24,13 +26,13 @@ For Windows:
- If you're *targeting* Windows, [MinGW-w64](https://www.mingw-w64.org/) is the preferred toolset of choice. - If you're *targeting* Windows, [MinGW-w64](https://www.mingw-w64.org/) is the preferred toolset of choice.
- If you're *building on* Windows, you may use a platform such as [MSYS2](https://www.msys2.org/), which provides an all-in-one environment for running MinGW or GCC. - If you're *building on* Windows, you may use a platform such as [MSYS2](https://www.msys2.org/), which provides an all-in-one environment for running MinGW or GCC.
Additionally, you must also acquire the content folder of the Roblox client you would like to use its resources from and place it in `rsc/content`. Proprietary Roblox assets are not included with RNR. Additionally, you must also acquire the content folder of the Roblox client you would like to use its resources from and place it in the root of the repository. Proprietary Roblox assets are not included with RNR.
Finally, you may run `cmake --build .` in the path of the folder you've cloned the repository to so that you may configure and then finally build RNR. Finally, you may run `cmake --build .` in the path of the folder you've cloned the repository to so that you may configure and then finally build RNR.
# License # License
RNR is licensed under two separate licenses: RNR is licensed under two separate licenses:
- The bulk of the code (which includes the player, studio, and server projects) are all licensed under the [GNU General Public License v3.0](https://www.gnu.org/licenses/gpl-3.0.txt) license. - The bulk of RNR (which includes the player, studio, and server projects) are all licensed under the [GNU General Public License v3.0](https://www.gnu.org/licenses/gpl-3.0.txt) license.
- The RNR engine is licensed under the [Creative Commons Zero v1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/legalcode.txt) license. - The RNR engine itself is licensed under the [Creative Commons Zero v1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/legalcode.txt) license.
Copies of both licenses have been bundled with RNR. Copies of both licenses have been bundled with RNR.

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@ -1,11 +0,0 @@
function(create_resources dir output)
file(WRITE ${output} "")
file(GLOB bins ${dir}/*)
foreach(bin ${bins})
string(REGEX MATCH "([^/]+)$" filename ${bin})
string(REGEX REPLACE "\\.| |-" "_" filename ${filename})
file(READ ${bin} filedata HEX)
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata})
file(APPEND ${output} "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned long long ${filename}_size = sizeof(${filename});\n")
endforeach()
endfunction()

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@ -1,3 +0,0 @@
# /rsc
These are files that will be embedded in their respective projects.

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@ -1,6 +0,0 @@
#include <client/common/Adorn.hpp>
GL::Adorn::Adorn()
{
}

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@ -1,26 +0,0 @@
#include <client/common/RNRGraphicsWidget.hpp>
RNRGraphicsWidget::RNRGraphicsWidget(QWidget* parent) : QOpenGLWidget(parent)
{
gl_adorn = new GL::Adorn();
}
void RNRGraphicsWidget::initializeGL()
{
printf("qt_common: initializeGL\n");
if(gladLoadGL()) {
printf("gl: initialized\n");
}
}
void RNRGraphicsWidget::paintGL()
{
this->delta_time = ((double)timer.elapsed())/1000.0;
timer.start();
}
void RNRGraphicsWidget::resizeGL(int w, int h)
{
printf("qt_common: resizeGL %i %i\n", w, h);
}

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@ -1,6 +0,0 @@
#include <stdio.h>
int main(int argc, char** argv)
{
printf("Hi\n");
}

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@ -1,6 +0,0 @@
#include <stdio.h>
int main()
{
printf("Hello world!");
}

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@ -1,27 +0,0 @@
#include <client/studio/StudioWindow.hpp>
#include <QGridLayout>
#include "studio_rsc.h"
StudioWindow::StudioWindow()
{
setWindowTitle(QString("RNR Studio"));
QPixmap icon_pixmap = QPixmap();
icon_pixmap.loadFromData(icon_png, icon_png_size);
QWidget *content_widget = new QWidget();
QGridLayout* grid = new QGridLayout();
this->graphics_widget = new RNRGraphicsWidget();
grid->addWidget(this->graphics_widget, 0, 0, 1, 1);
content_widget->setLayout(grid);
setCentralWidget(content_widget);
setWindowIcon(QIcon(icon_pixmap));
}
void StudioWindow::closeEvent(QCloseEvent* event)
{
}

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@ -1,6 +0,0 @@
#include <engine/app/humanoid/Humanoid.hpp>
RNR::Humanoid::Humanoid()
{
this->setName("Humanoid");
}

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@ -1,104 +0,0 @@
#include <engine/app/v8/tree/Instance.hpp>
#include <stdexcept>
RNR::Instance::Instance()
{
}
RNR::Instance::Instance(std::string name)
{
}
bool RNR::Instance::contains(RNR::Instance* child)
{
auto child_it = std::find(m_children.begin(), m_children.end(), (boost::shared_ptr<RNR::Instance>)child);
if(child_it != m_children.end())
return true;
return false;
}
bool RNR::Instance::isAncestorOf(RNR::Instance* instance)
{
RNR::Instance* instance_parent = instance->m_parent;
while(instance_parent != 0)
{
instance_parent = instance_parent->m_parent;
if(instance_parent == this)
return true;
}
return false;
}
bool RNR::Instance::askSetParent(RNR::Instance* instance)
{
return true;
}
bool RNR::Instance::canSetParent(RNR::Instance* instance)
{
return !instance || instance->canAddChild(this);
}
bool RNR::Instance::askAddChild(RNR::Instance* instance)
{
return true;
}
bool RNR::Instance::canAddChild(RNR::Instance* instance)
{
if(instance->contains(this) || instance->m_parent == this)
return false;
if(askAddChild(instance))
return true;
return instance->askSetParent(this);
}
void RNR::Instance::setName(std::string name)
{
if(name != this->m_name)
{
this->m_name = name;
// raise property changed
}
}
void RNR::Instance::setParent(RNR::Instance* newParent)
{
if(newParent != m_parent)
{
char error_text[255];
if(this == newParent)
{
snprintf(error_text, 255, "Attempt to set %s as its own parent", m_name);
throw std::runtime_error(error_text);
}
if(isAncestorOf(newParent))
{
snprintf(error_text, 255, "Attempt to set parent of %s to %s results in circular reference", newParent->getName(), m_name);
throw std::runtime_error(error_text);
}
if(m_parent)
{
std::vector<boost::shared_ptr<RNR::Instance>>* children = m_parent->getChildren();
auto child_it = std::find(children->begin(), children->end(), (boost::shared_ptr<RNR::Instance>)this);
if(child_it != children->end())
children->erase(child_it);
if(m_parent->numChildren() == 0)
{
// signal onlastchildremoved
}
}
m_parent = newParent;
m_parent->m_children.push_back((boost::shared_ptr<RNR::Instance>)this);
newParent->onChildAdded(this);
}
}
void RNR::Instance::onChildAdded(RNR::Instance* childAdded)
{
}

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@ -1,21 +0,0 @@
#include <engine/app/v8/world/World.hpp>
RNR::World::World()
{
}
void RNR::World::preStep()
{
}
double RNR::World::step(float timestep)
{
}
void RNR::World::update()
{
}

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@ -1,16 +0,0 @@
#include <engine/network/Guid.hpp>
RNR::Guid::Guid()
{
}
void RNR::Guid::compare(RNR::Guid* a, RNR::Guid* b)
{
}
void RNR::Guid::generateGUID(std::string* result)
{
}

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@ -1,15 +0,0 @@
#include <engine/app/gui/Adorn.hpp>
#pragma once
// TODO: add G3D
namespace GL
{
// 2d rendering api
class Adorn : public RNR::Adorn
{
public:
Adorn();
};
}

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@ -1,24 +0,0 @@
#pragma once
#include <glad/glad.h>
#include <QOpenGLWidget>
#include <QElapsedTimer>
#include <client/common/Adorn.hpp>
class RNRGraphicsWidget : public QOpenGLWidget
{
Q_OBJECT
public:
RNRGraphicsWidget(QWidget* parent = nullptr);
double delta_time;
GL::Adorn* gl_adorn;
protected:
virtual void paintGL();
virtual void initializeGL();
virtual void resizeGL(int w, int h);
private:
QElapsedTimer timer;
};

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@ -1,19 +0,0 @@
#pragma once
#include <QMainWindow>
#include <QTreeWidget>
#include <client/common/RNRGraphicsWidget.hpp>
#include <QTimer>
class StudioWindow : public QMainWindow
{
Q_OBJECT
public:
StudioWindow();
RNRGraphicsWidget* graphics_widget;
QTreeWidget* datamodel_tree;
protected:
void closeEvent(QCloseEvent* event);
};

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@ -1,116 +0,0 @@
CC0 1.0 Universal
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@ -1,17 +0,0 @@
#pragma once
#include <map>
namespace RNR
{
class Name
{
public:
char* c_str();
static void compare(const RNR::Name *a, const RNR::Name *b);
static void declare(const char* sName, int dictionaryIndex);
static std::map<int, RNR::Name*>* dictionary();
};
}

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@ -1,17 +0,0 @@
#pragma once
#include <engine/rendering/TextureProxyBase.hpp>
#include <cglm/cglm.h>
#include <string>
// TODO: add G3D
namespace RNR
{
// 2d rendering api
class Adorn
{
public:
};
}

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@ -1,8 +0,0 @@
#pragma once
#include <engine/app/gui/Adorn.hpp>
namespace RNR
{
void renderForceField(boost::shared_ptr<RNR::Instance> *descendant, RNR::Adorn *adorn, int cycle);
}

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@ -1,15 +0,0 @@
#pragma once
#include <string>
namespace RNR
{
class Guid
{
public:
Guid();
static void generateGUID(std::string *result);
static void compare(RNR::Guid* a, RNR::Guid* b);
};
}

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@ -1,9 +0,0 @@
#pragma once
namespace RNR
{
class TextureProxyBase
{
};
}