make geom less slow
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parent
13811c9d77
commit
c92d01b2c9
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@ -25,6 +25,8 @@ namespace RNR
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Camera* getCurrentCamera() const;
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void setCurrentCamera(Camera *value);
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private:
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void buildGeomInstance(Instance* instance);
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bool m_instancingEnabled;
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bool m_legacyDirty;
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std::vector<Ogre::InstancedEntity*> m_objects;
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@ -46,40 +46,60 @@ namespace RNR
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}
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else
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{
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m_legacyGeom->addEntity(m_partEntity,
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child_part->getCFrame().getPosition(),
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Ogre::Quaternion(child_part->getCFrame().getRotation()),
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child_part->getSize());
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m_legacyDirty = true;
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}
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}
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}
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void Workspace::buildGeomInstance(Instance* instance)
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{
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PartInstance* child_part = dynamic_cast<PartInstance*>(instance);
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if(child_part)
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m_legacyGeom->addEntity(m_partEntity,
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child_part->getCFrame().getPosition(),
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Ogre::Quaternion(child_part->getCFrame().getRotation()),
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child_part->getSize());
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for(auto& child : *instance->getChildren())
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buildGeomInstance(child);
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}
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void Workspace::buildLegacyGeom()
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{
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if(!m_legacyDirty)
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return;
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m_legacyGeom->reset();
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for(auto& child : *getChildren())
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buildGeomInstance(child);
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m_legacyGeom->build();
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m_legacyDirty = false;
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}
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void Workspace::onChildRemoved(Instance* childRemoved)
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{
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Ogre::InstancedEntity* child_ent = (Ogre::InstancedEntity*)childRemoved->getObject();
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if(child_ent)
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PartInstance* child_part = dynamic_cast<PartInstance*>(childRemoved);
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if(m_instancingEnabled)
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{
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PartInstance* child_part = dynamic_cast<PartInstance*>(childRemoved);
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if(child_part)
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Ogre::InstancedEntity* child_ent = (Ogre::InstancedEntity*)childRemoved->getObject();
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if(child_ent)
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{
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child_ent->_getOwner()->removeInstancedEntity(child_ent);
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child_part->setObject(NULL);
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auto child_it = std::find(m_objects.begin(), m_objects.end(), child_ent);
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if (child_it != m_objects.end())
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if(child_part)
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{
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m_objects.erase(child_it);
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}
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}
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child_ent->_getOwner()->removeInstancedEntity(child_ent);
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child_part->setObject(NULL);
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delete child_ent;
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auto child_it = std::find(m_objects.begin(), m_objects.end(), child_ent);
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if (child_it != m_objects.end())
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{
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m_objects.erase(child_it);
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}
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}
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delete child_ent;
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}
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}
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else
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{
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}
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}
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