Re-add Linux builds & add Discord badge

This commit is contained in:
rjindael 2023-07-19 15:04:04 -07:00
parent 0a66864e07
commit bfac6497b9
No known key found for this signature in database
GPG Key ID: D069369C906CCF31
2 changed files with 62 additions and 4 deletions

View File

@ -2,6 +2,64 @@ name: Build
on: [ push ]
jobs:
linux:
strategy:
matrix:
configuration: [ Release, Debug ]
name: Linux
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
name: Checkout repository
with:
submodules: recursive
- name: Install Arch Linux
run: curl -L https://github.com/zaoqi/github-actions-archlinux/raw/master/install.sh | sh
- name: Install required packages
run: sudo pacman --no-confirm -Syu \
base-devel \
clang \
cmake \
ninja \
pugixml \
ogre \
qt6
- name: Generate Ninja build files
run: cmake -G Ninja -B build -DCI=ON -DCMAKE_BUILD_TYPE=${{ matrix.configuration == 'Release' && 'MinSizeRel' || matrix.configuration }} .
- name: Run Ninja build
run: ninja -C build
# ouch - unless and until we start using CMake's install command, these next few steps are a necessary evil
- name: Organize binaries
run: mkdir build/dist && find build -perm /a+x -exec mv {} build/dist \;
- name: Add RNR resources
run: cp -R Content/RNR build/dist/content && cp LICENSE build/dist
- name: Add OGRE plugins
run: cp -R build/plugins build/dist && cp Content/linux_plugins.cfg build/dist/plugins.cfg
- name: Add OGRE shaders
run: cp -R build/shaders build/dist
- name: Set output variables
id: vars
run: |
echo "configuration=${{ matrix.configuration }}" | awk '{print tolower($0)}' >> $GITHUB_OUTPUT
echo "hash=${GITHUB_SHA::7}" >> $GITHUB_OUTPUT
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: rnr-${{ steps.vars.outputs.hash }}-linux_x64-${{ steps.vars.outputs.configuration }}
path: build/dist
windows:
strategy:
matrix:
@ -18,7 +76,7 @@ jobs:
steps:
- uses: actions/checkout@v3
name: Clone repository
name: Checkout repository
with:
submodules: recursive
@ -58,7 +116,7 @@ jobs:
run: mkdir build/dist/shaders && cp -R /${{ matrix.sys }}/share/OGRE/Media/Main/* build/dist/shaders && cp -R /${{ matrix.sys }}/share/OGRE/Media/RTShaderLib/* build/dist/shaders
- name: Add additional runtime dependencies
run: ldd build/dist/*.exe | grep "=> /" | awk '{print $3}' | grep "clang64" | xargs -I '{}' cp -v '{}' build/dist
run: ldd build/dist/*.exe | grep "=> /" | awk '{print $3}' | grep "${{ matrix.sys }}" | xargs -I '{}' cp -v '{}' build/dist
- name: Set output variables
id: vars
@ -70,4 +128,4 @@ jobs:
uses: actions/upload-artifact@v3
with:
name: rnr-${{ steps.vars.outputs.hash }}-win_x64-${{ steps.vars.outputs.configuration }}
path: build/dist
path: build/dist

View File

@ -1,7 +1,7 @@
# RNR
[![GitHub CI Status](https://img.shields.io/github/actions/workflow/status/lrre-foss/rnr/build.yml?branch=trunk&label=builds)](https://github.com/lrre-foss/rnr/actions)
[![Discord](https://img.shields.io/discord/1130992923329175552?style=social&logo=discord)](hhttps://discord.gg/2tj4TREby3)
[![Star](https://img.shields.io/github/stars/lrre-foss/RNR?style=social)](https://github.com/lrre-foss/RNR/stargazers)
[Discord](https://discord.gg/89WagAUr)
RNR (**R**NR's **N**ot **R**oblox) is a project that aims to recreate the look and feel of classic Roblox with new features while remaining fully compatible with clients from that era. It is built upon an engine that closely resembles Roblox's own at the time, referencing disassemblies of legacy client binaries.