ci revamp
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@ -1,13 +1,14 @@
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name: ci
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on: [push]
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name: Build
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on: [ push ]
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jobs:
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build-win_x64:
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windows:
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strategy:
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matrix:
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configuration: [release, debug]
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configuration: [ Release, Debug ]
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sys: [ clang64-x86_64 ]
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name: build (win_x64)
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name: Windows
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runs-on: windows-latest
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defaults:
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@ -23,47 +24,49 @@ jobs:
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- uses: msys2/setup-msys2@v2
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name: Set up MSYS2
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with:
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msystem: mingw64
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msystem: ${{ matrix.sys }}
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install: >-
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mingw-w64-x86_64-gcc
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mingw-w64-x86_64-cmake
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mingw-w64-x86_64-ninja
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mingw-w64-x86_64-boost
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mingw-w64-x86_64-pugixml
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mingw-w64-x86_64-ogre3d
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mingw-w64-x86_64-qt6
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mingw-w64-${{ matrix.sys }}-${{ contains(matrix.sys, 'clang') && 'clang' || 'gcc' }}
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mingw-w64-${{ matrix.sys }}-cmake
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mingw-w64-${{ matrix.sys }}-ninja
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mingw-w64-${{ matrix.sys }}-boost
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mingw-w64-${{ matrix.sys }}-pugixml
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mingw-w64-${{ matrix.sys }}-ogre3d
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mingw-w64-${{ matrix.sys }}-qt6
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- name: Generate Ninja build files
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run: cmake -G Ninja -B build -DCMAKE_BUILD_TYPE=${{ matrix.configuration == 'release' && 'MinSizeRel' || 'Debug' }} .
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run: cmake -G Ninja -B build -DCMAKE_BUILD_TYPE=${{ matrix.configuration == 'Release' && 'MinSizeRel' || matrix.configuration }} .
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- name: Build (Ninja)
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run: ninja -C build
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# ouch - unless and until we start using CMake's install command, these next few commands are a necessary evil
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# ouch - unless and until we start using CMake's install command, these next few steps are a necessary evil
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- name: Organize binaries
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run: mkdir build/dist && mv build/*.exe build/dist && cd build/dist && for x in *.exe; do mv $x "RNR.$x"; done && cd ../../
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run: mkdir build/dist && mv build/*.exe build/dist && cd build/dist && for x in *.exe; do mv $x "RNR.$x"; done
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- name: Add Qt dependencies
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run: windeployqt6 build/dist/*.exe
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- name: Add runtime dependencies
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run: ldd build/dist/*.exe | grep "=> /" | awk '{print $3}' | grep "mingw64" | xargs -I '{}' cp -v '{}' build/dist
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run: ldd build/dist/*.exe | grep "=> /" | awk '{print $3}' | grep "clang64" | xargs -I '{}' cp -v '{}' build/dist
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- name: Add OGRE plugins
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run: cp Content/win32_plugins.cfg build/dist/plugins.cfg && mkdir build/dist/plugins/ && cat build/dist/plugins.cfg | grep "Plugin=" | sed -e "s/Plugin=//" | xargs -I '{}' cp -v '/mingw64/bin/{}.dll' build/dist/plugins/
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run: cp Content/win32_plugins.cfg build/dist/plugins.cfg && mkdir build/dist/plugins/ && cat build/dist/plugins.cfg | grep "Plugin=" | sed -e "s/Plugin=//" | xargs -I '{}' cp -v '/${{ matrix.sys }}/bin/{}.dll' build/dist/plugins/
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- name: Add OGRE shaders
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run: mkdir build/dist/ShaderCache && mkdir build/dist/shaders && cp -R /mingw64/share/OGRE/Media/Main build/dist/shaders && cp -R /mingw64/share/OGRE/Media/RTShaderLib build/dist/shaders
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run: mkdir build/dist/ShaderCache && mkdir build/dist/shaders && cp -R /${{ matrix.sys }}/share/OGRE/Media/Main build/dist/shaders && cp -R /${{ matrix.sys }}/share/OGRE/Media/RTShaderLib build/dist/shaders
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- name: Add resources
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run: cp -R Content/RNR build/dist/content && cp LICENSE build/dist
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- name: Set output variables
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id: vars
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run: echo "sha_short=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
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run: |
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echo "configuration=${{ matrix.configuration }}" | awk '{print tolower($0)}' >> $GITHUB_OUTPUT
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echo "hash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: RNR (${{ steps.vars.outputs.sha_short }}-${{ matrix.configuration }}-win_x64)
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name: rnr-win_x64-${{ steps.vars.outputs.configuration }}-${{ steps.vars.outputs.hash }}
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path: build/dist
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@ -1,5 +1,5 @@
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# RNR
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[](https://github.com/lrre-foss/rnr/actions)
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[](https://github.com/lrre-foss/rnr/actions)
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[](https://github.com/lrre-foss/RNR/stargazers)
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RNR (**R**NR's **N**ot **R**oblox) is a project that aims to recreate the look and feel of classic Roblox with new features while remaining fully compatible with clients from that era. It is built upon an engine that closely resembles Roblox's own at the time, referencing disassemblies of legacy client binaries.
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