ComPlicitNgine, Weld
This commit is contained in:
parent
a203911dee
commit
7184da29cc
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@ -30,9 +30,11 @@ int main(int argc, char** argv)
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window.updateTree(world->getDatamodel());
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window.ogreWidget->setWorld(world);
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RNR::ComPlicitNgine* ngine = world->getComPlicitNgine();
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while (window.isVisible())
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{
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window.statusBar()->showMessage(QString::asprintf("Dt=%f, Rt=%f, Pt=%f, FPS=%f, pFPS=%f", window.ogreWidget->delta, window.ogreWidget->render_time, window.ogreWidget->world->getPhysicsTime(), 1 / window.ogreWidget->delta, 1 / window.ogreWidget->world->getLastPhysicsDelta()));
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window.statusBar()->showMessage(QString::asprintf("Dt=%f, Rt=%f, Pt=%f, FPS=%f, pFPS=%f", window.ogreWidget->delta, window.ogreWidget->render_time, ngine->getPhysicsTime(), 1 / window.ogreWidget->delta, 1 / ngine->getLastPhysicsDelta()));
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app.processEvents();
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window.ogreWidget->render();
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world->update();
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@ -27,6 +27,8 @@ add_library(Engine STATIC
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Header/App/V8/Tree/PVInstance.hpp
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Header/App/V8/Tree/ModelInstance.hpp
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Header/App/V8/World/World.hpp
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Header/App/V8/World/Weld.hpp
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Header/App/V8/World/ComPlicitNgine.hpp
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Header/App/CoordinateFrame.hpp
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Header/App/BrickColor.hpp
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Header/App/InputManager.hpp
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@ -64,6 +66,8 @@ add_library(Engine STATIC
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Source/App/BrickColor.cpp
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Source/App/InputManager.cpp
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Source/App/V8/World/World.cpp
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Source/App/V8/World/Weld.cpp
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Source/App/V8/World/ComPlicitNgine.cpp
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Source/Network/GUID.cpp
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Source/Network/Player.cpp
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Source/Network/Players.cpp
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@ -5,7 +5,7 @@
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namespace RNR
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{
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class FaceInstance : public Instance, Ogre::ManualObject
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class FaceInstance : public Instance
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{
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private:
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NormalId m_face;
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@ -0,0 +1,40 @@
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#pragma once
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#include <thread>
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#include <OGRE/Ogre.h>
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#include <App/V8/DataModel/PartInstance.hpp>
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#include "LinearMath/btVector3.h"
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#include "btBulletDynamicsCommon.h"
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#include <map>
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namespace RNR
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{
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class World;
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class ComPlicitNgine
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{
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std::thread m_physicsThread;
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Ogre::Timer* m_physicsTimer;
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float m_lastPhysicsDelta;
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float m_physicsTime;
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btDiscreteDynamicsWorld* m_dynamicsWorld;
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World* m_world;
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std::map<PartInstance*, btRigidBody*> m_physicsParts;
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void thread();
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public:
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ComPlicitNgine(World* world);
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~ComPlicitNgine();
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void updateTree();
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void updateTreeRender();
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Ogre::Timer* getPhysicsTimer() { return m_physicsTimer; }
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float getLastPhysicsDelta() { return m_lastPhysicsDelta; }
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float getPhysicsTime() { return m_physicsTime; }
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btRigidBody* getBody(PartInstance* part) { return m_physicsParts[part]; };
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void registerPhysicsPart(PartInstance* partRegistered);
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void deletePhysicsPart(PartInstance* partDelete);
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};
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}
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@ -0,0 +1,28 @@
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#pragma once
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#include <App/V8/Tree/Instance.hpp>
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#include <App/V8/DataModel/PartInstance.hpp>
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#include <App/V8/World/ComPlicitNgine.hpp>
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namespace RNR
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{
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class Weld : public Instance
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{
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btRigidBody* m_aBody;
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PartInstance* m_aInstance;
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btRigidBody* m_bBody;
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PartInstance* m_bInstance;
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btFixedConstraint* m_constraint;
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public:
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Weld();
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~Weld();
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virtual std::string getClassName() { return "Weld"; }
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void weld(PartInstance* a, PartInstance* b);
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void create();
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void destroy();
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bool getBroken();
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};
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}
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@ -6,6 +6,7 @@
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#include <App/V8/DataModel/Camera.hpp>
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#include <App/V8/DataModel/RunService.hpp>
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#include <App/V8/DataModel/DataModel.hpp>
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#include <App/V8/World/ComPlicitNgine.hpp>
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#include <Network/Players.hpp>
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#include <App/GUI/TopMenuBar.hpp>
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#include <OGRE/Ogre.h>
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@ -14,7 +15,6 @@
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#include "LinearMath/btVector3.h"
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#include "btBulletDynamicsCommon.h"
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namespace RNR
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{
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class IInputManager;
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@ -30,9 +30,6 @@ namespace RNR
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class World
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{
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private:
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std::thread m_physicsThread;
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Ogre::Timer* m_physicsTimer;
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bool m_runPhysics;
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std::map<std::string, Instance*> m_refs;
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std::stack<WorldUndeserialized> m_undeserialized;
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@ -47,8 +44,7 @@ namespace RNR
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InstanceFactory* m_instanceFactory;
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IInputManager* m_inputManager;
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float m_lastDelta;
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float m_lastPhysicsDelta;
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float m_physicsTime;
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ComPlicitNgine* m_ngine;
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void xmlAddItem(pugi::xml_node node, Instance* parent);
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public:
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@ -65,8 +61,9 @@ namespace RNR
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void update();
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btDiscreteDynamicsWorld* getDynamicsWorld() { return m_dynamicsWorld; }
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ComPlicitNgine* getComPlicitNgine() { return m_ngine; }
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float getLastDelta() { return m_lastDelta; }
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float getLastPhysicsDelta() { return m_lastPhysicsDelta; }
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float getLastPhysicsDelta() { return m_ngine->getLastPhysicsDelta(); }
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DataModel* getDatamodel() { return m_datamodel; }
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void setInputManager(IInputManager* inputManager) { m_inputManager = inputManager; }
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IInputManager* getInputManager() { return m_inputManager; }
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@ -77,14 +74,8 @@ namespace RNR
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void setRunService(RunService* runService) { m_runService = runService; }
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Ogre::Root* getOgreRoot() { return m_ogreRoot; }
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Ogre::SceneManager* getOgreSceneManager() { return m_ogreSceneManager; }
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Ogre::Timer* getPhysicsTimer() { return m_physicsTimer; }
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float getPhysicsTime() { return m_physicsTime; }
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void setPhysicsTime(float newTime) { m_physicsTime = newTime; } // should only be used by physicsThread
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bool getPhysicsShouldBeRunningPleaseStopIfItIsStillRunning() { return m_runPhysics; }
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void registerPhysicsPart(PartInstance* partRegistered);
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void deletePhysicsPart(PartInstance* partDelete);
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Lock physicsIterateLock;
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};
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}
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@ -1,5 +1,6 @@
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#include <App/Humanoid/Humanoid.hpp>
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#include <App/V8/World/World.hpp>
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#include <App/V8/World/Weld.hpp>
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#include <App/InputManager.hpp>
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namespace RNR
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@ -24,7 +25,13 @@ namespace RNR
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void Humanoid::buildJoints()
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{
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//
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if(getTorso() && getHead())
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{
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Weld* headWeld = new Weld();
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headWeld->weld(getTorso(), getHead());
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headWeld->create();
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headWeld->setParent(getTorso());
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}
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}
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void Humanoid::checkForJointDeath()
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@ -118,7 +125,7 @@ namespace RNR
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move *= world->getLastDelta();
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bool move_valid = true;
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// TODO: collision checking
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if(!move_valid)
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@ -6,10 +6,11 @@
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namespace RNR
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{
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FaceInstance::FaceInstance() : Ogre::ManualObject(Strings::random_hex(8))
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FaceInstance::FaceInstance()
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{
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setNode(world->getOgreSceneManager()->getRootSceneNode()->createChildSceneNode());
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getNode()->attachObject(this);
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build();
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}
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}
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@ -60,7 +60,7 @@ namespace RNR
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child_node->setVisible(true);
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break;
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}
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world->registerPhysicsPart(part);
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world->getComPlicitNgine()->registerPhysicsPart(part);
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}
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}
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@ -81,7 +81,7 @@ namespace RNR
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{
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PartInstance* part = dynamic_cast<PartInstance*>(childRemoved);
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if(part)
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world->deletePhysicsPart(part);
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world->getComPlicitNgine()->deletePhysicsPart(part);
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m_geomDirty = true;
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}
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@ -0,0 +1,119 @@
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#include <App/V8/World/ComPlicitNgine.hpp>
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#include <App/V8/World/World.hpp>
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#include <Helpers/Bullet.hpp>
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namespace RNR
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{
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void ComPlicitNgine::thread()
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{
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float delta;
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float time;
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while(m_world->getPhysicsShouldBeRunningPleaseStopIfItIsStillRunning())
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{
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delta = m_physicsTimer->getMicroseconds() / 1000000.0;
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time += m_physicsTimer->getMilliseconds() / 1000.0;
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m_physicsTimer->reset();
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m_lastPhysicsDelta = delta;
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m_physicsTime = time;
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m_world->preStep();
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m_world->step(delta);
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m_lastPhysicsDelta = delta;
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}
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}
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ComPlicitNgine::ComPlicitNgine(World* world)
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{
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m_physicsTimer = new Ogre::Timer();
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m_physicsTime = 0.0;
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m_physicsThread = std::thread(&ComPlicitNgine::thread, this);
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m_dynamicsWorld = world->getDynamicsWorld();
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m_world = world;
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}
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ComPlicitNgine::~ComPlicitNgine()
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{
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m_physicsThread.join();
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}
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void ComPlicitNgine::updateTreeRender()
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{
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m_world->physicsIterateLock.lock();
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for(int j = m_dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[j];
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if(!obj->isActive())
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continue;
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PartInstance* part = (PartInstance*)obj->getUserPointer();
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part->updateMatrix();
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}
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m_world->physicsIterateLock.unlock();
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}
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void ComPlicitNgine::updateTree()
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{
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for(int j = m_dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[j];
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if(!obj->isActive())
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continue;
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btRigidBody* body = btRigidBody::upcast(obj);
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btTransform trans;
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if(body && body->getMotionState())
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{
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body->getMotionState()->getWorldTransform(trans);
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}
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else
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{
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trans = obj->getWorldTransform();
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}
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PartInstance* part = (PartInstance*)obj->getUserPointer();
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part->getCFrame().setPosition(Bullet::v3ToOgre(trans.getOrigin()));
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Ogre::Matrix3 partRot;
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Ogre::Quaternion transOgre = Bullet::qtToOgre(trans.getRotation());
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transOgre.ToRotationMatrix(partRot);
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part->getCFrame().setRotation(partRot);
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}
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}
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void ComPlicitNgine::registerPhysicsPart(PartInstance* partRegistered)
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{
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btCollisionShape* partShape = new btBoxShape(Bullet::v3ToBullet(partRegistered->getSize() / 2.f));
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partShape->setUserPointer(partRegistered);
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btTransform partTransform;
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partTransform.setIdentity();
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partTransform.setOrigin(Bullet::v3ToBullet(partRegistered->getPosition()));
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partTransform.setRotation(Bullet::qtToBullet(partRegistered->getRotation()));
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btScalar mass = partRegistered->getSize().length();
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if(partRegistered->getAnchored())
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mass = 0;
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btVector3 localInertia = btVector3(0,0,0);
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if(mass)
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partShape->calculateLocalInertia(mass, localInertia);
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btDefaultMotionState* partMotionState = new btDefaultMotionState(partTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, partMotionState, partShape, localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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body->setUserPointer(partRegistered);
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m_world->physicsIterateLock.lock();
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m_dynamicsWorld->addRigidBody(body);
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m_world->physicsIterateLock.unlock();
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m_physicsParts[partRegistered] = body;
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}
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void ComPlicitNgine::deletePhysicsPart(PartInstance* partDelete)
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{
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btRigidBody* toDelete = m_physicsParts[partDelete];
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if(toDelete)
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{
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}
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}
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}
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@ -0,0 +1,45 @@
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#include <App/V8/World/Weld.hpp>
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#include <App/V8/World/World.hpp>
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namespace RNR
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{
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Weld::Weld()
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{
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setName("Weld");
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}
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Weld::~Weld()
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{
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destroy();
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}
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void Weld::weld(PartInstance* a, PartInstance* b)
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{
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m_aInstance = a;
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m_bInstance = b;
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m_aBody = world->getComPlicitNgine()->getBody(a);
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m_bBody = world->getComPlicitNgine()->getBody(b);
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}
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void Weld::create()
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{
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if(!m_aBody || !m_bBody)
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return;
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m_constraint = new btFixedConstraint(*m_aBody, *m_bBody, m_aBody->getWorldTransform(), m_bBody->getWorldTransform());
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}
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void Weld::destroy()
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{
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delete m_constraint;
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}
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bool Weld::getBroken()
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{
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if(!m_constraint)
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return true;
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return false;
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}
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}
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@ -12,21 +12,6 @@
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namespace RNR
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{
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void physicsThread(World* world)
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{
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float delta;
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float time;
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while(world->getPhysicsShouldBeRunningPleaseStopIfItIsStillRunning())
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{
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delta = world->getPhysicsTimer()->getMicroseconds() / 1000000.0;
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time += world->getPhysicsTimer()->getMilliseconds() / 1000.0;
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world->setPhysicsTime(time);
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world->getPhysicsTimer()->reset();
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world->preStep();
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world->step(delta);
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}
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}
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World::World(Ogre::Root* ogre, Ogre::SceneManager* ogreSceneManager)
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{
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Instance::setWorld(this);
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@ -62,10 +47,7 @@ namespace RNR
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m_players = (Players*)m_datamodel->getService("Players");
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m_runPhysics = true;
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m_physicsTimer = new Ogre::Timer();
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m_physicsThread = std::thread(physicsThread, this);
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m_physicsTime = 0.0;
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m_ngine = new ComPlicitNgine(this);
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m_tmb = new TopMenuBar(this);
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Camera* start_cam = new Camera();
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@ -76,7 +58,7 @@ namespace RNR
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World::~World()
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{
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m_runPhysics = false;
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m_physicsThread.join();
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delete m_ngine;
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}
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void World::xmlAddItem(pugi::xml_node node, Instance* parent)
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@ -170,19 +152,8 @@ namespace RNR
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m_tmb->frame();
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m_lastDelta = timestep;
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if(m_runService && m_runService->getRunning() && !m_runService->getPaused())
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{
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physicsIterateLock.lock();
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for(int j = m_dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[j];
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if(!obj->isActive())
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continue;
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PartInstance* part = (PartInstance*)obj->getUserPointer();
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part->updateMatrix();
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}
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update();
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physicsIterateLock.unlock();
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}
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m_ngine->updateTreeRender();
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update();
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}
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void World::preStep()
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@ -195,34 +166,11 @@ namespace RNR
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if(m_runService && m_runService->getRunning() && !m_runService->getPaused())
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{
|
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m_runService->step(timestep);
|
||||
m_dynamicsWorld->stepSimulation(timestep, 2);
|
||||
|
||||
physicsIterateLock.lock();
|
||||
for(int j = m_dynamicsWorld->getNumCollisionObjects() - 1; j >= 0; j--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[j];
|
||||
if(!obj->isActive())
|
||||
continue;
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
btTransform trans;
|
||||
if(body && body->getMotionState())
|
||||
{
|
||||
body->getMotionState()->getWorldTransform(trans);
|
||||
}
|
||||
else
|
||||
{
|
||||
trans = obj->getWorldTransform();
|
||||
}
|
||||
PartInstance* part = (PartInstance*)obj->getUserPointer();
|
||||
part->getCFrame().setPosition(Bullet::v3ToOgre(trans.getOrigin()));
|
||||
Ogre::Matrix3 partRot;
|
||||
Ogre::Quaternion transOgre = Bullet::qtToOgre(trans.getRotation());
|
||||
transOgre.ToRotationMatrix(partRot);
|
||||
part->getCFrame().setRotation(partRot);
|
||||
}
|
||||
m_dynamicsWorld->stepSimulation(timestep, 2);
|
||||
physicsIterateLock.unlock();
|
||||
m_ngine->updateTree();
|
||||
}
|
||||
m_lastPhysicsDelta = timestep;
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
|
|
@ -231,34 +179,4 @@ namespace RNR
|
|||
m_workspace->buildGeom();
|
||||
}
|
||||
|
||||
void World::registerPhysicsPart(PartInstance* partRegistered)
|
||||
{
|
||||
btCollisionShape* partShape = new btBoxShape(Bullet::v3ToBullet(partRegistered->getSize() / 2.f));
|
||||
partShape->setUserPointer(partRegistered);
|
||||
|
||||
btTransform partTransform;
|
||||
partTransform.setIdentity();
|
||||
partTransform.setOrigin(Bullet::v3ToBullet(partRegistered->getPosition()));
|
||||
partTransform.setRotation(Bullet::qtToBullet(partRegistered->getRotation()));
|
||||
|
||||
btScalar mass = partRegistered->getSize().length();
|
||||
if(partRegistered->getAnchored())
|
||||
mass = 0;
|
||||
|
||||
btVector3 localInertia = btVector3(0,0,0);
|
||||
if(mass)
|
||||
partShape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
btDefaultMotionState* partMotionState = new btDefaultMotionState(partTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, partMotionState, partShape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
body->setUserPointer(partRegistered);
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
|
||||
void World::deletePhysicsPart(PartInstance* partDelete)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -53,6 +53,8 @@ namespace RNR
|
|||
Humanoid* character_humanoid = new Humanoid();
|
||||
character_humanoid->setParent(m_character);
|
||||
m_character->setParent(world->getWorkspace());
|
||||
|
||||
character_humanoid->buildJoints();
|
||||
|
||||
Camera* player_camera = world->getWorkspace()->getCurrentCamera();
|
||||
player_camera->setCFrame(CoordinateFrame());
|
||||
|
|
|
|||
Loading…
Reference in New Issue