Fix GLSL shaders output in CI and drop old GL
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@ -56,7 +56,7 @@ jobs:
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run: cp Content/win32_plugins.cfg build/dist/plugins.cfg && mkdir build/dist/plugins/ && cat build/dist/plugins.cfg | grep "Plugin=" | sed -e "s/Plugin=//" | xargs -I '{}' cp -v '/${{ matrix.sys }}/bin/{}.dll' build/dist/plugins/
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- name: Add OGRE shaders
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run: mkdir build/dist/shaders && cp -R /${{ matrix.sys }}/share/OGRE/Media/Main/* build/dist/shaders && cp -R /${{ matrix.sys }}/share/OGRE/Media/RTShaderLib/* build/dist/shaders
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run: mkdir build/dist/shaders && cp -R /${{ matrix.sys }}/share/OGRE/Media/Main/* build/dist/shaders && cp -R /${{ matrix.sys }}/share/OGRE/Media/RTShaderLib/* build/dist/shaders && mv build/dist/shaders/GLSL/* build/dist/shaders && rm -rf build/dist/shaders/GLSL
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- name: Add additional runtime dependencies
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run: ldd build/dist/*.exe | grep "=> /" | awk '{print $3}' | grep "${{ matrix.sys }}" | xargs -I '{}' cp -v '{}' build/dist
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@ -1,6 +1,5 @@
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PluginFolder=plugins
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Plugin=RenderSystem_GL
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Plugin=RenderSystem_GL3Plus
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Plugin=RenderSystem_GLES2
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Plugin=Plugin_ParticleFX
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@ -8,4 +7,4 @@ Plugin=Plugin_BSPSceneManager
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Plugin=Codec_STBI
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Plugin=Plugin_PCZSceneManager
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Plugin=Plugin_OctreeZone
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Plugin=Plugin_OctreeSceneManager
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Plugin=Plugin_OctreeSceneManager
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