material materials/partinstanced
{
    receive_shadows on 

    technique
    {
        pass
        {
            specular	1 1 1 1 12.5	
            lighting on

            texture_unit
            {
                colour_op_ex source1 src_manual src_current 1.0 0.5 0.5
            }

            rtshader_system
            {
                lighting_stage per_pixel
            }
        }
    }
}
