MeteoriteH/Back/actualgameserver.lua

235 lines
7.5 KiB
Lua

local url = "http://mete0r.xyz" -- have to set to https for production
------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
--print(port)
pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end)
--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
--settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
local assetId = placeId -- might be able to remove this now
local scriptContext = game:GetService('ScriptContext')
pcall(function() scriptContext:AddStarterScript(37801172) end)
scriptContext.ScriptsDisabled = true
game:SetPlaceID(assetId, false)
game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server
local ns = game:GetService("NetworkServer")
if url~=nil then
pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
---@diagnostic disable-next-line: invalid-class-name
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
--pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
game:GetService("BadgeService"):SetPlaceId(placeId)
game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
-- pcall(function()
-- if access then
-- loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
-- end
-- end)
end
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
settings().Diagnostics.LuaRamLimit = 0
--settings().Network:SetThroughputSensitivity(0.08, 0.01)
--settings().Network.SendRate = 35
--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
if placeId~=nil and url~=nil then
-- yield so that file load happens in the heartbeat thread
wait()
-- load the game
game:Load(url .. "/asset?id=" .. placeId .. "&method=rcc")
end
-- Now start the connection
local success, message = pcall(function() ns:Start(port) end)
if not success then
local HttpService = game:GetService("HttpService")
game:GetService("HttpService").HttpEnabled = true
-- failed job close it
local arguments = {
["game"] = placeId
}
HttpService:PostAsync(
url .. "/api/updategameinfo/closejob",
HttpService:JSONEncode(arguments)
)
else
local HttpService = game:GetService("HttpService")
local arguments = {
["game"] = placeId
}
game:HttpPostAsync(url .. "/api/updategameinfo/gameloaded",HttpService:JSONEncode(arguments),"application/json")
end
scriptContext:SetTimeout(10)
scriptContext.ScriptsDisabled = false
------------------------------END START GAME SHARED SCRIPT--------------------------
-- StartGame --
game:GetService("RunService"):Run()
local HttpService = game:GetService("HttpService")
game:GetService("HttpService").HttpEnabled = true
spawn(function()
-- if a player doesn't join in 60 seconds because of failed job or they didn't join close the job
wait(60)
if #game:GetService("Players"):GetPlayers() < 1 then
print("Shutdown time")
-- less than one player is in the game so lets shut down
local arguments = {
["game"] = placeId
}
HttpService:PostAsync(
url .. "/api/updategameinfo/closejob",
HttpService:JSONEncode(arguments)
)
end
end)
local function addAttachment(part, name, position, orientation)
local attachment = Instance.new("Attachment")
attachment.Name = name
attachment.Parent = part
if position then
attachment.Position = position
end
if orientation then
attachment.Orientation = orientation
end
return attachment
end
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " joining")
player.CharacterAdded:connect(function(Character)
addAttachment(Character.HumanoidRootPart, "RootRigAttachment")
addAttachment(Character.Head, "FaceCenterAttachment")
addAttachment(Character.Head, "FaceFrontAttachment", Vector3.new(0, 0, -0.6))
addAttachment(Character.Head, "HairAttachment", Vector3.new(0, 0.6, 0))
addAttachment(Character.Head, "HatAttachment", Vector3.new(0, 0.6, 0))
addAttachment(Character.Head, "NeckRigAttachment", Vector3.new(0, -0.5, 0))
end)
local presenceargs = {
["game"] = placeId,
["player"] = player.userId,
["name"] = player.Name,
["action"] = "joining"
}
HttpService:PostAsync(
url .. "/api/updategameinfo/updatepresence",
HttpService:JSONEncode(presenceargs)
)
wait(2)
local arguments = {
["game"] = placeId,
["players"] = #game:GetService("Players"):GetPlayers()
}
HttpService:PostAsync(
url .. "/api/updategameinfo",
HttpService:JSONEncode(arguments)
)
local visitarguments = {
["game"] = placeId
}
HttpService:PostAsync(
url .. "/api/updategameinfo/updatevisits",
HttpService:JSONEncode(visitarguments)
)
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
local presenceargs = {
["game"] = placeId,
["player"] = player.userId,
["name"] = player.Name,
["action"] = "leaving"
}
HttpService:PostAsync(
url .. "/api/updategameinfo/updatepresence",
HttpService:JSONEncode(presenceargs)
)
wait(2)
local arguments = {
["game"] = placeId,
["players"] = #game:GetService("Players"):GetPlayers()
}
HttpService:PostAsync(
url .. "/api/updategameinfo",
HttpService:JSONEncode(arguments)
)
if #game:GetService("Players"):GetPlayers() < 1 then
print("Shutdown time")
-- less than one player is in the game so lets shut down
local arguments = {
["game"] = placeId
}
HttpService:PostAsync(
url .. "/api/updategameinfo/closejob",
HttpService:JSONEncode(arguments)
)
end
end)
local StringToDetect = ";ec";
game:GetService("Players").PlayerAdded:connect(function(Player)
Player.Chatted:connect(function(Message)
if string.find(string.lower(Message), string.lower(StringToDetect)) then
if Player.Character then
Player.Character.Humanoid.Health = 0;
end;
end;
end);
end);