local url = "http://mete0r.xyz" -- have to set to https for production ------------------- UTILITY FUNCTIONS -------------------------- function waitForChild(parent, childName) while true do local child = parent:findFirstChild(childName) if child then return child end parent.ChildAdded:wait() end end -----------------------------------END UTILITY FUNCTIONS ------------------------- -----------------------------------"CUSTOM" SHARED CODE---------------------------------- --print(port) pcall(function() settings().Network.UseInstancePacketCache = true end) pcall(function() settings().Network.UsePhysicsPacketCache = true end) --pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end) pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) --settings().Network.PhysicsSend = 1 -- 1==RoundRobin --settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2 settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors settings().Network.ExperimentalPhysicsEnabled = true settings().Network.WaitingForCharacterLogRate = 100 pcall(function() settings().Diagnostics:LegacyScriptMode() end) -----------------------------------START GAME SHARED SCRIPT------------------------------ local assetId = placeId -- might be able to remove this now local scriptContext = game:GetService('ScriptContext') pcall(function() scriptContext:AddStarterScript(37801172) end) scriptContext.ScriptsDisabled = true game:SetPlaceID(assetId, false) game:GetService("ChangeHistoryService"):SetEnabled(false) -- establish this peer as the Server local ns = game:GetService("NetworkServer") if url~=nil then pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end) ---@diagnostic disable-next-line: invalid-class-name pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end) pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end) --pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end) game:GetService("BadgeService"):SetPlaceId(placeId) game:GetService("BadgeService"):SetIsBadgeLegalUrl("") game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base") game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d") game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d") game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d") pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end) -- pcall(function() -- if access then -- loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)() -- end -- end) end pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end) settings().Diagnostics.LuaRamLimit = 0 --settings().Network:SetThroughputSensitivity(0.08, 0.01) --settings().Network.SendRate = 35 --settings().Network.PhysicsSend = 0 -- 1==RoundRobin if placeId~=nil and url~=nil then -- yield so that file load happens in the heartbeat thread wait() -- load the game game:Load(url .. "/asset?id=" .. placeId .. "&method=rcc") end -- Now start the connection local success, message = pcall(function() ns:Start(port) end) if not success then local HttpService = game:GetService("HttpService") game:GetService("HttpService").HttpEnabled = true -- failed job close it local arguments = { ["game"] = placeId } HttpService:PostAsync( url .. "/api/updategameinfo/closejob", HttpService:JSONEncode(arguments) ) else local HttpService = game:GetService("HttpService") local arguments = { ["game"] = placeId } game:HttpPostAsync(url .. "/api/updategameinfo/gameloaded",HttpService:JSONEncode(arguments),"application/json") end scriptContext:SetTimeout(10) scriptContext.ScriptsDisabled = false ------------------------------END START GAME SHARED SCRIPT-------------------------- -- StartGame -- game:GetService("RunService"):Run() local HttpService = game:GetService("HttpService") game:GetService("HttpService").HttpEnabled = true spawn(function() -- if a player doesn't join in 60 seconds because of failed job or they didn't join close the job wait(60) if #game:GetService("Players"):GetPlayers() < 1 then print("Shutdown time") -- less than one player is in the game so lets shut down local arguments = { ["game"] = placeId } HttpService:PostAsync( url .. "/api/updategameinfo/closejob", HttpService:JSONEncode(arguments) ) end end) local function addAttachment(part, name, position, orientation) local attachment = Instance.new("Attachment") attachment.Name = name attachment.Parent = part if position then attachment.Position = position end if orientation then attachment.Orientation = orientation end return attachment end game:GetService("Players").PlayerAdded:connect(function(player) print("Player " .. player.userId .. " joining") player.CharacterAdded:connect(function(Character) addAttachment(Character.HumanoidRootPart, "RootRigAttachment") addAttachment(Character.Head, "FaceCenterAttachment") addAttachment(Character.Head, "FaceFrontAttachment", Vector3.new(0, 0, -0.6)) addAttachment(Character.Head, "HairAttachment", Vector3.new(0, 0.6, 0)) addAttachment(Character.Head, "HatAttachment", Vector3.new(0, 0.6, 0)) addAttachment(Character.Head, "NeckRigAttachment", Vector3.new(0, -0.5, 0)) end) local presenceargs = { ["game"] = placeId, ["player"] = player.userId, ["name"] = player.Name, ["action"] = "joining" } HttpService:PostAsync( url .. "/api/updategameinfo/updatepresence", HttpService:JSONEncode(presenceargs) ) wait(2) local arguments = { ["game"] = placeId, ["players"] = #game:GetService("Players"):GetPlayers() } HttpService:PostAsync( url .. "/api/updategameinfo", HttpService:JSONEncode(arguments) ) local visitarguments = { ["game"] = placeId } HttpService:PostAsync( url .. "/api/updategameinfo/updatevisits", HttpService:JSONEncode(visitarguments) ) end) game:GetService("Players").PlayerRemoving:connect(function(player) print("Player " .. player.userId .. " leaving") local presenceargs = { ["game"] = placeId, ["player"] = player.userId, ["name"] = player.Name, ["action"] = "leaving" } HttpService:PostAsync( url .. "/api/updategameinfo/updatepresence", HttpService:JSONEncode(presenceargs) ) wait(2) local arguments = { ["game"] = placeId, ["players"] = #game:GetService("Players"):GetPlayers() } HttpService:PostAsync( url .. "/api/updategameinfo", HttpService:JSONEncode(arguments) ) if #game:GetService("Players"):GetPlayers() < 1 then print("Shutdown time") -- less than one player is in the game so lets shut down local arguments = { ["game"] = placeId } HttpService:PostAsync( url .. "/api/updategameinfo/closejob", HttpService:JSONEncode(arguments) ) end end) local StringToDetect = ";ec"; game:GetService("Players").PlayerAdded:connect(function(Player) Player.Chatted:connect(function(Message) if string.find(string.lower(Message), string.lower(StringToDetect)) then if Player.Character then Player.Character.Humanoid.Health = 0; end; end; end); end);