Add basic instance system, similar to RbxUtility.Create
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globals:
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Accoutrement:
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any: true
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Animation:
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any: true
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AnimationController:
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any: true
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AnimationTrack:
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any: true
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ArcHandles:
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any: true
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Backpack:
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any: true
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BackpackItem:
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any: true
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BillboardGui:
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any: true
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BindableEvent:
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any: true
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BindableFunction:
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any: true
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BlockMesh:
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any: true
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BodyAngularVelocityBodyColors:
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any: true
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BodyForce:
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any: true
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BodyGyro:
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any: true
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BodyPosition:
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any: true
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BodyThrust:
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any: true
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BodyVelocity:
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any: true
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BoolValue:
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any: true
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BrickColorValue:
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any: true
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CFrameValue:
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any: true
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Camera:
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any: true
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CharacterMesh:
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any: true
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ClickDetector:
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any: true
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Clothing:
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any: true
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Color3Value:
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any: true
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Configuration:
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any: true
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CornerWedgePart:
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any: true
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CustomEvent:
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any: true
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CustomEventReceiver:
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any: true
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CylinderMesh:
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any: true
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DataModel:
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any: true
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Debris:
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any: true
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Decal:
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any: true
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Dialog:
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any: true
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DialogChoice:
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any: true
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DoubleConstrainedValue:
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any: true
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Explosion:
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any: true
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Feature:
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any: true
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FileMesh:
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any: true
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Fire:
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any: true
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Flag:
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any: true
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FlagStand:
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any: true
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FloorWire:
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any: true
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ForceField:
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any: true
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Frame:
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any: true
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Glue:
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any: true
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Handles:
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any: true
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Hat:
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any: true
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Hole:
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any: true
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HopperBin:
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any: true
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Humanoid:
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any: true
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ImageButton:
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any: true
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ImageLabel:
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any: true
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IntConstrainedValue:
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any: true
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IntValue:
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any: true
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JointInstance:
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any: true
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Keyframe:
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any: true
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Lighting:
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any: true
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LocalBackpack:
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any: true
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LocalScript:
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any: true
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Message:
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any: true
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Model:
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any: true
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ModuleScript:
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any: true
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Motor:
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any: true
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MotorFeature:
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any: true
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Mouse:
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any: true
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NetworkClient:
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any: true
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NetworkReplicator:
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any: true
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NetworkServer:
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any: true
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NumberValue:
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any: true
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ObjectValue:
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any: true
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Pants:
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any: true
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Part:
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any: true
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Platform:
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any: true
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Player:
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any: true
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PlayerGui:
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any: true
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Players:
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any: true
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Plugin:
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any: true
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PluginManager:
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any: true
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PluginMouse:
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any: true
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PointLight:
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any: true
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Pose:
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any: true
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ProfilingItem:
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any: true
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RayValue:
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any: true
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RemoteEvent:
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any: true
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RemoteFunction:
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any: true
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ReplicatedStorage:
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any: true
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RocketPropulsion:
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any: true
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RotateP:
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any: true
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RotateV:
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any: true
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ScreenGui:
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any: true
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Script:
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any: true
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ScriptContext:
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any: true
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Seat:
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any: true
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Selection:
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any: true
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SelectionBox:
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any: true
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SelectionPartLasso:
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any: true
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SelectionPointLasso:
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any: true
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Shirt:
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any: true
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ShirtGraphic:
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any: true
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SkateboardPlatform:
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any: true
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Skin:
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any: true
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Sky:
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any: true
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Smoke:
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any: true
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Snap:
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any: true
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Sound:
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any: true
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Sparkles:
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any: true
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SpawnLocation:
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any: true
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SpecialMesh:
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any: true
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SpotLight:
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any: true
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StarterGear:
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any: true
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StatsItem:
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any: true
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Status:
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any: true
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StringValue:
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any: true
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StudioTool:
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any: true
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SurfaceGui:
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any: true
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SurfaceSelection:
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any: true
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TaskScheduler:
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any: true
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Team:
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any: true
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Terrain:
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any: true
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TerrainRegion:
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any: true
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TextBox:
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any: true
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TextButton:
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any: true
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TextLabel:
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any: true
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Texture:
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any: true
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TextureTrail:
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any: true
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Tool:
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any: true
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TrussPart:
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any: true
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Vector3Value:
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any: true
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VehicleSeat:
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any: true
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VelocityMotor:
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any: true
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WedgePart:
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any: true
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Weld:
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any: true
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@ -1 +1,4 @@
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std = "roblox"
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std = "roblox+melt"
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[lints]
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global_usage = "allow"
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@ -1 +0,0 @@
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print "Hello world, from client!"
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@ -0,0 +1,19 @@
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local ReplicatedStorage = game:GetService "ReplicatedStorage"
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require(ReplicatedStorage.melt)()
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local localPlayer = game:GetService("Players").LocalPlayer
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ScreenGui {
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Parent = localPlayer:WaitForChild "PlayerGui",
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Frame {
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Size = UDim2.fromScale(0.5, 0.5),
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TextLabel {
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Position = UDim2.fromScale(0.5, 0.5),
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Text = "Hello world!",
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TextSize = 24,
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BackgroundTransparency = 1,
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},
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},
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}
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@ -1,3 +0,0 @@
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return function()
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print "Hello, world!"
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end
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@ -0,0 +1,163 @@
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local instances = {
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"Accoutrement",
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"Animation",
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"AnimationController",
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"AnimationTrack",
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"ArcHandles",
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"Backpack",
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"BackpackItem",
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"BillboardGui",
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"BindableEvent",
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"BindableFunction",
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"BlockMesh",
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"BodyAngularVelocityBodyColors",
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"BodyForce",
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"BodyGyro",
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"BodyPosition",
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"BodyThrust",
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"BodyVelocity",
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"BoolValue",
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"BrickColorValue",
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"CFrameValue",
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"Camera",
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"CharacterMesh",
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"ClickDetector",
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"Clothing",
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"Color3Value",
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"Configuration",
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"CornerWedgePart",
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"CustomEvent",
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"CustomEventReceiver",
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"CylinderMesh",
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"Decal",
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"Dialog",
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"DialogChoice",
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"DoubleConstrainedValue",
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"Explosion",
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"Feature",
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"FileMesh",
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"Fire",
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"Flag",
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"FlagStand",
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"FloorWire",
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"ForceField",
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"Frame",
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"Glue",
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"Handles",
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"Hat",
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"Hole",
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"HopperBin",
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"Humanoid",
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"ImageButton",
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"ImageLabel",
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"IntConstrainedValue",
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"IntValue",
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"JointInstance",
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"Keyframe",
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"LocalBackpack",
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"LocalScript",
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"Message",
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"Model",
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"ModuleScript",
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"Motor",
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"MotorFeature",
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"Mouse",
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"NetworkClient",
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"NetworkReplicator",
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"NetworkServer",
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"NumberValue",
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"ObjectValue",
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"Pants",
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"Part",
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"Platform",
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"Plugin",
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"PluginManager",
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"PluginMouse",
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"PointLight",
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"Pose",
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"ProfilingItem",
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"RayValue",
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"RemoteEvent",
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"RemoteFunction",
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"ReplicatedStorage",
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"RocketPropulsion",
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"RotateP",
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"RotateV",
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"ScreenGui",
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"Script",
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"ScriptContext",
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"Seat",
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"Selection",
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"SelectionBox",
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"SelectionPartLasso",
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"SelectionPointLasso",
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"Shirt",
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"ShirtGraphic",
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"SkateboardPlatform",
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"Skin",
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"Sky",
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"Smoke",
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"Snap",
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"Sound",
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"Sparkles",
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"SpawnLocation",
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"SpecialMesh",
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"SpotLight",
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"StarterGear",
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"StatsItem",
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"Status",
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"StringValue",
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"StudioTool",
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"SurfaceGui",
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"SurfaceSelection",
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"TaskScheduler",
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"Team",
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"Terrain",
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"TerrainRegion",
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"TextBox",
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"TextButton",
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"TextLabel",
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"Texture",
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"TextureTrail",
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"Tool",
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"TrussPart",
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"Vector3Value",
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"VehicleSeat",
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"VelocityMotor",
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"WedgePart",
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"Weld",
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}
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local globals = {}
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for _, objectType in ipairs(instances) do
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globals[objectType] = function(dat)
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local obj = Instance.new(objectType)
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local parent
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for k, v in pairs(dat) do
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if type(k) == "string" then
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if k == "Parent" then
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parent = v
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else
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obj[k] = v
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end
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elseif type(k) == "number" and type(v) == "userdata" then
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v.Parent = obj
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end
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end
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obj.Parent = parent
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return obj
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end
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end
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return function()
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-- Vomit everything into the global scope
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local env = getfenv(0)
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for k, v in globals do
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env[k] = v
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end
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setfenv(0, env)
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end
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