2013/luau/48488398.luau

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-- CoreGui.MercuryGui.CoreScripts/NotificationScript
print "[Mercury]: Loaded corescript 48488398"
local GuiService = game:GetService "GuiService"
local TeleportService = game:GetService "TeleportService"
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end
waitForProperty(game.Players, "LocalPlayer")
waitForChild(script.Parent, "Popup")
waitForChild(script.Parent.Popup, "AcceptButton")
script.Parent.Popup.AcceptButton.Modal = true
local localPlayer = game.Players.LocalPlayer
local teleportUI
local friendRequestBlacklist = {}
local teleportEnabled = true
local function makePopupInvisible()
if script.Parent.Popup then
script.Parent.Popup.Visible = false
end
end
local function showOneButton()
local popup = script.Parent:FindFirstChild "Popup"
if popup then
popup.OKButton.Visible = true
popup.DeclineButton.Visible = false
popup.AcceptButton.Visible = false
end
end
local function showTwoButtons()
local popup = script.Parent:FindFirstChild "Popup"
if popup then
popup.OKButton.Visible = false
popup.DeclineButton.Visible = true
popup.AcceptButton.Visible = true
end
end
local function makeFriend(fromPlayer, toPlayer)
local popup = script.Parent:FindFirstChild "Popup"
if
popup == nil -- there is no popup!
or popup.Visible -- currently popping something, abort!
or friendRequestBlacklist[fromPlayer] -- previously cancelled friend request, we don't want it!
then
return
end
popup.PopupText.Text = `Accept Friend Request from {fromPlayer.Name}?`
popup.PopupImage.Image =
`http://banland.xyz/thumbs/avatar.ashx?userId={fromPlayer.userId}&x=352&y=352`
showTwoButtons()
popup.Visible = true
popup.AcceptButton.Text = "Accept"
popup.DeclineButton.Text = "Decline"
popup:TweenSize(
UDim2.new(0, 330, 0, 350),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true
)
local yesCon, noCon
yesCon = popup.AcceptButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RequestFriendship(fromPlayer)
if yesCon then
yesCon:disconnect()
end
if noCon then
noCon:disconnect()
end
popup:TweenSize(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true,
makePopupInvisible()
)
end)
noCon = popup.DeclineButton.MouseButton1Click:connect(function()
popup.Visible = false
toPlayer:RevokeFriendship(fromPlayer)
friendRequestBlacklist[fromPlayer] = true
print "pop up blacklist"
if yesCon then
yesCon:disconnect()
end
if noCon then
noCon:disconnect()
end
popup:TweenSize(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true,
makePopupInvisible()
)
end)
end
game.Players.FriendRequestEvent:connect(function(fromPlayer, toPlayer, event)
-- if this doesn't involve me, then do nothing
if fromPlayer ~= localPlayer and toPlayer ~= localPlayer then
return
elseif fromPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Accept then
GuiService:SendNotification(
"You are Friends",
`With {toPlayer.Name}!`,
`http://banland.xyz/thumbs/avatar.ashx?userId={toPlayer.userId}&x=48&y=48`,
5,
function() end
)
end
elseif toPlayer == localPlayer then
if event == Enum.FriendRequestEvent.Issue then
if friendRequestBlacklist[fromPlayer] then
return
end -- previously cancelled friend request, we don't want it!
GuiService:SendNotification(
"Friend Request",
`From {fromPlayer.Name}`,
`http://banland.xyz/thumbs/avatar.ashx?userId={fromPlayer.userId}&x=48&y=48`,
8,
function()
makeFriend(fromPlayer, toPlayer)
end
)
elseif event == Enum.FriendRequestEvent.Accept then
GuiService:SendNotification(
"You are Friends",
`With {fromPlayer.Name}!`,
`http://banland.xyz/thumbs/avatar.ashx?userId={fromPlayer.userId}&x=48&y=48`,
5,
function() end
)
end
end
end)
local function showTeleportUI(message, timer)
if teleportUI ~= nil then
teleportUI:Remove()
end
waitForChild(localPlayer, "PlayerGui")
teleportUI = Instance.new "Message"
teleportUI.Text = message
teleportUI.Parent = localPlayer.PlayerGui
if timer > 0 then
wait(timer)
teleportUI:Remove()
end
end
local function onTeleport(teleportState)
if TeleportService.CustomizedTeleportUI == false then
if teleportState == Enum.TeleportState.Started then
showTeleportUI("Teleport started...", 0)
elseif teleportState == Enum.TeleportState.WaitingForServer then
showTeleportUI("Requesting server...", 0)
elseif teleportState == Enum.TeleportState.InProgress then
showTeleportUI("Teleporting...", 0)
elseif teleportState == Enum.TeleportState.Failed then
showTeleportUI(
"Teleport failed. Insufficient privileges or target place does not exist.",
3
)
end
end
end
if teleportEnabled then
localPlayer.OnTeleport:connect(onTeleport)
function TeleportService.ErrorCallback(message)
local popup = script.Parent:FindFirstChild "Popup"
showOneButton()
popup.PopupText.Text = message
local clickCon
clickCon = popup.OKButton.MouseButton1Click:connect(function()
TeleportService:TeleportCancel()
if clickCon then
clickCon:disconnect()
end
game.GuiService:RemoveCenterDialog(
script.Parent:FindFirstChild "Popup"
)
popup:TweenSize(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true,
makePopupInvisible()
)
end)
game.GuiService:AddCenterDialog(
script.Parent:FindFirstChild "Popup",
Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
showOneButton()
script.Parent:FindFirstChild("Popup").Visible = true
popup:TweenSize(
UDim2.new(0, 330, 0, 350),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true
)
end,
--HideFunction
function()
popup:TweenSize(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true,
makePopupInvisible()
)
end
)
end
function TeleportService.ConfirmationCallback(message, placeId, spawnName)
local popup = script.Parent:FindFirstChild "Popup"
popup.PopupText.Text = message
popup.PopupImage.Image = ""
local yesCon, noCon
local function killCons()
if yesCon then
yesCon:disconnect()
end
if noCon then
noCon:disconnect()
end
game.GuiService:RemoveCenterDialog(
script.Parent:FindFirstChild "Popup"
)
popup:TweenSize(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true,
makePopupInvisible()
)
end
yesCon = popup.AcceptButton.MouseButton1Click:connect(function()
killCons()
local ok, err = pcall(function()
TeleportService:TeleportImpl(placeId, spawnName)
end)
if not ok then
showOneButton()
popup.PopupText.Text = err
local clickCon
clickCon = popup.OKButton.MouseButton1Click:connect(function()
if clickCon then
clickCon:disconnect()
end
game.GuiService:RemoveCenterDialog(
script.Parent:FindFirstChild "Popup"
)
popup:TweenSize(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true,
makePopupInvisible()
)
end)
game.GuiService:AddCenterDialog(
script.Parent:FindFirstChild "Popup",
Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
showOneButton()
script.Parent:FindFirstChild("Popup").Visible = true
popup:TweenSize(
UDim2.new(0, 330, 0, 350),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true
)
end,
--HideFunction
function()
popup:TweenSize(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true,
makePopupInvisible()
)
end
)
end
end)
noCon = popup.DeclineButton.MouseButton1Click:connect(function()
killCons()
pcall(function()
TeleportService:TeleportCancel()
end)
end)
local centerDialogSuccess = pcall(function()
game.GuiService:AddCenterDialog(
script.Parent:FindFirstChild "Popup",
Enum.CenterDialogType.QuitDialog,
--ShowFunction
function()
showTwoButtons()
popup.AcceptButton.Text = "Leave"
popup.DeclineButton.Text = "Stay"
script.Parent:FindFirstChild("Popup").Visible = true
popup:TweenSize(
UDim2.new(0, 330, 0, 350),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true
)
end,
--HideFunction
function()
popup:TweenSize(
UDim2.new(0, 0, 0, 0),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true,
makePopupInvisible()
)
end
)
end)
if centerDialogSuccess == false then
script.Parent:FindFirstChild("Popup").Visible = true
popup.AcceptButton.Text = "Leave"
popup.DeclineButton.Text = "Stay"
popup:TweenSize(
UDim2.new(0, 330, 0, 350),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quart,
1,
true
)
end
return true
end
end