2013/luau/89449093.luau

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-- CoreGui.RobloxGui.Backpack.CoreScripts/BackpackScripts/Back (2?)
print "[Mercury]: Loaded corescript 89449093"
local GuiService = game:GetService "GuiService"
-- basic functions
local function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
return instance:FindFirstChild(name)
end
local function waitForProperty(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
-- don't do anything if we are in an empty game
waitForChild(game, "Players")
if #game.Players:GetChildren() < 1 then
game.Players.ChildAdded:wait()
end
-- make sure everything is loaded in before we do anything
-- get our local player
waitForProperty(game.Players, "LocalPlayer")
------------------------ Locals ------------------------------
local backpack = script.Parent
waitForChild(backpack, "Gear")
local screen = script.Parent.Parent
assert(screen:IsA "ScreenGui")
waitForChild(backpack, "Tabs")
waitForChild(backpack.Tabs, "CloseButton")
local closeButton = backpack.Tabs.CloseButton
waitForChild(backpack.Tabs, "InventoryButton")
local inventoryButton = backpack.Tabs.InventoryButton
local wardrobeButton
waitForChild(backpack.Parent, "ControlFrame")
local backpackButton =
waitForChild(backpack.Parent.ControlFrame, "BackpackButton")
local currentTab = "gear"
local searchFrame = waitForChild(backpack, "SearchFrame")
waitForChild(backpack.SearchFrame, "SearchBoxFrame")
local searchBox = waitForChild(backpack.SearchFrame.SearchBoxFrame, "SearchBox")
local searchButton = waitForChild(backpack.SearchFrame, "SearchButton")
local resetButton = waitForChild(backpack.SearchFrame, "ResetButton")
local robloxGui = waitForChild(Game.CoreGui, "RobloxGui")
local currentLoadout = waitForChild(robloxGui, "CurrentLoadout")
local loadoutBackground = waitForChild(currentLoadout, "Background")
local canToggle = true
local readyForNextEvent = true
local backpackIsOpen = false
local active = true
local disabledByDeveloper = false
local humanoidDiedCon
local guiTweenSpeed = 0.25 -- how quickly we open/close the backpack
local searchDefaultText = "Search..."
local tilde = "~"
local backquote = "`"
local backpackSize = UDim2.new(0, 600, 0, 400)
if robloxGui.AbsoluteSize.Y <= 320 then
backpackSize = UDim2.new(0, 200, 0, 140)
end
------------------------ End Locals ---------------------------
---------------------------------------- Public Event Setup ----------------------------------------
function createPublicEvent(eventName)
assert(eventName, "eventName is nil")
assert(tostring(eventName), "eventName is not a string")
local newEvent = Instance.new "BindableEvent"
newEvent.Name = tostring(eventName)
newEvent.Parent = script
return newEvent
end
function createPublicFunction(funcName, invokeFunc)
assert(funcName, "funcName is nil")
assert(tostring(funcName), "funcName is not a string")
assert(invokeFunc, "invokeFunc is nil")
assert(
type(invokeFunc) == "function",
"invokeFunc should be of type 'function'"
)
local newFunction = Instance.new "BindableFunction"
newFunction.Name = tostring(funcName)
newFunction.OnInvoke = invokeFunc
newFunction.Parent = script
return newFunction
end
-- Events
local resizeEvent = createPublicEvent "ResizeEvent"
local backpackOpenEvent = createPublicEvent "BackpackOpenEvent"
local backpackCloseEvent = createPublicEvent "BackpackCloseEvent"
local tabClickedEvent = createPublicEvent "TabClickedEvent"
local searchRequestedEvent = createPublicEvent "SearchRequestedEvent"
---------------------------------------- End Public Event Setup ----------------------------------------
--------------------------- Internal Functions ----------------------------------------
function deactivateBackpack()
backpack.Visible = false
active = false
end
function initHumanoidDiedConnections()
if humanoidDiedCon then
humanoidDiedCon:disconnect()
end
waitForProperty(game.Players.LocalPlayer, "Character")
waitForChild(game.Players.LocalPlayer.Character, "Humanoid")
humanoidDiedCon = game.Players.LocalPlayer.Character.Humanoid.Died:connect(
deactivateBackpack
)
end
function activateBackpack()
initHumanoidDiedConnections()
active = true
backpack.Visible = backpackIsOpen
if backpackIsOpen then
toggleBackpack()
end
end
local hideBackpack = function()
backpackIsOpen = false
readyForNextEvent = false
backpackButton.Selected = false
resetSearch()
backpackCloseEvent:Fire(currentTab)
backpack.Tabs.Visible = false
searchFrame.Visible = false
backpack:TweenSizeAndPosition(
UDim2.new(0, backpackSize.X.Offset, 0, 0),
UDim2.new(0.5, -backpackSize.X.Offset / 2, 1, -85),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quad,
guiTweenSpeed,
true,
function()
game.GuiService:RemoveCenterDialog(backpack)
backpack.Visible = false
backpackButton.Selected = false
end
)
delay(guiTweenSpeed, function()
game.GuiService:RemoveCenterDialog(backpack)
backpack.Visible = false
backpackButton.Selected = false
readyForNextEvent = true
canToggle = true
end)
end
function showBackpack()
game.GuiService:AddCenterDialog(
backpack,
Enum.CenterDialogType.PlayerInitiatedDialog,
function()
backpack.Visible = true
backpackButton.Selected = true
end,
function()
backpack.Visible = false
backpackButton.Selected = false
end
)
backpack.Visible = true
backpackButton.Selected = true
backpack:TweenSizeAndPosition(
backpackSize,
UDim2.new(
0.5,
-backpackSize.X.Offset / 2,
1,
-backpackSize.Y.Offset - 88
),
Enum.EasingDirection.Out,
Enum.EasingStyle.Quad,
guiTweenSpeed,
true
)
delay(guiTweenSpeed, function()
backpack.Tabs.Visible = false
searchFrame.Visible = true
backpackOpenEvent:Fire(currentTab)
canToggle = true
readyForNextEvent = true
backpackButton.Image = "http://banland.xyz/asset/?id=97644093"
backpackButton.Position =
UDim2.new(0.5, -60, 1, -backpackSize.Y.Offset - 103)
end)
end
function toggleBackpack()
if not game.Players.LocalPlayer then
return
end
if not game.Players.LocalPlayer.Character then
return
end
if not canToggle then
return
end
if not readyForNextEvent then
return
end
readyForNextEvent = false
canToggle = false
backpackIsOpen = not backpackIsOpen
if backpackIsOpen then
loadoutBackground.Image = "http://banland.xyz/asset/?id=97623721"
loadoutBackground.Position = UDim2.new(-0.03, 0, -0.17, 0)
loadoutBackground.Size = UDim2.new(1.05, 0, 1.25, 0)
loadoutBackground.ZIndex = 2.0
loadoutBackground.Visible = true
showBackpack()
else
backpackButton.Position = UDim2.new(0.5, -60, 1, -44)
loadoutBackground.Visible = false
backpackButton.Selected = false
backpackButton.Image = "http://banland.xyz/asset/?id=97617958"
loadoutBackground.Image = "http://banland.xyz/asset/?id=96536002"
loadoutBackground.Position = UDim2.new(-0.1, 0, -0.1, 0)
loadoutBackground.Size = UDim2.new(1.2, 0, 1.2, 0)
hideBackpack()
local clChildren = currentLoadout:GetChildren()
for i = 1, #clChildren do
if clChildren[i] and clChildren[i]:IsA "Frame" then
local frame = clChildren[i]
if #frame:GetChildren() > 0 then
backpackButton.Position = UDim2.new(0.5, -60, 1, -108)
backpackButton.Visible = true
loadoutBackground.Visible = true
if frame:GetChildren()[1]:IsA "ImageButton" then
local imgButton = frame:GetChildren()[1]
imgButton.Active = true
imgButton.Draggable = false
end
end
end
end
end
end
function closeBackpack()
if backpackIsOpen then
toggleBackpack()
end
end
function setSelected(tab)
assert(tab)
assert(tab:IsA "TextButton")
tab.BackgroundColor3 = Color3.new(1, 1, 1)
tab.TextColor3 = Color3.new(0, 0, 0)
tab.Selected = true
tab.ZIndex = 3
end
function setUnselected(tab)
assert(tab)
assert(tab:IsA "TextButton")
tab.BackgroundColor3 = Color3.new(0, 0, 0)
tab.TextColor3 = Color3.new(1, 1, 1)
tab.Selected = false
tab.ZIndex = 1
end
function updateTabGui(selectedTab)
assert(selectedTab)
if selectedTab == "gear" then
setSelected(inventoryButton)
setUnselected(wardrobeButton)
elseif selectedTab == "wardrobe" then
setSelected(wardrobeButton)
setUnselected(inventoryButton)
end
end
function mouseLeaveTab(button)
assert(button)
assert(button:IsA "TextButton")
if button.Selected then
return
end
button.BackgroundColor3 = Color3.new(0, 0, 0)
end
function mouseOverTab(button)
assert(button)
assert(button:IsA "TextButton")
if button.Selected then
return
end
button.BackgroundColor3 = Color3.new(39 / 255, 39 / 255, 39 / 255)
end
function newTabClicked(tabName)
assert(tabName)
tabName = string.lower(tabName)
currentTab = tabName
updateTabGui(tabName)
tabClickedEvent:Fire(tabName)
resetSearch()
end
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
-- function splitByWhitespace(text)
-- if type(text) ~= "string" then
-- return nil
-- end
-- local terms = {}
-- for token in string.gmatch(text, "[^%s]+") do
-- if string.len(token) > 0 then
-- table.insert(terms, token)
-- end
-- end
-- return terms
-- end
function resetSearchBoxGui()
resetButton.Visible = false
searchBox.Text = searchDefaultText
end
function doSearch()
local searchText = searchBox.Text
if searchText == "" then
resetSearch()
return
end
searchText = trim(searchText)
resetButton.Visible = true
-- termTable = splitByWhitespace(searchText)
searchRequestedEvent:Fire(searchText) -- todo: replace this with termtable when table passing is possible
end
function resetSearch()
resetSearchBoxGui()
searchRequestedEvent:Fire()
end
local backpackReady = function()
readyForNextEvent = true
end
function coreGuiChanged(coreGuiType, enabled)
if
coreGuiType == Enum.CoreGuiType.Backpack
or coreGuiType == Enum.CoreGuiType.All
then
active = enabled
disabledByDeveloper = not enabled
if disabledByDeveloper then
pcall(function()
GuiService:RemoveKey(tilde)
GuiService:RemoveKey(backquote)
end)
else
GuiService:AddKey(tilde)
GuiService:AddKey(backquote)
end
resetSearch()
searchFrame.Visible = enabled and backpackIsOpen
currentLoadout.Visible = enabled
backpack.Visible = enabled
backpackButton.Visible = enabled
end
end
--------------------------- End Internal Functions -------------------------------------
------------------------------ Public Functions Setup -------------------------------------
createPublicFunction("CloseBackpack", hideBackpack)
createPublicFunction("BackpackReady", backpackReady)
------------------------------ End Public Functions Setup ---------------------------------
------------------------ Connections/Script Main -------------------------------------------
pcall(function()
coreGuiChanged(
Enum.CoreGuiType.Backpack,
Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack)
)
Game.StarterGui.CoreGuiChangedSignal:connect(coreGuiChanged)
end)
inventoryButton.MouseButton1Click:connect(function()
newTabClicked "gear"
end)
inventoryButton.MouseEnter:connect(function()
mouseOverTab(inventoryButton)
end)
inventoryButton.MouseLeave:connect(function()
mouseLeaveTab(inventoryButton)
end)
closeButton.MouseButton1Click:connect(closeBackpack)
screen.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
resizeEvent:Fire(screen.AbsoluteSize)
end
end)
-- GuiService key setup
GuiService:AddKey(tilde)
GuiService:AddKey(backquote)
GuiService.KeyPressed:connect(function(key)
if not active or disabledByDeveloper then
return
end
if key == tilde or key == backquote then
toggleBackpack()
end
end)
backpackButton.MouseButton1Click:connect(function()
if not active or disabledByDeveloper then
return
end
toggleBackpack()
end)
if game.Players.LocalPlayer.Character then
activateBackpack()
end
game.Players.LocalPlayer.CharacterAdded:connect(activateBackpack)
-- search functions
searchBox.FocusLost:connect(function(enterPressed)
if enterPressed or searchBox.Text ~= "" then
doSearch()
elseif searchBox.Text == "" then
resetSearch()
end
end)
searchButton.MouseButton1Click:connect(doSearch)
resetButton.MouseButton1Click:connect(resetSearch)
if searchFrame and robloxGui.AbsoluteSize.Y <= 320 then
searchFrame.RobloxLocked = false
searchFrame:Destroy()
end