122 lines
3.1 KiB
Plaintext
122 lines
3.1 KiB
Plaintext
-- Script Context.StarterScript
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print "[Mercury]: Loaded corescript 37801172"
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local scriptContext = game:GetService "ScriptContext"
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local CoreGui = game:GetService "CoreGui"
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-- Creates all neccessary scripts for the gui on initial load, everything except build tools
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-- Please note that these are loaded in a specific order to diminish errors/perceived load time by user
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-- library registration
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scriptContext:AddCoreScript(
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60595695,
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scriptContext,
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"/Libraries/LibraryRegistration/LibraryRegistration"
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)
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local function waitForChild(instance, name)
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while not instance:FindFirstChild(name) do
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instance.ChildAdded:wait()
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end
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end
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waitForChild(CoreGui, "RobloxGui")
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local screenGui = CoreGui:FindFirstChild "RobloxGui"
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-- ToolTipper (creates tool tips for gui)
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scriptContext:AddCoreScript(36868950, screenGui, "CoreScripts/ToolTip")
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-- SettingsScript
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scriptContext:AddCoreScript(46295863, screenGui, "CoreScripts/Settings")
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-- MainBotChatScript
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scriptContext:AddCoreScript(
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39250920,
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screenGui,
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"CoreScripts/MainBotChatScript"
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)
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-- Popup Script
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scriptContext:AddCoreScript(48488451, screenGui, "CoreScripts/PopupScript")
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-- Friend Notification Script (probably can use this script to expand out to other notifications)
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scriptContext:AddCoreScript(
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48488398,
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screenGui,
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"CoreScripts/NotificationScript"
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)
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-- Chat script
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scriptContext:AddCoreScript(97188756, screenGui, "CoreScripts/ChatScript")
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-- Purchase Prompt Script
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scriptContext:AddCoreScript(
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107893730,
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screenGui,
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"CoreScripts/PurchasePromptScript"
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)
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if screenGui.AbsoluteSize.Y > 600 then
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-- New Player List
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scriptContext:AddCoreScript(
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48488235,
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screenGui,
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"CoreScripts/PlayerListScript"
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)
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else
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delay(5, function()
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if screenGui.AbsoluteSize.Y >= 600 then
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-- New Player List
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scriptContext:AddCoreScript(
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48488235,
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screenGui,
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"CoreScripts/PlayerListScript"
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)
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end
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end)
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end
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-- Backpack Builder, creates most of the backpack gui
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scriptContext:AddCoreScript(
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53878047,
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screenGui,
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"CoreScripts/BackpackScripts/BackpackBuilder"
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)
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waitForChild(screenGui, "CurrentLoadout")
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waitForChild(screenGui, "Backpack")
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local Backpack = screenGui.Backpack
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-- Manager handles all big backpack state changes, other scripts subscribe to this and do things accordingly
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scriptContext:AddCoreScript(
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89449093,
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Backpack,
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"CoreScripts/BackpackScripts/BackpackManager"
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)
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-- Backpack Gear (handles all backpack gear tab stuff)
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scriptContext:AddCoreScript(
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89449008,
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Backpack,
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"CoreScripts/BackpackScripts/BackpackGear"
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)
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-- Loadout Script, used for gear hotkeys
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scriptContext:AddCoreScript(
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53878057,
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screenGui.CurrentLoadout,
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"CoreScripts/BackpackScripts/LoadoutScript"
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)
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local IsPersonalServer = not not game.Workspace:FindFirstChild "PSVariable"
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if IsPersonalServer then
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game:GetService("ScriptContext")
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:AddCoreScript(64164692, game.Players.LocalPlayer, "BuildToolManager")
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end
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game.Workspace.ChildAdded:connect(function(nchild)
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if nchild.Name == "PSVariable" and nchild:IsA "BoolValue" then
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IsPersonalServer = true
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game:GetService("ScriptContext")
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:AddCoreScript(
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64164692,
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game.Players.LocalPlayer,
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"BuildToolManager"
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)
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end
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end)
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