2013/luau/renderAvatar.luau

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-- Avatar v1.1.0
-- This is the thumbnail script for R6 avatars. Straight up and down, with the right arm out if they have a gear.
local baseUrl = _BASE_URL
local thumbnailKey = _THUMBNAIL_KEY
local renderType = _RENDER_TYPE
local assetId = _ASSET_ID
local ThumbnailGenerator = game:GetService "ThumbnailGenerator"
local ContentProvider = game:GetService "ContentProvider"
local InsertService = game:GetService "InsertService"
local HttpService = game:GetService "HttpService"
local ScriptContext = game:GetService "ScriptContext"
pcall(function()
ContentProvider:SetBaseUrl(baseUrl)
InsertService:SetAssetUrl(`{baseUrl}/asset?id=%d`)
InsertService:SetAssetVersionUrl(`{baseUrl}/asset?assetversionid=%d`)
end)
HttpService.HttpEnabled = true
ScriptContext.ScriptsDisabled = true
print(`[{game.JobId}] Starting new render for {renderType} ID {assetId}`)
game:HttpPost(
`{baseUrl}/api/render/update?apiKey={thumbnailKey}&taskID={game.JobId}`,
"Rendering",
true,
"text/json"
)
local player = game:GetService("Players"):CreateLocalPlayer(0)
player.CharacterAppearance = `{baseUrl}/asset/characterfetch?userID={assetId}`
player:LoadCharacter(false)
-- Raise up the character's arm if they have gear.
local gear = player.Backpack:GetChildren()[1]
if gear then
gear.Parent = player.Character
player.Character.Torso["Right Shoulder"].CurrentAngle = math.rad(90)
end
local clickBody = ThumbnailGenerator:Click("PNG", 2048, 2048, true)
print(`[{game.JobId}] Rendered bodyshot`)
player.Character.Torso["Right Shoulder"].CurrentAngle = 0
-- Headshot Camera
local FOV = 52.5
local CameraAngle = player.Character.Head.CFrame
local CameraPosition = CameraAngle
+ CFrame.Angles(0, math.pi, 0).lookVector.unit * 2.75
local Camera = Instance.new "Camera"
Camera.Name = "ThumbnailCamera"
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CoordinateFrame = CFrame.new(CameraPosition.p, CameraAngle.p)
Camera.FieldOfView = FOV
Camera.Parent = player.Character
workspace.CurrentCamera = Camera
local clickHead = ThumbnailGenerator:Click("PNG", 300, 300, true)
local result = `Completed\n{clickBody}\n{clickHead}`
print(`[{game.JobId}] Rendered headshot`)
for i = 1, 3 do
local ok, err = pcall(function()
game:HttpPost(
`{baseUrl}/api/render/update?apiKey={thumbnailKey}&taskID={game.JobId}`,
result,
true,
"text/json"
)
end)
if ok then
print(`[{game.JobId}] Upload successful! Moving on...`)
break
elseif i == 3 then
print(`[{game.JobId}] An error occurred! ({err}). Giving up...`)
break
end
print(`[{game.JobId}] An error occurred! ({err}). Uploading again...`)
end