2013/processed/89449093.lua

391 lines
12 KiB
Lua

print("[Mercury]: Loaded corescript 89449093")
if game.CoreGui.Version < 7 then
return
end
local waitForChild
waitForChild = function(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
return instance:FindFirstChild(name)
end
local waitForProperty
waitForProperty = function(instance, property)
while not instance[property] do
instance.Changed:wait()
end
end
waitForChild(game, "Players")
if #game.Players:GetChildren() < 1 then
game.Players.ChildAdded:wait()
end
waitForProperty(game.Players, "LocalPlayer")
local backpack = script.Parent
waitForChild(backpack, "Gear")
local screen = script.Parent.Parent
assert(screen:IsA("ScreenGui"))
waitForChild(backpack, "Tabs")
waitForChild(backpack.Tabs, "CloseButton")
local closeButton = backpack.Tabs.CloseButton
waitForChild(backpack.Tabs, "InventoryButton")
local inventoryButton = backpack.Tabs.InventoryButton
local wardrobeButton
if game.CoreGui.Version >= 8 then
waitForChild(backpack.Tabs, "WardrobeButton")
wardrobeButton = backpack.Tabs.WardrobeButton
end
waitForChild(backpack.Parent, "ControlFrame")
local backpackButton = waitForChild(backpack.Parent.ControlFrame, "BackpackButton")
local currentTab = "gear"
local searchFrame = waitForChild(backpack, "SearchFrame")
waitForChild(backpack.SearchFrame, "SearchBoxFrame")
local searchBox = waitForChild(backpack.SearchFrame.SearchBoxFrame, "SearchBox")
local searchButton = waitForChild(backpack.SearchFrame, "SearchButton")
local resetButton = waitForChild(backpack.SearchFrame, "ResetButton")
local robloxGui = waitForChild(Game.CoreGui, "RobloxGui")
local currentLoadout = waitForChild(robloxGui, "CurrentLoadout")
local loadoutBackground = waitForChild(currentLoadout, "Background")
local canToggle = true
local readyForNextEvent = true
local backpackIsOpen = false
local active = true
local disabledByDeveloper = false
local humanoidDiedCon
local guiTweenSpeed = 0.25
local searchDefaultText = "Search..."
local tilde = "~"
local backquote = "`"
local backpackSize = UDim2.new(0, 600, 0, 400)
if robloxGui.AbsoluteSize.Y <= 320 then
backpackSize = UDim2.new(0, 200, 0, 140)
end
local createPublicEvent
createPublicEvent = function(eventName)
assert(eventName, "eventName is nil")
assert(tostring(eventName), "eventName is not a string")
local _with_0 = Instance.new("BindableEvent")
_with_0.Name = tostring(eventName)
_with_0.Parent = script
return _with_0
end
local createPublicFunction
createPublicFunction = function(funcName, invokeFunc)
assert(funcName, "funcName is nil")
assert(tostring(funcName), "funcName is not a string")
assert(invokeFunc, "invokeFunc is nil")
assert(type(invokeFunc) == "function", "invokeFunc should be of type 'function'")
local _with_0 = Instance.new("BindableFunction")
_with_0.Name = tostring(funcName)
_with_0.OnInvoke = invokeFunc
_with_0.Parent = script
return _with_0
end
local resizeEvent = createPublicEvent("ResizeEvent")
local backpackOpenEvent = createPublicEvent("BackpackOpenEvent")
local backpackCloseEvent = createPublicEvent("BackpackCloseEvent")
local tabClickedEvent = createPublicEvent("TabClickedEvent")
local searchRequestedEvent = createPublicEvent("SearchRequestedEvent")
local resetSearchBoxGui
resetSearchBoxGui = function()
resetButton.Visible = false
searchBox.Text = searchDefaultText
end
local resetSearch
resetSearch = function()
resetSearchBoxGui()
return searchRequestedEvent:Fire()
end
local deactivateBackpack
deactivateBackpack = function()
backpack.Visible = false
active = false
end
local initHumanoidDiedConnections
initHumanoidDiedConnections = function()
if humanoidDiedCon then
humanoidDiedCon:disconnect()
end
waitForProperty(game.Players.LocalPlayer, "Character")
waitForChild(game.Players.LocalPlayer.Character, "Humanoid")
humanoidDiedCon = game.Players.LocalPlayer.Character.Humanoid.Died:connect(deactivateBackpack)
end
local hideBackpack
hideBackpack = function()
backpackIsOpen = false
readyForNextEvent = false
backpackButton.Selected = false
resetSearch()
backpackCloseEvent:Fire(currentTab)
backpack.Tabs.Visible = false
searchFrame.Visible = false
backpack:TweenSizeAndPosition(UDim2.new(0, backpackSize.X.Offset, 0, 0), UDim2.new(0.5, -backpackSize.X.Offset / 2, 1, -85), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, guiTweenSpeed, true, function()
game.GuiService:RemoveCenterDialog(backpack)
backpack.Visible = false
backpackButton.Selected = false
end)
return delay(guiTweenSpeed, function()
game.GuiService:RemoveCenterDialog(backpack)
backpack.Visible = false
backpackButton.Selected = false
readyForNextEvent = true
canToggle = true
end)
end
local showBackpack
showBackpack = function()
game.GuiService:AddCenterDialog(backpack, Enum.CenterDialogType.PlayerInitiatedDialog, function()
backpack.Visible = true
backpackButton.Selected = true
end, function()
backpack.Visible = false
backpackButton.Selected = false
end)
backpack.Visible = true
backpackButton.Selected = true
backpack:TweenSizeAndPosition(backpackSize, UDim2.new(0.5, -backpackSize.X.Offset / 2, 1, -backpackSize.Y.Offset - 88), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, guiTweenSpeed, true)
return delay(guiTweenSpeed, function()
backpack.Tabs.Visible = false
searchFrame.Visible = true
backpackOpenEvent:Fire(currentTab)
canToggle = true
readyForNextEvent = true
backpackButton.Image = "http://www.roblox.com/asset/?id=97644093"
backpackButton.Position = UDim2.new(0.5, -60, 1, -backpackSize.Y.Offset - 103)
end)
end
local toggleBackpack
toggleBackpack = function()
if not game.Players.LocalPlayer then
return
end
if not game.Players.LocalPlayer["Character"] then
return
end
if not canToggle then
return
end
if not readyForNextEvent then
return
end
readyForNextEvent = false
canToggle = false
backpackIsOpen = not backpackIsOpen
if backpackIsOpen then
loadoutBackground.Image = "http://www.roblox.com/asset/?id=97623721"
loadoutBackground.Position = UDim2.new(-0.03, 0, -0.17, 0)
loadoutBackground.Size = UDim2.new(1.05, 0, 1.25, 0)
loadoutBackground.ZIndex = 2.0
loadoutBackground.Visible = true
return showBackpack()
else
backpackButton.Position = UDim2.new(0.5, -60, 1, -44)
loadoutBackground.Visible = false
backpackButton.Selected = false
backpackButton.Image = "http://www.roblox.com/asset/?id=97617958"
loadoutBackground.Image = "http://www.roblox.com/asset/?id=96536002"
loadoutBackground.Position = UDim2.new(-0.1, 0, -0.1, 0)
loadoutBackground.Size = UDim2.new(1.2, 0, 1.2, 0)
hideBackpack()
local clChildren = currentLoadout:GetChildren()
for i = 1, #clChildren do
if clChildren[i] and clChildren[i]:IsA("Frame") then
local frame = clChildren[i]
if #frame:GetChildren() > 0 then
backpackButton.Position = UDim2.new(0.5, -60, 1, -108)
backpackButton.Visible = true
loadoutBackground.Visible = true
if frame:GetChildren()[1]:IsA("ImageButton") then
local imgButton = frame:GetChildren()[1]
imgButton.Active = true
imgButton.Draggable = false
end
end
end
end
end
end
local activateBackpack
activateBackpack = function()
initHumanoidDiedConnections()
active = true
backpack.Visible = backpackIsOpen
if backpackIsOpen then
return toggleBackpack()
end
end
local closeBackpack
closeBackpack = function()
if backpackIsOpen then
return toggleBackpack()
end
end
local setSelected
setSelected = function(tab)
assert(tab)
assert(tab:IsA("TextButton"))
tab.BackgroundColor3 = Color3.new(1, 1, 1)
tab.TextColor3 = Color3.new(0, 0, 0)
tab.Selected = true
tab.ZIndex = 3
return tab
end
local setUnselected
setUnselected = function(tab)
assert(tab)
assert(tab:IsA("TextButton"))
tab.BackgroundColor3 = Color3.new(0, 0, 0)
tab.TextColor3 = Color3.new(1, 1, 1)
tab.Selected = false
tab.ZIndex = 1
return tab
end
local updateTabGui
updateTabGui = function(selectedTab)
assert(selectedTab)
if selectedTab == "gear" then
setSelected(inventoryButton)
return setUnselected(wardrobeButton)
elseif selectedTab == "wardrobe" then
setSelected(wardrobeButton)
return setUnselected(inventoryButton)
end
end
local mouseLeaveTab
mouseLeaveTab = function(button)
assert(button)
assert(button:IsA("TextButton"))
if button.Selected then
return
end
button.BackgroundColor3 = Color3.new(0, 0, 0)
end
local mouseOverTab
mouseOverTab = function(button)
assert(button)
assert(button:IsA("TextButton"))
if button.Selected then
return
end
button.BackgroundColor3 = Color3.new(39 / 255, 39 / 255, 39 / 255)
end
local newTabClicked
newTabClicked = function(tabName)
assert(tabName)
tabName = string.lower(tabName)
currentTab = tabName
updateTabGui(tabName)
tabClickedEvent:Fire(tabName)
return resetSearch()
end
local trim
trim = function(s)
return s:gsub("^%s*(.-)%s*$", "%1")
end
local doSearch
doSearch = function()
local searchText = searchBox.Text
if searchText == "" then
resetSearch()
return
end
searchText = trim(searchText)
resetButton.Visible = true
return searchRequestedEvent:Fire(searchText)
end
local backpackReady
backpackReady = function()
readyForNextEvent = true
end
local coreGuiChanged
coreGuiChanged = function(coreGuiType, enabled)
if coreGuiType == Enum.CoreGuiType.Backpack or coreGuiType == Enum.CoreGuiType.All then
active = enabled
disabledByDeveloper = not enabled
do
local _with_0 = game:GetService("GuiService")
if disabledByDeveloper then
pcall(function()
_with_0:RemoveKey(tilde)
return _with_0:RemoveKey(backquote)
end)
else
_with_0:AddKey(tilde)
_with_0:AddKey(backquote)
end
end
resetSearch()
searchFrame.Visible = enabled and backpackIsOpen
currentLoadout.Visible = enabled
backpack.Visible = enabled
backpackButton.Visible = enabled
end
end
createPublicFunction("CloseBackpack", hideBackpack)
createPublicFunction("BackpackReady", backpackReady)
pcall(function()
coreGuiChanged(Enum.CoreGuiType.Backpack, Game.StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType.Backpack))
return Game.StarterGui.CoreGuiChangedSignal:connect(coreGuiChanged)
end)
inventoryButton.MouseButton1Click:connect(function()
return newTabClicked("gear")
end)
inventoryButton.MouseEnter:connect(function()
return mouseOverTab(inventoryButton)
end)
inventoryButton.MouseLeave:connect(function()
return mouseLeaveTab(inventoryButton)
end)
if game.CoreGui.Version >= 8 then
wardrobeButton.MouseButton1Click:connect(function()
return newTabClicked("wardrobe")
end)
wardrobeButton.MouseEnter:connect(function()
return mouseOverTab(wardrobeButton)
end)
wardrobeButton.MouseLeave:connect(function()
return mouseLeaveTab(wardrobeButton)
end)
end
closeButton.MouseButton1Click:connect(closeBackpack)
screen.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
return resizeEvent:Fire(screen.AbsoluteSize)
end
end)
do
local _with_0 = game:GetService("GuiService")
_with_0:AddKey(tilde)
_with_0:AddKey(backquote)
_with_0.KeyPressed:connect(function(key)
if not active or disabledByDeveloper then
return
end
if key == tilde or key == backquote then
return toggleBackpack()
end
end)
end
backpackButton.MouseButton1Click:connect(function()
if not active or disabledByDeveloper then
return
end
return toggleBackpack()
end)
if game.Players.LocalPlayer["Character"] then
activateBackpack()
end
game.Players.LocalPlayer.CharacterAdded:connect(activateBackpack)
searchBox.FocusLost:connect(function(enterPressed)
if enterPressed or searchBox.Text ~= "" then
return doSearch()
elseif searchBox.Text == "" then
return resetSearch()
end
end)
searchButton.MouseButton1Click:connect(doSearch)
resetButton.MouseButton1Click:connect(resetSearch)
if searchFrame and robloxGui.AbsoluteSize.Y <= 320 then
searchFrame.RobloxLocked = false
return searchFrame:Destroy()
end