232 lines
6.3 KiB
Lua
232 lines
6.3 KiB
Lua
print("[Mercury]: Loaded corescript 38037565")
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local New
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New = function(className, name, props)
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if not (props ~= nil) then
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props = name
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name = nil
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end
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local obj = Instance.new(className)
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if name then
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obj.Name = name
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end
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local parent
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for k, v in pairs(props) do
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if type(k) == "string" then
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if k == "Parent" then
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parent = v
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else
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obj[k] = v
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end
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elseif type(k) == "number" and type(v) == "userdata" then
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v.Parent = obj
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end
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end
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obj.Parent = parent
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return obj
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end
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local damageGuiWidth = 5.0
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local damageGuiHeight = 5.0
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local waitForChild
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waitForChild = function(parent, childName)
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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while true do
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child = parent.ChildAdded:wait()
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if child.Name == childName then
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return child
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end
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end
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end
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local Figure = script.Parent
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local Humanoid = waitForChild(Figure, "Humanoid")
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local Torso = waitForChild(Figure, "Torso")
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local config = Figure:FindFirstChild("PlayerStats")
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local inCharTag = Instance.new("BoolValue")
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inCharTag.Name = "InCharTag"
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local hider = Instance.new("BoolValue")
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hider.Name = "RobloxBuildTool"
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if not (config ~= nil) then
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config = New("Configuration", "PlayerStats", {
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Parent = Figure
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})
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end
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local myHealth = config:FindFirstChild("MaxHealth")
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if not (myHealth ~= nil) then
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myHealth = New("NumberValue", "MaxHealth", {
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Value = 100,
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Parent = config
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})
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end
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Humanoid.MaxHealth = myHealth.Value
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Humanoid.Health = myHealth.Value
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local onMaxHealthChange
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onMaxHealthChange = function()
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Humanoid.MaxHealth = myHealth.Value
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Humanoid.Health = myHealth.Value
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end
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myHealth.Changed:connect(onMaxHealthChange)
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local vPlayer = game.Players:GetPlayerFromCharacter(script.Parent)
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local dotGui = vPlayer.PlayerGui:FindFirstChild("DamageOverTimeGui")
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if not (dotGui ~= nil) then
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dotGui = New("BillboardGui", "DamageOverTimeGui", {
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Parent = vPlayer.PlayerGui,
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Adornee = script.Parent:FindFirstChild("Head"),
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Active = true,
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size = UDim2.new(damageGuiWidth, 0, damageGuiHeight, 0.0),
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StudsOffset = Vector3.new(0, 2.0, 0.0)
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})
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end
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print("newHealth declarations finished")
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local billboardHealthChange
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billboardHealthChange = function(dmg)
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local textLabel = New("TextLabel", {
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Text = tostring(dmg),
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TextColor3 = (function()
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if dmg > 0 then
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return Color3.new(0, 1, 0)
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else
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return Color3.new(1, 0, 1)
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end
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end)(),
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size = UDim2.new(1, 0, 1, 0.0),
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Active = true,
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FontSize = 6,
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BackgroundTransparency = 1,
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Parent = dotGui
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})
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for t = 1, 10 do
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wait(0.1)
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textLabel.TextTransparency = t / 10
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textLabel.Position = UDim2.new(0, 0, 0, -t * 5)
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textLabel.FontSize = 6 - t * 0.6
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end
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return textLabel:remove()
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end
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local setMaxHealth
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setMaxHealth = function()
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if myHealth.Value >= 0 then
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Humanoid.MaxHealth = myHealth.Value
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print(Humanoid.MaxHealth)
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if Humanoid.Health > Humanoid.MaxHealth then
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Humanoid.Health = Humanoid.MaxHealth
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end
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end
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end
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myHealth.Changed:connect(setMaxHealth)
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local fireEffect = New("Fire", "FireEffect", {
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Heat = 0.1,
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Size = 3.0,
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Enabled = false
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})
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while true do
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local s = wait(1)
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local health = Humanoid.Health
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if health > 0 then
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local delta = 0
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if config then
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local regen = config:FindFirstChild("Regen")
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local poison = config:FindFirstChild("Poison")
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local ice = config:FindFirstChild("Ice")
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local fire = config:FindFirstChild("Fire")
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local stun = config:FindFirstChild("Stun")
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if regen then
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delta = delta + regen.Value.X
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if regen.Value.Y >= 0 then
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regen.Value = Vector3.new(regen.Value.X + regen.Value.Z, regen.Value.Y - s, regen.Value.Z)
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elseif regen.Value.Y == -1 then
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regen.Value = Vector3.new(regen.Value.X + regen.Value.Z, -1, regen.Value.Z)
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else
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regen:remove()
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end
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end
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if poison then
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delta = delta - poison.Value.X
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if poison.Value.Y >= 0 then
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poison.Value = Vector3.new(poison.Value.X + poison.Value.Z, poison.Value.Y - s, poison.Value.Z)
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elseif poison.Value.Y == -1 then
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poison.Value = Vector3.new(poison.Value.X + poison.Value.Z, -1, poison.Value.Z)
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else
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poison:remove()
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end
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end
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if ice then
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delta = delta - ice.Value.X
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if ice.Value.Y >= 0 then
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ice.Value = Vector3.new(ice.Value.X, ice.Value.Y - s, ice.Value.Z)
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else
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ice:remove()
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end
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end
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if fire then
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fireEffect.Enabled = true
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fireEffect.Parent = Figure.Torso
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delta = delta - fire.Value.X
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if fire.Value.Y >= 0 then
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fire.Value = Vector3.new(fire.Value.X, fire.Value.Y - s, fire.Value.Z)
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else
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fire:remove()
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fireEffect.Enabled = false
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fireEffect.Parent = nil
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end
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end
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if stun then
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local backpackTools
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if stun.Value > 0 then
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Torso.Anchored = true
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local currentChildren = script.Parent:GetChildren()
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backpackTools = game.Players:GetPlayerFromCharacter(script.Parent).Backpack:GetChildren()
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for i = 1, #currentChildren do
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if currentChildren[i].className == "Tool" then
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inCharTag:Clone().Parent = currentChildren[i]
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print(backpackTools)
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table.insert(backpackTools, currentChildren[i])
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end
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end
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for i = 1, #backpackTools do
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if not (backpackTools[i]:FindFirstChild("RobloxBuildTool") ~= nil) then
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hider:Clone().Parent = backpackTools[i]
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backpackTools[i].Parent = game.Lighting
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end
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end
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wait(0.2)
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for i = 1, #backpackTools do
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backpackTools[i].Parent = game.Players:GetPlayerFromCharacter(script.Parent).Backpack
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end
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stun.Value = stun.Value - s
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else
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Torso.Anchored = false
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for i = 1, #backpackTools do
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local rbTool = backpackTools[i]:FindFirstChild("RobloxBuildTool")
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if rbTool then
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rbTool:Remove()
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end
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backpackTools[i].Parent = game.Lighting
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end
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wait(0.2)
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for i = 1, #backpackTools do
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local wasInChar = backpackTools[i]:FindFirstChild("InCharTag")
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if wasInChar then
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wasInChar:Remove()
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backpackTools[i].Parent = script.Parent
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else
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backpackTools[i].Parent = game.Players:GetPlayerFromCharacter(script.Parent).Backpack
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end
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end
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stun:Remove()
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end
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end
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if delta ~= 0 then
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coroutine.resume(coroutine.create(billboardHealthChange), delta)
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end
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end
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health = Humanoid.Health + delta * s
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if health * 1.01 < Humanoid.MaxHealth then
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Humanoid.Health = health
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elseif delta > 0 then
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Humanoid.Health = Humanoid.MaxHealth
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end
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end
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end
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