2013/luau/join.luau

278 lines
8.0 KiB
Plaintext

print "[Mercury]: Loaded Join corescript"
local InsertService = game:GetService "InsertService"
local ChangeHistoryService = game:GetService "ChangeHistoryService"
local ContentProvider = game:GetService "ContentProvider"
local SocialService = game:GetService "SocialService"
local GamePassService = game:GetService "GamePassService"
local MarketplaceService = game:GetService "MarketplaceService"
local Players = game:GetService "Players"
local Client = game:GetService "NetworkClient"
local Visit = game:GetService "Visit"
local player, connectionFailed
pcall(function()
game:SetPlaceID(_PLACE_ID, false)
end)
-- if we are on a touch device, no blocking http calls allowed! This can cause a crash on iOS
-- In general we need a long term strategy to remove blocking http calls from all platforms
-- local isTouchDevice = UserInputService.TouchEnabled
settings()["Game Options"].CollisionSoundEnabled = true
pcall(function()
settings().Rendering.EnableFRM = true
end)
pcall(function()
settings().Physics.Is30FpsThrottleEnabled = false
end)
pcall(function()
settings()["Task Scheduler"].PriorityMethod =
Enum.PriorityMethod.AccumulatedError
end)
pcall(function()
settings().Physics.PhysicsEnvironmentalThrottle =
Enum.EnviromentalPhysicsThrottle.DefaultAuto
end)
-- arguments ---------------------------------------
-- (there aren't any)
local threadSleepTime = 15
-- local test = _IS_STUDIO_JOIN -- unused
print "! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS"
ChangeHistoryService:SetEnabled(false)
ContentProvider:SetThreadPool(16)
InsertService:SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base"
InsertService:SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d"
InsertService:SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d"
InsertService:SetAssetUrl "http://banland.xyz/asset?id=%d"
InsertService:SetAssetVersionUrl "http://banland.xyz/asset?assetversionid=%d"
pcall(function()
SocialService:SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d"
end)
pcall(function()
SocialService:SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d"
end)
pcall(function()
SocialService:SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d"
end)
pcall(function()
SocialService:SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d"
end)
pcall(function()
SocialService:SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d"
end)
pcall(function()
GamePassService:SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d"
end)
pcall(function()
MarketplaceService:SetProductInfoUrl "http://banland.xyz/marketplace/productinfo?assetId=%d"
end)
pcall(function()
MarketplaceService:SetPlayerOwnsAssetUrl "http://banland.xyz/ownership/hasasset?userId=%d&assetId=%d"
end)
pcall(function()
game:SetCreatorID(_CREATOR_ID, Enum.CreatorType.User)
end)
-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
pcall(function()
Players:SetChatStyle(Enum.ChatStyle.ClassicAndBubble)
end)
pcall(function()
if settings().Network.MtuOverride == 0 then
settings().Network.MtuOverride = 1400
end
end)
-- functions ---------------------------------------
local loadingState = 0
local function setLoadingMessage(message: string)
-- todo: animated "..."
local dots = ""
loadingState += 1
local currentLoadingState = loadingState
Spawn(function()
while loadingState == currentLoadingState do
game:SetMessage(message .. dots)
wait(0.3)
dots ..= "."
if dots == "...." then
dots = ""
end
end
end)
end
local function setMessage(message: string)
loadingState += 1
game:SetMessage(message)
end
local function reportError(err)
print("***ERROR*** " .. err)
Visit:SetUploadUrl ""
Client:Disconnect()
wait(4)
setMessage("Error: " .. err)
end
-- called when the client connection closes
local function onDisconnection(_, lostConnection)
if lostConnection then
setMessage "You have lost the connection to the game"
else
setMessage "This game has shut down"
end
end
local function requestCharacter(replicator)
-- prepare code for when the Character appears
local connection
connection = player.Changed:connect(function(property)
if property == "Character" then
loadingState += 1
game:ClearMessage()
connection:disconnect()
end
end)
setLoadingMessage "Requesting character"
local success, err = pcall(function()
replicator:RequestCharacter()
setLoadingMessage "Waiting for character"
end)
if not success then
reportError(err)
return
end
end
-- called when the client connection is established
local function onConnectionAccepted(_, replicator)
local waitingForMarker = true
local success, err = pcall(function()
Visit:SetPing("_PING_URL", 30)
loadingState += 1
game:SetMessageBrickCount()
replicator.Disconnection:connect(onDisconnection)
-- Wait for a marker to return before creating the Player
local marker = replicator:SendMarker()
marker.Received:connect(function()
waitingForMarker = false
requestCharacter(replicator)
end)
end)
if not success then
reportError(err)
return
end
-- TODO: report marker progress
while waitingForMarker do
workspace:ZoomToExtents()
wait(0.5)
end
end
-- called when the client connection fails
local function onConnectionFailed(_, err)
setMessage(`Failed to connect to the place. (ID={err})`)
end
-- called when the client connection is rejected
function onConnectionRejected()
connectionFailed:disconnect()
setMessage "This place is not available. Please try another"
end
local function onPlayerIdled(idleTime)
if idleTime > 20 * 60 then
setMessage(
string.format(
"You were disconnected for being idle %d minutes",
idleTime / 60
)
)
Client:disconnect()
end
end
-- main ------------------------------------------------------------
pcall(function()
settings().Diagnostics:LegacyScriptMode()
end)
local success, err = pcall(function()
game:SetRemoteBuildMode(true)
setLoadingMessage "Connecting to server"
Client.ConnectionAccepted:connect(onConnectionAccepted)
Client.ConnectionRejected:connect(onConnectionRejected)
connectionFailed = Client.ConnectionFailed:connect(onConnectionFailed)
Client.Ticket = ""
local playerConnectSuccess
playerConnectSuccess, player = pcall(function()
return Client:PlayerConnect(
_USER_ID,
"_SERVER_ADDRESS",
_SERVER_PORT,
0,
threadSleepTime
)
end)
if not playerConnectSuccess then
--Old player connection scheme
player = Players:CreateLocalPlayer(_USER_ID)
Client:Connect("_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime)
end
player:SetSuperSafeChat(false)
pcall(function()
player:SetUnder13(false)
end)
pcall(function()
player:SetMembershipType(Enum.MembershipType._MEMBERSHIP_TYPE)
end)
pcall(function()
player:SetAccountAge(1)
end)
player.Idled:connect(onPlayerIdled)
pcall(function()
player.Name = [========[_USER_NAME]========]
end)
player.CharacterAppearance = "_CHAR_APPEARANCE"
Visit:SetUploadUrl ""
end)
if not success then
reportError(err)
end
-- TODO: Async get?
loadfile ""("", -1, 0)
pcall(function()
game:SetScreenshotInfo ""
end)
pcall(function()
game:SetVideoInfo '<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[Mercury Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://banland.xyz]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>Mercury, video, free game, online virtual world</media:keywords></media:group></entry>'
end)
-- use single quotes here because the video info string may have unescaped double quotes