2013/lua/join.lua

227 lines
7.4 KiB
Lua

print "[Mercury]: Loaded Join corescript" -- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
pcall(function()
return game:SetPlaceID(_PLACE_ID, false)
end)
local isTouchDevice = Game:GetService("UserInputService").TouchEnabled
settings()["Game Options"].CollisionSoundEnabled = true
pcall(function()
settings().Rendering.EnableFRM = true
end)
pcall(function()
settings().Physics.Is30FpsThrottleEnabled = false
end)
pcall(function()
settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError
end)
pcall(function()
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto
end)
local threadSleepTime = ...
if threadSleepTime == nil then
threadSleepTime = 15
end
local test = _IS_STUDIO_JOIN
print "! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS"
game:GetService("ChangeHistoryService"):SetEnabled(false)
game:GetService("ContentProvider"):SetThreadPool(16)
do
local _with_0 = game:GetService "InsertService"
_with_0:SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base"
_with_0:SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d"
_with_0:SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d"
_with_0:SetAssetUrl "http://banland.xyz/Asset/?id=%d"
_with_0:SetAssetVersionUrl "http://banland.xyz/asset/?assetversionid=%d"
end
do
local _with_0 = game:GetService "SocialService"
pcall(function()
return _with_0:SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d"
end)
pcall(function()
return _with_0:SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d"
end)
pcall(function()
return _with_0:SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d"
end)
pcall(function()
return _with_0:SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d"
end)
pcall(function()
return _with_0:SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d"
end)
end
pcall(function()
return game:GetService("GamePassService")
:SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d"
end)
pcall(function()
return game:GetService("MarketplaceService")
:SetProductInfoUrl "https://banland.xyz/marketplace/productinfo?assetId=%d"
end)
pcall(function()
return game:GetService("MarketplaceService")
:SetPlayerOwnsAssetUrl "https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d"
end)
pcall(function()
return game:SetCreatorID(_CREATOR_ID, Enum.CreatorType.User)
end)
pcall(function()
return game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble)
end)
local waitingForCharacter = false
pcall(function()
if settings().Network.MtuOverride == 0 then
settings().Network.MtuOverride = 1400
end
end)
client = game:GetService "NetworkClient"
visit = game:GetService "Visit"
setMessage = function(message)
return game:SetMessage((function()
do
return message
end
end)())
end
showErrorWindow = function(message, _, _)
return game:SetMessage(message)
end
reportError = function(err, message)
print("***ERROR*** " .. tostring(err))
if not test then
visit:SetUploadUrl ""
end
client:disconnect()
wait(4)
return showErrorWindow("Error: " .. tostring(err), message, "Other")
end
onDisconnection = function(_, lostConnection)
if lostConnection then
return showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection")
else
return showErrorWindow("This game has shut down", "Kick", "Kick")
end
end
requestCharacter = function(replicator)
local connection
connection = player.Changed:connect(function(property)
if property == "Character" then
game:ClearMessage()
waitingForCharacter = false
return connection:disconnect()
end
end)
setMessage "Requesting character"
local success, err = pcall(function()
replicator:RequestCharacter()
setMessage "Waiting for character"
waitingForCharacter = true
end)
if not success then
reportError(err, "W4C")
return
end
end
onConnectionAccepted = function(url, replicator)
local connectResolved, waitingForMarker = true, true
local success, err = pcall(function()
if not test then
visit:SetPing("_PING_URL", 30)
end
do
game:SetMessageBrickCount()
end
replicator.Disconnection:connect(onDisconnection)
local marker = replicator:SendMarker()
return marker.Received:connect(function()
waitingForMarker = false
return requestCharacter(replicator)
end)
end)
if not success then
reportError(err, "ConnectionAccepted")
return
end
while waitingForMarker do
workspace:ZoomToExtents()
wait(0.5)
end
end
onConnectionFailed = function(_, err)
return showErrorWindow(
"Failed to connect to the Game. (ID=" .. tostring(err) .. ")",
"ID" .. tostring(err),
"Other"
)
end
onConnectionRejected = function()
connectionFailed:disconnect()
return showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion")
end
local idled = false
onPlayerIdled = function(time)
if time > 20 * 60 then
showErrorWindow(string.format("You were disconnected for being idle %d minutes", time / 60), "Idle", "Idle")
client:disconnect()
if not idled then
idled = true
end
end
end
pcall(function()
return settings().Diagnostics:LegacyScriptMode()
end)
local success, err = pcall(function()
game:SetRemoteBuildMode(true)
setMessage "Connecting to Server"
client.ConnectionAccepted:connect(onConnectionAccepted)
client.ConnectionRejected:connect(onConnectionRejected)
connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
client.Ticket = ""
playerConnectSucces, player = pcall(function()
return client:PlayerConnect(_USER_ID, "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime)
end)
if not playerConnectSucces then
player = game:GetService("Players"):CreateLocalPlayer(_USER_ID)
client:Connect("_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime)
end
if not test then
delay(300, function() end)
end
do
local _with_0 = player
_with_0:SetSuperSafeChat(false)
pcall(function()
return _with_0:SetUnder13(false)
end)
pcall(function()
return _with_0:SetMembershipType(Enum.MembershipType._MEMBERSHIP_TYPE)
end)
pcall(function()
return _with_0:SetAccountAge(1)
end)
end
player.Idled:connect(onPlayerIdled)
pcall(function()
player.Name = [========[_USER_NAME]========]
end)
player.CharacterAppearance = "_CHAR_APPEARANCE"
if not test then
return visit:SetUploadUrl ""
end
end)
if not success then
reportError(err, "CreatePlayer")
end
if not test then
loadfile ""("", -1, 0)
end
pcall(function()
return game:SetScreenshotInfo ""
end)
return pcall(function()
return game:SetVideoInfo '<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[ROBLOX Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://banland.xyz]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>ROBLOX, video, free game, online virtual world</media:keywords></media:group></entry>'
end)