227 lines
7.4 KiB
Lua
227 lines
7.4 KiB
Lua
print "[Mercury]: Loaded Join corescript" -- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
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pcall(function()
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return game:SetPlaceID(_PLACE_ID, false)
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end)
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local isTouchDevice = Game:GetService("UserInputService").TouchEnabled
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settings()["Game Options"].CollisionSoundEnabled = true
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pcall(function()
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settings().Rendering.EnableFRM = true
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end)
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pcall(function()
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settings().Physics.Is30FpsThrottleEnabled = false
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end)
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pcall(function()
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settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError
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end)
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pcall(function()
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settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto
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end)
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local threadSleepTime = ...
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if threadSleepTime == nil then
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threadSleepTime = 15
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end
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local test = _IS_STUDIO_JOIN
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print "! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS"
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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game:GetService("ContentProvider"):SetThreadPool(16)
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do
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local _with_0 = game:GetService "InsertService"
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_with_0:SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base"
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_with_0:SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d"
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_with_0:SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d"
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_with_0:SetAssetUrl "http://banland.xyz/Asset/?id=%d"
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_with_0:SetAssetVersionUrl "http://banland.xyz/asset/?assetversionid=%d"
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end
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do
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local _with_0 = game:GetService "SocialService"
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pcall(function()
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return _with_0:SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d"
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end)
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pcall(function()
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return _with_0:SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d"
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end)
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pcall(function()
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return _with_0:SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d"
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end)
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pcall(function()
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return _with_0:SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d"
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end)
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pcall(function()
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return _with_0:SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d"
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end)
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end
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pcall(function()
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return game:GetService("GamePassService")
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:SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d"
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end)
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pcall(function()
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return game:GetService("MarketplaceService")
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:SetProductInfoUrl "https://banland.xyz/marketplace/productinfo?assetId=%d"
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end)
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pcall(function()
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return game:GetService("MarketplaceService")
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:SetPlayerOwnsAssetUrl "https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d"
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end)
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pcall(function()
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return game:SetCreatorID(_CREATOR_ID, Enum.CreatorType.User)
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end)
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pcall(function()
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return game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble)
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end)
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local waitingForCharacter = false
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pcall(function()
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if settings().Network.MtuOverride == 0 then
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settings().Network.MtuOverride = 1400
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end
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end)
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client = game:GetService "NetworkClient"
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visit = game:GetService "Visit"
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setMessage = function(message)
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return game:SetMessage((function()
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do
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return message
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end
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end)())
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end
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showErrorWindow = function(message, _, _)
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return game:SetMessage(message)
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end
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reportError = function(err, message)
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print("***ERROR*** " .. tostring(err))
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if not test then
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visit:SetUploadUrl ""
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end
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client:disconnect()
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wait(4)
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return showErrorWindow("Error: " .. tostring(err), message, "Other")
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end
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onDisconnection = function(_, lostConnection)
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if lostConnection then
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return showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection")
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else
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return showErrorWindow("This game has shut down", "Kick", "Kick")
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end
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end
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requestCharacter = function(replicator)
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local connection
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connection = player.Changed:connect(function(property)
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if property == "Character" then
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game:ClearMessage()
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waitingForCharacter = false
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return connection:disconnect()
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end
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end)
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setMessage "Requesting character"
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local success, err = pcall(function()
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replicator:RequestCharacter()
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setMessage "Waiting for character"
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waitingForCharacter = true
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end)
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if not success then
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reportError(err, "W4C")
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return
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end
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end
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onConnectionAccepted = function(url, replicator)
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local connectResolved, waitingForMarker = true, true
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local success, err = pcall(function()
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if not test then
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visit:SetPing("_PING_URL", 30)
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end
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do
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game:SetMessageBrickCount()
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end
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replicator.Disconnection:connect(onDisconnection)
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local marker = replicator:SendMarker()
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return marker.Received:connect(function()
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waitingForMarker = false
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return requestCharacter(replicator)
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end)
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end)
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if not success then
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reportError(err, "ConnectionAccepted")
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return
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end
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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onConnectionFailed = function(_, err)
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return showErrorWindow(
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"Failed to connect to the Game. (ID=" .. tostring(err) .. ")",
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"ID" .. tostring(err),
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"Other"
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)
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end
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onConnectionRejected = function()
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connectionFailed:disconnect()
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return showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion")
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end
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local idled = false
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onPlayerIdled = function(time)
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if time > 20 * 60 then
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showErrorWindow(string.format("You were disconnected for being idle %d minutes", time / 60), "Idle", "Idle")
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client:disconnect()
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if not idled then
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idled = true
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end
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end
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end
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pcall(function()
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return settings().Diagnostics:LegacyScriptMode()
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end)
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local success, err = pcall(function()
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game:SetRemoteBuildMode(true)
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setMessage "Connecting to Server"
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client.ConnectionAccepted:connect(onConnectionAccepted)
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client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
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client.Ticket = ""
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playerConnectSucces, player = pcall(function()
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return client:PlayerConnect(_USER_ID, "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime)
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end)
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if not playerConnectSucces then
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player = game:GetService("Players"):CreateLocalPlayer(_USER_ID)
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client:Connect("_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime)
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end
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if not test then
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delay(300, function() end)
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end
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do
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local _with_0 = player
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_with_0:SetSuperSafeChat(false)
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pcall(function()
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return _with_0:SetUnder13(false)
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end)
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pcall(function()
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return _with_0:SetMembershipType(Enum.MembershipType._MEMBERSHIP_TYPE)
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end)
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pcall(function()
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return _with_0:SetAccountAge(1)
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end)
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end
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player.Idled:connect(onPlayerIdled)
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pcall(function()
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player.Name = [========[_USER_NAME]========]
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end)
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player.CharacterAppearance = "_CHAR_APPEARANCE"
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if not test then
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return visit:SetUploadUrl ""
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end
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end)
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if not success then
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reportError(err, "CreatePlayer")
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end
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if not test then
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loadfile ""("", -1, 0)
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end
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pcall(function()
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return game:SetScreenshotInfo ""
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end)
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return pcall(function()
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return game:SetVideoInfo '<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[ROBLOX Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://banland.xyz]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>ROBLOX, video, free game, online virtual world</media:keywords></media:group></entry>'
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end)
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