2013/luau/join.luau

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print "[Mercury]: Loaded Join corescript"
local InsertService = game:GetService "InsertService"
local ChangeHistoryService = game:GetService "ChangeHistoryService"
local ContentProvider = game:GetService "ContentProvider"
local SocialService = game:GetService "SocialService"
local GamePassService = game:GetService "GamePassService"
local MarketplaceService = game:GetService "MarketplaceService"
-- local UserInputService = game:GetService "UserInputService"
local Players = game:GetService "Players"
local Client = game:GetService "NetworkClient"
local Visit = game:GetService "Visit"
local player, connectionFailed
-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
pcall(function()
game:SetPlaceID(_PLACE_ID, false)
end)
-- if we are on a touch device, no blocking http calls allowed! This can cause a crash on iOS
-- In general we need a long term strategy to remove blocking http calls from all platforms
-- local isTouchDevice = UserInputService.TouchEnabled
settings()["Game Options"].CollisionSoundEnabled = true
pcall(function()
settings().Rendering.EnableFRM = true
end)
pcall(function()
settings().Physics.Is30FpsThrottleEnabled = false
end)
pcall(function()
settings()["Task Scheduler"].PriorityMethod =
Enum.PriorityMethod.AccumulatedError
end)
pcall(function()
settings().Physics.PhysicsEnvironmentalThrottle =
Enum.EnviromentalPhysicsThrottle.DefaultAuto
end)
-- arguments ---------------------------------------
local threadSleepTime = ...
if threadSleepTime == nil then
threadSleepTime = 15
end
local test = _IS_STUDIO_JOIN
print "! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS"
ChangeHistoryService:SetEnabled(false)
ContentProvider:SetThreadPool(16)
InsertService:SetBaseSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=10&type=base"
InsertService:SetUserSetsUrl "http://banland.xyz/game/tools/insertasset?nsets=20&type=user&userid=%d"
InsertService:SetCollectionUrl "http://banland.xyz/game/tools/insertasset?sid=%d"
InsertService:SetAssetUrl "http://banland.xyz/Asset/?id=%d"
InsertService:SetAssetVersionUrl "http://banland.xyz/Asset/?assetversionid=%d"
pcall(function()
SocialService:SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d"
end)
pcall(function()
SocialService:SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d"
end)
pcall(function()
SocialService:SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d"
end)
pcall(function()
SocialService:SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d"
end)
pcall(function()
SocialService:SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d"
end)
pcall(function()
GamePassService:SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d"
end)
pcall(function()
MarketplaceService:SetProductInfoUrl "https://banland.xyz/marketplace/productinfo?assetId=%d"
end)
pcall(function()
MarketplaceService:SetPlayerOwnsAssetUrl "https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d"
end)
pcall(function()
game:SetCreatorID(_CREATOR_ID, Enum.CreatorType.User)
end)
-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
pcall(function()
Players:SetChatStyle(Enum.ChatStyle.ClassicAndBubble)
end)
waitingForCharacter = false
pcall(function()
if settings().Network.MtuOverride == 0 then
settings().Network.MtuOverride = 1400
end
end)
-- functions ---------------------------------------
function setMessage(message: string)
-- todo: animated "..."
game:SetMessage(message)
end
function showErrorWindow(message, _, _)
game:SetMessage(message)
end
function reportError(err, message)
print("***ERROR*** " .. err)
if not test then
Visit:SetUploadUrl ""
end
Client:Disconnect()
wait(4)
showErrorWindow("Error: " .. err, message, "Other")
end
-- called when the client connection closes
function onDisconnection(_, lostConnection)
if lostConnection then
showErrorWindow(
"You have lost the connection to the game",
"LostConnection",
"LostConnection"
)
else
showErrorWindow("This game has shut down", "Kick", "Kick")
end
end
function requestCharacter(replicator)
-- prepare code for when the Character appears
local connection
connection = player.Changed:connect(function(property)
if property == "Character" then
game:ClearMessage()
waitingForCharacter = false
connection:disconnect()
end
end)
setMessage "Requesting character"
local success, err = pcall(function()
replicator:RequestCharacter()
setMessage "Waiting for character"
waitingForCharacter = true
end)
if not success then
reportError(err, "W4C")
return
end
end
-- called when the client connection is established
function onConnectionAccepted(_, replicator)
connectResolved = true
local waitingForMarker = true
local success, err = pcall(function()
if not test then
Visit:SetPing("_PING_URL", 30)
end
game:SetMessageBrickCount()
replicator.Disconnection:connect(onDisconnection)
-- Wait for a marker to return before creating the Player
local marker = replicator:SendMarker()
marker.Received:connect(function()
waitingForMarker = false
requestCharacter(replicator)
end)
end)
if not success then
reportError(err, "ConnectionAccepted")
return
end
-- TODO: report marker progress
while waitingForMarker do
workspace:ZoomToExtents()
wait(0.5)
end
end
-- called when the client connection fails
function onConnectionFailed(_, error)
showErrorWindow(
"Failed to connect to the Game. (ID=" .. error .. ")",
"ID" .. error,
"Other"
)
end
-- called when the client connection is rejected
function onConnectionRejected()
connectionFailed:disconnect()
showErrorWindow(
"This game is not available. Please try another",
"WrongVersion",
"WrongVersion"
)
end
local idled = false
function onPlayerIdled(time)
if time > 20 * 60 then
showErrorWindow(
string.format(
"You were disconnected for being idle %d minutes",
time / 60
),
"Idle",
"Idle"
)
Client:disconnect()
if not idled then
idled = true
end
end
end
-- main ------------------------------------------------------------
pcall(function()
settings().Diagnostics:LegacyScriptMode()
end)
local success, err = pcall(function()
game:SetRemoteBuildMode(true)
setMessage "Connecting to Server"
Client.ConnectionAccepted:connect(onConnectionAccepted)
Client.ConnectionRejected:connect(onConnectionRejected)
connectionFailed = Client.ConnectionFailed:connect(onConnectionFailed)
Client.Ticket = ""
local playerConnectSuccess
playerConnectSuccess, player = pcall(function()
return Client:PlayerConnect(
_USER_ID,
"_SERVER_ADDRESS",
_SERVER_PORT,
0,
threadSleepTime
)
end)
if not playerConnectSuccess then
--Old player connection scheme
player = Players:CreateLocalPlayer(_USER_ID)
Client:Connect("_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime)
end
player:SetSuperSafeChat(false)
pcall(function()
player:SetUnder13(false)
end)
pcall(function()
player:SetMembershipType(Enum.MembershipType._MEMBERSHIP_TYPE)
end)
pcall(function()
player:SetAccountAge(1)
end)
player.Idled:connect(onPlayerIdled)
pcall(function()
player.Name = [========[_USER_NAME]========]
end)
player.CharacterAppearance = "_CHAR_APPEARANCE"
if not test then
Visit:SetUploadUrl ""
end
end)
if not success then
reportError(err, "CreatePlayer")
end
if not test then
-- TODO: Async get?
loadfile ""("", -1, 0)
end
pcall(function()
game:SetScreenshotInfo ""
end)
pcall(function()
game:SetVideoInfo '<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[Mercury Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://banland.xyz]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>Mercury, video, free game, online virtual world</media:keywords></media:group></entry>'
end)
-- use single quotes here because the video info string may have unescaped double quotes