295 lines
7.7 KiB
Plaintext
295 lines
7.7 KiB
Plaintext
print "[Mercury]: Loaded Host corescript"
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-- Start Game Script Arguments
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local placeId, sleeptime, access, url, killID, deathID, timeout, injectScriptAssetID, servicesUrl, libraryRegistrationScriptAssetID
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local InsertService = game:GetService "InsertService"
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local BadgeService = game:GetService "BadgeService"
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local FriendService = game:GetService "FriendService"
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-- StartGame --
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pcall(function()
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game:GetService("ScriptContext"):AddStarterScript(injectScriptAssetID)
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end)
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game:GetService("RunService"):Run()
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-- REQUIRES: StartGanmeSharedArgs.txt
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-- REQUIRES: MonitorGameStatus.txt
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------------------- UTILITY FUNCTIONS --------------------------
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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parent.ChildAdded:wait()
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end
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end
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-- returns the player object that killed this humanoid
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-- returns nil if the killer is no longer in the game
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function getKillerOfHumanoidIfStillInGame(humanoid)
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-- check for kill tag on humanoid - may be more than one - todo: deal with this
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local tag = humanoid:findFirstChild "creator"
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-- find player with name on tag
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if tag then
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local killer = tag.Value
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if killer.Parent then -- killer still in game
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return killer
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end
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end
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return nil
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end
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-- send kill and death stats when a player dies
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function onDied(victim, humanoid)
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local killer = getKillerOfHumanoidIfStillInGame(humanoid)
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local victorId = 0
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if killer then
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victorId = killer.userId
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print("STAT: kill by " .. victorId .. " of " .. victim.userId)
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game:HttpGet(
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url .. "/Game/Knockouts.ashx?UserID=" .. victorId .. "&" .. access
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)
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end
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print("STAT: death of " .. victim.userId .. " by " .. victorId)
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game:HttpGet(
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url .. "/Game/Wipeouts.ashx?UserID=" .. victim.userId .. "&" .. access
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)
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end
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function()
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settings().Network.UseInstancePacketCache = true
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end)
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pcall(function()
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settings().Network.UsePhysicsPacketCache = true
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end)
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--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
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pcall(function()
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settings()["Task Scheduler"].PriorityMethod =
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Enum.PriorityMethod.AccumulatedError
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end)
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--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function()
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settings().Diagnostics:LegacyScriptMode()
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end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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url = "_BASE_URL"
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local scriptContext = game:GetService "ScriptContext"
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pcall(function()
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scriptContext:AddStarterScript(libraryRegistrationScriptAssetID)
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end)
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scriptContext.ScriptsDisabled = true
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-- game:SetPlaceID(nil, false)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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-- establish this peer as the Server
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local ns = game:GetService "NetworkServer"
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if url ~= nil then
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pcall(function()
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game:GetService("Players"):SetAbuseReportUrl(
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url .. "/Report/Games.ashx"
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)
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end)
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pcall(function()
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game:GetService("ScriptInformationProvider")
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:SetAssetUrl(url .. "/Asset/")
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end)
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pcall(function()
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game:GetService("ContentProvider"):SetBaseUrl(url .. "/")
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end)
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-- pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
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-- BadgeService:SetPlaceId(placeId)
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if access ~= nil then
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BadgeService:SetAwardBadgeUrl(
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url
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.. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&"
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.. access
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)
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BadgeService:SetHasBadgeUrl(
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url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access
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)
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BadgeService:SetIsBadgeDisabledUrl(
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url
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.. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&"
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.. access
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)
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FriendService:SetMakeFriendUrl(
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servicesUrl
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.. "/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&"
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.. access
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)
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FriendService:SetBreakFriendUrl(
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servicesUrl
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.. "/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&"
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.. access
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)
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FriendService:SetGetFriendsUrl(
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servicesUrl .. "/Friend/AreFriends?userId=%d&" .. access
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)
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end
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BadgeService:SetIsBadgeLegalUrl ""
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InsertService
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:SetBaseSetsUrl(
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url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base"
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)
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InsertService:SetUserSetsUrl(
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url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d"
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)
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InsertService
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:SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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InsertService:SetAssetUrl(url .. "/Asset/?id=%d")
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InsertService
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:SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
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pcall(function()
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loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)()
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end)
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pcall(function()
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if access then
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loadfile(
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url
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.. "/Game/PlaceSpecificScript.ashx?PlaceId="
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.. placeId
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.. "&"
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.. access
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)()
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end
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end)
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end
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pcall(function()
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game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true)
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end)
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settings().Diagnostics.LuaRamLimit = 0
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--settings().Network:SetThroughputSensitivity(0.08, 0.01)
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--settings().Network.SendRate = 35
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--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
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--shared.__time = 0
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--game:GetService("RunService").Stepped:connect(function (time) shared.__time = time end)
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if placeId ~= nil and killID ~= nil and deathID ~= nil and url ~= nil then
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-- listen for the death of a Player
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function createDeathMonitor(player)
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-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
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if player.Character then
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local humanoid = waitForChild(player.Character, "Humanoid")
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humanoid.Died:connect(function()
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onDied(player, humanoid)
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end)
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end
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end
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-- listen to all Players' Characters
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game:GetService("Players").ChildAdded:connect(function(player)
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createDeathMonitor(player)
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player.Changed:connect(function(property)
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if property == "Character" then
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createDeathMonitor(player)
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end
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end)
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end)
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end
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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if url and access and placeId and player and player.userId then
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game:HttpGet(
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url
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.. "/Game/ClientPresence.ashx?action=connect&"
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.. access
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.. "&PlaceID="
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.. placeId
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.. "&UserID="
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.. player.userId
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)
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game:HttpGet(
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url
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.. "/Game/PlaceVisit.ashx?UserID="
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.. player.userId
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.. "&AssociatedPlaceID="
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.. placeId
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.. "&"
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.. access
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)
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end
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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if url and access and placeId and player and player.userId then
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game:HttpGet(
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url
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.. "/Game/ClientPresence.ashx?action=disconnect&"
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.. access
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.. "&PlaceID="
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.. placeId
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.. "&UserID="
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.. player.userId
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)
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end
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end)
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if placeId ~= nil and url ~= nil then
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-- yield so that file load happens in the heartbeat thread
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wait()
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-- load the game
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game:Load(url .. "/asset/?id=" .. placeId)
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end
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if _MAP_LOCATION_EXISTS then
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-- yield so that file load happens in the heartbeat thread
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wait()
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-- load the game
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game:Load "_MAP_LOCATION"
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end
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-- Now start the connection
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ns:Start(_SERVER_PORT, sleeptime)
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game:GetService("Visit"):SetPing("_SERVER_PRESENCE_URL", 30)
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if timeout then
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scriptContext:SetTimeout(timeout)
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end
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scriptContext.ScriptsDisabled = false
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--delay(1, function()
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-- loadfile(url .. "/analytics/GamePerfMonitor.ashx")(game.JobId, placeId)
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--end)
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local reset = ";mc"
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game.Players.PlayerAdded:connect(function(player)
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player.Chatted:connect(function(msg)
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if msg == reset then
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if player.Character then
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player.Character.Humanoid.Health = 0
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end
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end
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end)
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end)
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