2013/luau/host.luau

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print "[Mercury]: Loaded Host corescript"
-- Start Game Script Arguments
local placeId, sleeptime, access, url, killID, deathID, timeout, injectScriptAssetID, servicesUrl, libraryRegistrationScriptAssetID
local InsertService = game:GetService "InsertService"
local BadgeService = game:GetService "BadgeService"
local FriendService = game:GetService "FriendService"
-- StartGame --
pcall(function()
game:GetService("ScriptContext"):AddStarterScript(injectScriptAssetID)
end)
game:GetService("RunService"):Run()
-- REQUIRES: StartGanmeSharedArgs.txt
-- REQUIRES: MonitorGameStatus.txt
------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
function getKillerOfHumanoidIfStillInGame(humanoid)
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild "creator"
-- find player with name on tag
if tag then
local killer = tag.Value
if killer.Parent then -- killer still in game
return killer
end
end
return nil
end
-- send kill and death stats when a player dies
function onDied(victim, humanoid)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
local victorId = 0
if killer then
victorId = killer.userId
print("STAT: kill by " .. victorId .. " of " .. victim.userId)
game:HttpGet(
url .. "/Game/Knockouts.ashx?UserID=" .. victorId .. "&" .. access
)
end
print("STAT: death of " .. victim.userId .. " by " .. victorId)
game:HttpGet(
url .. "/Game/Wipeouts.ashx?UserID=" .. victim.userId .. "&" .. access
)
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
pcall(function()
settings().Network.UseInstancePacketCache = true
end)
pcall(function()
settings().Network.UsePhysicsPacketCache = true
end)
--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
pcall(function()
settings()["Task Scheduler"].PriorityMethod =
Enum.PriorityMethod.AccumulatedError
end)
--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function()
settings().Diagnostics:LegacyScriptMode()
end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
url = "_BASE_URL"
local scriptContext = game:GetService "ScriptContext"
pcall(function()
scriptContext:AddStarterScript(libraryRegistrationScriptAssetID)
end)
scriptContext.ScriptsDisabled = true
-- game:SetPlaceID(nil, false)
game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server
local ns = game:GetService "NetworkServer"
if url ~= nil then
pcall(function()
game:GetService("Players"):SetAbuseReportUrl(
url .. "/Report/Games.ashx"
)
end)
pcall(function()
game:GetService("ScriptInformationProvider")
:SetAssetUrl(url .. "/Asset/")
end)
pcall(function()
game:GetService("ContentProvider"):SetBaseUrl(url .. "/")
end)
-- pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
-- BadgeService:SetPlaceId(placeId)
if access ~= nil then
BadgeService:SetAwardBadgeUrl(
url
.. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&"
.. access
)
BadgeService:SetHasBadgeUrl(
url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access
)
BadgeService:SetIsBadgeDisabledUrl(
url
.. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&"
.. access
)
FriendService:SetMakeFriendUrl(
servicesUrl
.. "/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&"
.. access
)
FriendService:SetBreakFriendUrl(
servicesUrl
.. "/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&"
.. access
)
FriendService:SetGetFriendsUrl(
servicesUrl .. "/Friend/AreFriends?userId=%d&" .. access
)
end
BadgeService:SetIsBadgeLegalUrl ""
InsertService
:SetBaseSetsUrl(
url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base"
)
InsertService:SetUserSetsUrl(
url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d"
)
InsertService
:SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
InsertService:SetAssetUrl(url .. "/Asset/?id=%d")
InsertService
:SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
pcall(function()
loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)()
end)
pcall(function()
if access then
loadfile(
url
.. "/Game/PlaceSpecificScript.ashx?PlaceId="
.. placeId
.. "&"
.. access
)()
end
end)
end
pcall(function()
game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true)
end)
settings().Diagnostics.LuaRamLimit = 0
--settings().Network:SetThroughputSensitivity(0.08, 0.01)
--settings().Network.SendRate = 35
--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
--shared.__time = 0
--game:GetService("RunService").Stepped:connect(function (time) shared.__time = time end)
if placeId ~= nil and killID ~= nil and deathID ~= nil and url ~= nil then
-- listen for the death of a Player
function createDeathMonitor(player)
-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
if player.Character then
local humanoid = waitForChild(player.Character, "Humanoid")
humanoid.Died:connect(function()
onDied(player, humanoid)
end)
end
end
-- listen to all Players' Characters
game:GetService("Players").ChildAdded:connect(function(player)
createDeathMonitor(player)
player.Changed:connect(function(property)
if property == "Character" then
createDeathMonitor(player)
end
end)
end)
end
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added")
if url and access and placeId and player and player.userId then
game:HttpGet(
url
.. "/Game/ClientPresence.ashx?action=connect&"
.. access
.. "&PlaceID="
.. placeId
.. "&UserID="
.. player.userId
)
game:HttpGet(
url
.. "/Game/PlaceVisit.ashx?UserID="
.. player.userId
.. "&AssociatedPlaceID="
.. placeId
.. "&"
.. access
)
end
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
if url and access and placeId and player and player.userId then
game:HttpGet(
url
.. "/Game/ClientPresence.ashx?action=disconnect&"
.. access
.. "&PlaceID="
.. placeId
.. "&UserID="
.. player.userId
)
end
end)
if placeId ~= nil and url ~= nil then
-- yield so that file load happens in the heartbeat thread
wait()
-- load the game
game:Load(url .. "/asset/?id=" .. placeId)
end
if _MAP_LOCATION_EXISTS then
-- yield so that file load happens in the heartbeat thread
wait()
-- load the game
game:Load "_MAP_LOCATION"
end
-- Now start the connection
ns:Start(_SERVER_PORT, sleeptime)
game:GetService("Visit"):SetPing("_SERVER_PRESENCE_URL", 30)
if timeout then
scriptContext:SetTimeout(timeout)
end
scriptContext.ScriptsDisabled = false
--delay(1, function()
-- loadfile(url .. "/analytics/GamePerfMonitor.ashx")(game.JobId, placeId)
--end)
local reset = ";mc"
game.Players.PlayerAdded:connect(function(player)
player.Chatted:connect(function(msg)
if msg == reset then
if player.Character then
player.Character.Humanoid.Health = 0
end
end
end)
end)