2013/lua/38037565.lua

240 lines
6.4 KiB
Lua

local damageGuiWidth = 5.0
local damageGuiHeight = 5.0
function waitForChild(parent, childName)
local child = parent:findFirstChild(childName)
if child then
return child
end
while true do
child = parent.ChildAdded:wait()
if child.Name == childName then
return child
end
end
end
-- declarations
local Figure = script.Parent
local Humanoid = waitForChild(Figure, "Humanoid")
local Torso = waitForChild(Figure, "Torso")
local config = Figure:FindFirstChild "PlayerStats"
local inCharTag = Instance.new "BoolValue"
inCharTag.Name = "InCharTag"
local hider = Instance.new "BoolValue"
hider.Name = "RobloxBuildTool"
local currentChildren
local backpackTools
if config == nil then
config = Instance.new "Configuration"
config.Parent = Figure
config.Name = "PlayerStats"
end
local myHealth = config:FindFirstChild "MaxHealth"
if myHealth == nil then
myHealth = Instance.new "NumberValue"
myHealth.Parent = config
myHealth.Value = 100
myHealth.Name = "MaxHealth"
end
Humanoid.MaxHealth = myHealth.Value
Humanoid.Health = myHealth.Value
function onMaxHealthChange()
Humanoid.MaxHealth = myHealth.Value
Humanoid.Health = myHealth.Value
end
myHealth.Changed:connect(onMaxHealthChange)
--Humanoid.MaxHealth = myHealth.Value
--Humanoid.Health = Humanoid.MaxHealth
local vPlayer = game.Players:GetPlayerFromCharacter(script.Parent)
local dotGui = vPlayer.PlayerGui:FindFirstChild "DamageOverTimeGui"
if dotGui == nil then
dotGui = Instance.new "BillboardGui"
dotGui.Name = "DamageOverTimeGui"
dotGui.Parent = vPlayer.PlayerGui
dotGui.Adornee = script.Parent:FindFirstChild "Head"
dotGui.Active = true
dotGui.size = UDim2.new(damageGuiWidth, 0, damageGuiHeight, 0.0)
dotGui.StudsOffset = Vector3.new(0, 2.0, 0.0)
end
print "newHealth declarations finished"
function billboardHealthChange(dmg)
local textLabel = Instance.new "TextLabel"
if dmg > 0 then
textLabel.Text = tostring(dmg)
textLabel.TextColor3 = Color3.new(0, 1, 0)
else
textLabel.Text = tostring(dmg)
textLabel.TextColor3 = Color3.new(1, 0, 1)
end
textLabel.size = UDim2.new(1, 0, 1, 0.0)
textLabel.Active = true
textLabel.FontSize = 6
textLabel.BackgroundTransparency = 1
textLabel.Parent = dotGui
for t = 1, 10 do
wait(0.1)
textLabel.TextTransparency = t / 10
textLabel.Position = UDim2.new(0, 0, 0, -t * 5)
textLabel.FontSize = 6 - t * 0.6
end
textLabel:remove()
end
function setMaxHealth()
--print(Humanoid.Health)
if myHealth.Value >= 0 then
Humanoid.MaxHealth = myHealth.Value
print(Humanoid.MaxHealth)
if Humanoid.Health > Humanoid.MaxHealth then
Humanoid.Health = Humanoid.MaxHealth
end
end
end
myHealth.Changed:connect(setMaxHealth)
-- Visual Effects --
local fireEffect = Instance.new "Fire"
fireEffect.Heat = 0.1
fireEffect.Size = 3.0
fireEffect.Name = "FireEffect"
fireEffect.Enabled = false
--
-- regeneration
while true do
local s = wait(1)
local health = Humanoid.Health
if health > 0 then -- and health < Humanoid.MaxHealth then
local delta = 0
if config then
local regen = config:FindFirstChild "Regen"
local poison = config:FindFirstChild "Poison"
local ice = config:FindFirstChild "Ice"
local fire = config:FindFirstChild "Fire"
local stun = config:FindFirstChild "Stun"
if regen then
delta = delta + regen.Value.X
if regen.Value.Y >= 0 then
regen.Value = Vector3.new(regen.Value.X + regen.Value.Z, regen.Value.Y - s, regen.Value.Z) -- maybe have 3rd parameter be an increaser/decreaser?
elseif regen.Value.Y == -1 then
regen.Value = Vector3.new(regen.Value.X + regen.Value.Z, -1, regen.Value.Z)
else
regen:remove()
end -- infinity is -1
end
if poison then
delta = delta - poison.Value.X
if poison.Value.Y >= 0 then
poison.Value = Vector3.new(poison.Value.X + poison.Value.Z, poison.Value.Y - s, poison.Value.Z)
elseif poison.Value.Y == -1 then
poison.Value = Vector3.new(poison.Value.X + poison.Value.Z, -1, poison.Value.Z)
else
poison:remove()
end -- infinity is -1
end
if ice then
--print("IN ICE")
delta = delta - ice.Value.X
if ice.Value.Y >= 0 then
ice.Value = Vector3.new(ice.Value.X, ice.Value.Y - s, ice.Value.Z)
else
ice:remove()
end
end
if fire then
fireEffect.Enabled = true
fireEffect.Parent = Figure.Torso
delta = delta - fire.Value.X
if fire.Value.Y >= 0 then
fire.Value = Vector3.new(fire.Value.X, fire.Value.Y - s, fire.Value.Z)
else
fire:remove()
fireEffect.Enabled = false
fireEffect.Parent = nil
end
end
if stun then
if stun.Value > 0 then
Torso.Anchored = true
currentChildren = script.Parent:GetChildren()
backpackTools = game.Players:GetPlayerFromCharacter(script.Parent).Backpack:GetChildren()
for i = 1, #currentChildren do
if currentChildren[i].className == "Tool" then
inCharTag:Clone().Parent = currentChildren[i]
print(backpackTools)
table.insert(backpackTools, currentChildren[i])
end
end
for i = 1, #backpackTools do
if backpackTools[i]:FindFirstChild "RobloxBuildTool" == nil then
hider:Clone().Parent = backpackTools[i]
backpackTools[i].Parent = game.Lighting
end
end
wait(0.2)
for i = 1, #backpackTools do
backpackTools[i].Parent = game.Players:GetPlayerFromCharacter(script.Parent).Backpack
end
stun.Value = stun.Value - s
else
Torso.Anchored = false
for i = 1, #backpackTools do
local rbTool = backpackTools[i]:FindFirstChild "RobloxBuildTool"
if rbTool then
rbTool:Remove()
end
backpackTools[i].Parent = game.Lighting
end
wait(0.2)
for i = 1, #backpackTools do
local wasInChar = backpackTools[i]:FindFirstChild "InCharTag"
if wasInChar then
wasInChar:Remove()
backpackTools[i].Parent = script.Parent
else
backpackTools[i].Parent = game.Players:GetPlayerFromCharacter(script.Parent).Backpack
end
end
stun:Remove()
end
end
if delta ~= 0 then
coroutine.resume(coroutine.create(billboardHealthChange), delta)
end
--delta = delta * .01
end
--health = health + delta * s * Humanoid.MaxHealth
health = Humanoid.Health + delta * s
if health * 1.01 < Humanoid.MaxHealth then
Humanoid.Health = health
--myHealth.Value = math.floor(Humanoid.Health)
elseif delta > 0 then
Humanoid.Health = Humanoid.MaxHealth
--myHealth.Value = Humanoid.Health
end
end
end