2013/yue/45284430.lua

3449 lines
109 KiB
Lua

local t = { }
local New
New = function(className, name, props)
if not (props ~= nil) then
props = name
name = nil
end
local obj = Instance.new(className)
if name then
obj.Name = name
end
local parent
for k, v in pairs(props) do
if type(k) == "string" then
if k == "Parent" then
parent = v
else
obj[k] = v
end
elseif type(k) == "number" and type(v) == "userdata" then
v.Parent = obj
end
end
obj.Parent = parent
return obj
end
local ScopedConnect
ScopedConnect = function(parentInstance, instance, event, signalFunc, syncFunc, removeFunc)
local eventConnection
local tryConnect
tryConnect = function()
if game:IsAncestorOf(parentInstance) then
if not eventConnection then
eventConnection = instance[event]:connect(signalFunc)
if syncFunc ~= nil then
syncFunc()
end
end
if eventConnection then
eventConnection:disconnect()
if removeFunc ~= nil then
return removeFunc()
end
return nil
end
end
end
local connection = parentInstance.AncestryChanged:connect(tryConnect)
tryConnect()
return connection
end
local getScreenGuiAncestor
getScreenGuiAncestor = function(instance)
local localInstance = instance
while localInstance and not localInstance:IsA("ScreenGui") do
localInstance = localInstance.Parent
end
return localInstance
end
local CreateButtons
CreateButtons = function(frame, buttons, yPos, ySize)
local buttonNum = 1
local buttonObjs = { }
for _, obj in ipairs(buttons) do
local button = New("TextButton", "Button" .. tostring(buttonNum), {
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size18,
AutoButtonColor = true,
Modal = true,
Style = (function()
if obj["Style"] then
return obj.Style
else
return Enum.ButtonStyle.RobloxButton
end
end)(),
Text = obj.Text,
TextColor3 = Color3.new(1, 1, 1),
Parent = frame
})
button.MouseButton1Click:connect(obj.Function)
buttonObjs[buttonNum] = button
buttonNum = buttonNum + 1
end
local numButtons = buttonNum - 1
if numButtons == 1 then
frame.Button1.Position = UDim2.new(0.35, 0, yPos.Scale, yPos.Offset)
frame.Button1.Size = UDim2.new(0.4, 0, ySize.Scale, ySize.Offset)
elseif numButtons == 2 then
frame.Button1.Position = UDim2.new(0.1, 0, yPos.Scale, yPos.Offset)
frame.Button1.Size = UDim2.new(0.8 / 3, 0, ySize.Scale, ySize.Offset)
frame.Button2.Position = UDim2.new(0.55, 0, yPos.Scale, yPos.Offset)
frame.Button2.Size = UDim2.new(0.35, 0, ySize.Scale, ySize.Offset)
elseif numButtons >= 3 then
local spacing = 0.1 / numButtons
local buttonSize = 0.9 / numButtons
buttonNum = 1
while buttonNum <= numButtons do
buttonObjs[buttonNum].Position = UDim2.new(spacing * buttonNum + buttonSize * (buttonNum - 1), 0, yPos.Scale, yPos.Offset)
buttonObjs[buttonNum].Size = UDim2.new(buttonSize, 0, ySize.Scale, ySize.Offset)
buttonNum = buttonNum + 1
end
end
end
local setSliderPos
setSliderPos = function(newAbsPosX, slider, sliderPosition, bar, steps)
local newStep = steps - 1
local relativePosX = math.min(1, math.max(0, (newAbsPosX - bar.AbsolutePosition.X) / bar.AbsoluteSize.X))
local wholeNum, remainder = math.modf(relativePosX * newStep)
if remainder > 0.5 then
wholeNum = wholeNum + 1
end
relativePosX = wholeNum / newStep
local result = math.ceil(relativePosX * newStep)
if sliderPosition.Value ~= result + 1 then
sliderPosition.Value = result + 1
slider.Position = UDim2.new(relativePosX, -slider.AbsoluteSize.X / 2, slider.Position.Y.Scale, slider.Position.Y.Offset)
end
end
local cancelSlide
cancelSlide = function(areaSoak)
areaSoak.Visible = false
local _obj_0 = areaSoakMouseMoveCon
if _obj_0 ~= nil then
return _obj_0:disconnect()
end
return nil
end
t.CreateStyledMessageDialog = function(title, message, style, buttons)
local frame = New("Frame", "MessageDialog", {
Size = UDim2.new(0.5, 0, 0, 165),
Position = UDim2.new(0.25, 0, 0.5, -72.5),
Active = true,
Style = Enum.FrameStyle.RobloxRound,
New("ImageLabel", "StyleImage", {
BackgroundTransparency = 1,
Position = UDim2.new(0, 5, 0, 15)
}),
New("TextLabel", "Title", {
Text = title,
TextStrokeTransparency = 0,
BackgroundTransparency = 1,
TextColor3 = Color3.new(221 / 255, 221 / 255, 221 / 255),
Position = UDim2.new(0, 80, 0, 0),
Size = UDim2.new(1, -80, 0, 40),
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size36,
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center
}),
New("TextLabel", "Message", {
Text = message,
TextStrokeTransparency = 0,
TextColor3 = Color3.new(221 / 255, 221 / 255, 221 / 255),
Position = UDim2.new(0.025, 80, 0, 45),
Size = UDim2.new(0.95, -80, 0, 55),
BackgroundTransparency = 1,
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size18,
TextWrap = true,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top
})
})
local StyleImage = frame.StyleImage
if style == "error" or style == "Error" then
StyleImage.Size = UDim2.new(0, 71, 0, 71)
StyleImage.Image = "http://www.roblox.com/asset?id=42565285"
elseif style == "notify" or style == "Notify" then
StyleImage.Size = UDim2.new(0, 71, 0, 71)
StyleImage.Image = "http://www.roblox.com/asset?id=42604978"
elseif style == "confirm" or style == "Confirm" then
StyleImage.Size = UDim2.new(0, 74, 0, 76)
StyleImage.Image = "http://www.roblox.com/asset?id=42557901"
else
return t.CreateMessageDialog(title, message, buttons)
end
CreateButtons(frame, buttons, UDim.new(0, 105), UDim.new(0, 40))
return frame
end
t.CreateMessageDialog = function(title, message, buttons)
local frame = New("Frame", "MessageDialog", {
Size = UDim2.new(0.5, 0, 0.5, 0),
Position = UDim2.new(0.25, 0, 0.25, 0),
Active = true,
Style = Enum.FrameStyle.RobloxRound,
Parent = script.Parent,
New("TextLabel", "Title", {
Text = title,
BackgroundTransparency = 1,
TextColor3 = Color3.new(221 / 255, 221 / 255, 221 / 255),
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 0.15, 0),
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size36,
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center
}),
New("TextLabel", "Message", {
Text = message,
TextColor3 = Color3.new(221 / 255, 221 / 255, 221 / 255),
Position = UDim2.new(0.025, 0, 0.175, 0),
Size = UDim2.new(0.95, 0, 0.55, 0),
BackgroundTransparency = 1,
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size18,
TextWrap = true,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top
})
})
CreateButtons(frame, buttons, UDim.new(0.8, 0), UDim.new(0.15, 0))
return frame
end
t.CreateDropDownMenu = function(items, onSelect, forRoblox)
local width = UDim.new(0, 100)
local height = UDim.new(0, 32)
local itemCount = #items
local dropDownItemCount = itemCount
local useScrollButtons = false
if dropDownItemCount > 6 then
useScrollButtons = true
dropDownItemCount = 6
end
local frame = New("Frame", "DropDownMenu", {
BackgroundTransparency = 1,
Size = UDim2.new(width, height),
New("TextButton", "List", {
Text = "",
BackgroundTransparency = 1,
Style = Enum.ButtonStyle.RobloxButton,
Visible = false,
Active = true,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, (1 + dropDownItemCount) * 0.8, 0),
ZIndex = 2
}),
New("TextButton", "DropDownMenuButton", {
TextWrap = true,
TextColor3 = Color3.new(1, 1, 1),
Text = "Choose One",
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size18,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center,
BackgroundTransparency = 1,
AutoButtonColor = true,
Style = Enum.ButtonStyle.RobloxButton,
Size = UDim2.new(1, 0, 1, 0),
ZIndex = 2,
New("ImageLabel", "Icon", {
Active = false,
Image = "http://www.roblox.com/asset/?id=45732894",
BackgroundTransparency = 1,
Size = UDim2.new(0, 11, 0, 6),
Position = UDim2.new(1, -11, 0.5, -2),
ZIndex = 2
})
})
})
local dropDownMenu, droppedDownMenu = frame.DropDownMenuButton, frame.List
local choiceButton = New("TextButton", "ChoiceButton", {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Text = "ReplaceMe",
TextColor3 = Color3.new(1, 1, 1),
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center,
BackgroundColor3 = Color3.new(1, 1, 1),
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size18,
Size = UDim2.new((function()
if useScrollButtons then
return 1, -13, 0.8 / ((dropDownItemCount + 1) * 0.8), 0
else
return 1, 0, 0.8 / ((dropDownItemCount + 1) * 0.8), 0
end
end)()),
TextWrap = true,
ZIndex = 2
})
local areaSoak = New("TextButton", "AreaSoak", {
Text = "",
BackgroundTransparency = 1,
Active = true,
Size = UDim2.new(1, 0, 1, 0),
Visible = false,
ZIndex = 3
})
local dropDownSelected = false
local scrollUpButton, scrollDownButton
local scrollMouseCount = 0
local setZIndex
setZIndex = function(baseZIndex)
droppedDownMenu.ZIndex = baseZIndex + 1
if scrollUpButton then
scrollUpButton.ZIndex = baseZIndex + 3
end
if scrollDownButton then
scrollDownButton.ZIndex = baseZIndex + 3
end
local children = droppedDownMenu:GetChildren()
if children then
for _, child in ipairs(children) do
if child.Name == "ChoiceButton" then
child.ZIndex = baseZIndex + 2
elseif child.Name == "ClickCaptureButton" then
child.ZIndex = baseZIndex
end
end
end
end
local scrollBarPosition = 1
local updateScroll
updateScroll = function()
if scrollUpButton then
scrollUpButton.Active = scrollBarPosition > 1
end
if scrollDownButton then
scrollDownButton.Active = scrollBarPosition + dropDownItemCount <= itemCount
end
local children = droppedDownMenu:GetChildren()
if not children then
return
end
local childNum = 1
for _, obj in ipairs(children) do
if obj.Name == "ChoiceButton" then
if childNum < scrollBarPosition or childNum >= scrollBarPosition + dropDownItemCount then
obj.Visible = false
else
obj.Position = UDim2.new(0, 0, ((childNum - scrollBarPosition + 1) * 0.8) / ((dropDownItemCount + 1) * 0.8), 0)
obj.Visible = true
end
obj.TextColor3 = Color3.new(1, 1, 1)
obj.BackgroundTransparency = 1
childNum = childNum + 1
end
end
end
local toggleVisibility
toggleVisibility = function()
dropDownSelected = not dropDownSelected
areaSoak.Visible = not areaSoak.Visible
dropDownMenu.Visible = not dropDownSelected
droppedDownMenu.Visible = dropDownSelected
if dropDownSelected then
setZIndex(4)
else
setZIndex(2)
end
if useScrollButtons then
return updateScroll()
end
end
droppedDownMenu.MouseButton1Click:connect(toggleVisibility)
local updateSelection
updateSelection = function(text)
local foundItem = false
local children = droppedDownMenu:GetChildren()
local childNum = 1
if children then
for _, obj in ipairs(children) do
if obj.Name == "ChoiceButton" then
if obj.Text == text then
obj.Font = Enum.Font.ArialBold
foundItem = true
scrollBarPosition = childNum
else
obj.Font = Enum.Font.Arial
end
childNum = childNum + 1
end
end
end
if not text then
dropDownMenu.Text = "Choose One"
scrollBarPosition = 1
else
if not foundItem then
error("Invalid Selection Update -- " .. text)
end
if scrollBarPosition + dropDownItemCount > itemCount + 1 then
scrollBarPosition = itemCount - dropDownItemCount + 1
end
dropDownMenu.Text = text
end
end
local scrollDown
scrollDown = function()
if scrollBarPosition + dropDownItemCount <= itemCount then
scrollBarPosition = scrollBarPosition + 1
updateScroll()
return true
end
return false
end
local scrollUp
scrollUp = function()
if scrollBarPosition > 1 then
scrollBarPosition = scrollBarPosition - 1
updateScroll()
return true
end
return false
end
if useScrollButtons then
scrollUpButton = New("ImageButton", "ScrollUpButton", {
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/scrollbuttonUp.png",
Size = UDim2.new(0, 17, 0, 17),
Position = UDim2.new(1, -11, (1 * 0.8) / ((dropDownItemCount + 1) * 0.8), 0),
Parent = droppedDownMenu
})
local incScrollMouseCount
incScrollMouseCount = function()
scrollMouseCount = scrollMouseCount + 1
end
scrollUpButton.MouseButton1Click:connect(incScrollMouseCount)
scrollUpButton.MouseLeave:connect(incScrollMouseCount)
scrollUpButton.MouseButton1Down:connect(function()
scrollMouseCount = scrollMouseCount + 1
scrollUp()
local val = scrollMouseCount
wait(0.5)
while val == scrollMouseCount do
if scrollUp() == false then
break
end
wait(0.1)
end
end)
scrollDownButton = New("ImageButton", "ScrollDownButton", {
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/scrollbuttonDown.png",
Size = UDim2.new(0, 17, 0, 17),
Position = UDim2.new(1, -11, 1, -11),
Parent = droppedDownMenu
})
scrollDownButton.MouseButton1Click:connect(incScrollMouseCount)
scrollDownButton.MouseLeave:connect(incScrollMouseCount)
scrollDownButton.MouseButton1Down:connect(function()
scrollMouseCount = scrollMouseCount + 1
scrollDown()
local val = scrollMouseCount
wait(0.5)
while val == scrollMouseCount do
if scrollDown() == false then
break
end
wait(0.1)
end
end)
New("ImageLabel", "ScrollBar", {
Image = "rbxasset://textures/ui/scrollbar.png",
BackgroundTransparency = 1,
Size = UDim2.new(0, 18, (dropDownItemCount * 0.8) / ((dropDownItemCount + 1) * 0.8), -17 - 11 - 4),
Position = UDim2.new(1, -11, (1 * 0.8) / ((dropDownItemCount + 1) * 0.8), 17 + 2),
Parent = droppedDownMenu
})
end
for _, item in ipairs(items) do
local button = choiceButton:clone()
if forRoblox then
button.RobloxLocked = true
end
button.Text = item
button.Parent = droppedDownMenu
button.MouseButton1Click:connect(function()
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundTransparency = 1
updateSelection(item)
onSelect(item)
return toggleVisibility()
end)
button.MouseEnter:connect(function()
button.TextColor3 = Color3.new(0, 0, 0)
button.BackgroundTransparency = 0
end)
button.MouseLeave:connect(function()
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundTransparency = 1
end)
end
updateScroll()
frame.AncestryChanged:connect(function(_, parent)
if not (parent ~= nil) then
areaSoak.Parent = nil
else
areaSoak.Parent = getScreenGuiAncestor(frame)
end
end)
dropDownMenu.MouseButton1Click:connect(toggleVisibility)
areaSoak.MouseButton1Click:connect(toggleVisibility)
return frame, updateSelection
end
t.CreatePropertyDropDownMenu = function(instance, property, enum)
local items = enum:GetEnumItems()
local names = { }
local nameToItem = { }
for i, obj in ipairs(items) do
names[i] = obj.Name
nameToItem[obj.Name] = obj
end
local frame, updateSelection = t.CreateDropDownMenu(names, function(text)
instance[property] = nameToItem[text]
end)
local t1
t1 = function(prop)
if prop == property then
return updateSelection(instance[property].Name)
end
end
local t2
t2 = function()
return updateSelection(instance[property].Name)
end
ScopedConnect(frame, instance, "Changed", t1, t2)
return frame
end
t.GetFontHeight = function(font, fontSize)
if not ((font ~= nil) and (fontSize ~= nil)) then
error("Font and FontSize must be non-nil")
end
if font == Enum.Font.Legacy then
if Enum.FontSize.Size8 == fontSize then
return 12
elseif Enum.FontSize.Size9 == fontSize then
return 14
elseif Enum.FontSize.Size10 == fontSize then
return 15
elseif Enum.FontSize.Size11 == fontSize then
return 17
elseif Enum.FontSize.Size12 == fontSize then
return 18
elseif Enum.FontSize.Size14 == fontSize then
return 21
elseif Enum.FontSize.Size18 == fontSize then
return 27
elseif Enum.FontSize.Size24 == fontSize then
return 36
elseif Enum.FontSize.Size36 == fontSize then
return 54
elseif Enum.FontSize.Size48 == fontSize then
return 72
else
return error("Unknown FontSize")
end
elseif font == Enum.Font.Arial or font == Enum.Font.ArialBold then
if Enum.FontSize.Size8 == fontSize then
return 8
elseif Enum.FontSize.Size9 == fontSize then
return 9
elseif Enum.FontSize.Size10 == fontSize then
return 10
elseif Enum.FontSize.Size11 == fontSize then
return 11
elseif Enum.FontSize.Size12 == fontSize then
return 12
elseif Enum.FontSize.Size14 == fontSize then
return 14
elseif Enum.FontSize.Size18 == fontSize then
return 18
elseif Enum.FontSize.Size24 == fontSize then
return 24
elseif Enum.FontSize.Size36 == fontSize then
return 36
elseif Enum.FontSize.Size48 == fontSize then
return 48
else
return error("Unknown FontSize")
end
else
return error("Unknown Font " .. tostring(font))
end
end
local layoutGuiObjectsHelper
layoutGuiObjectsHelper = function(frame, guiObjects, settingsTable)
local totalPixels = frame.AbsoluteSize.Y
local pixelsRemaining = totalPixels
for _, child in ipairs(guiObjects) do
if child:IsA("TextLabel") or child:IsA("TextButton") then
local isLabel = child:IsA("TextLabel")
local settingsTableIndex = "Text" .. tostring((function()
if isLabel then
return "Label"
else
return "Button"
end
end)()) .. "PositionPadY"
pixelsRemaining = pixelsRemaining - settingsTable[settingsTableIndex]
child.Position = UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining)
child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, pixelsRemaining)
if child.TextFits and child.TextBounds.Y < pixelsRemaining then
child.Visible = true
child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, child.TextBounds.Y + settingsTable[settingsTableIndex])
while not child.TextFits do
child.Size = UDim2.new(child.Size.X.Scale, child.Size.X.Offset, 0, child.AbsoluteSize.Y + 1)
end
pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y
pixelsRemaining = pixelsRemaining - settingsTable[settingsTableIndex]
else
child.Visible = false
pixelsRemaining = -1
end
else
child.Position = UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining)
pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y
child.Visible = pixelsRemaining >= 0
end
end
end
t.LayoutGuiObjects = function(frame, guiObjects, settingsTable)
if not frame:IsA("GuiObject") then
error("Frame must be a GuiObject")
end
for _, child in ipairs(guiObjects) do
if not child:IsA("GuiObject") then
error("All elements that are layed out must be of type GuiObject")
end
end
if not settingsTable then
settingsTable = { }
end
if not settingsTable["TextLabelSizePadY"] then
settingsTable["TextLabelSizePadY"] = 0
end
if not settingsTable["TextLabelPositionPadY"] then
settingsTable["TextLabelPositionPadY"] = 0
end
if not settingsTable["TextButtonSizePadY"] then
settingsTable["TextButtonSizePadY"] = 12
end
if not settingsTable["TextButtonPositionPadY"] then
settingsTable["TextButtonPositionPadY"] = 2
end
local wrapperFrame = New("Frame", "WrapperFrame", {
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Parent = frame
})
for _, child in ipairs(guiObjects) do
child.Parent = wrapperFrame
end
local recalculate
recalculate = function()
wait()
return layoutGuiObjectsHelper(wrapperFrame, guiObjects, settingsTable)
end
frame.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
return recalculate(nil)
end
end)
frame.AncestryChanged:connect(recalculate)
return layoutGuiObjectsHelper(wrapperFrame, guiObjects, settingsTable)
end
t.CreateSlider = function(steps, width, position)
local sliderGui = New("Frame", "SliderGui", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
New("IntValue", "SliderSteps", {
Value = steps
}),
New("IntValue", "SliderPosition", {
Value = 0
}),
New("TextButton", "Bar", {
Text = "",
AutoButtonColor = false,
BackgroundColor3 = Color3.new(0, 0, 0),
Size = UDim2.new(0, (function()
if type(width) == "number" then
return width
else
return 200
end
end)(), 0, 5),
BorderColor3 = Color3.new(95 / 255, 95 / 255, 95 / 255),
ZIndex = 2,
New("ImageButton", "Slider", {
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/Slider.png",
Position = UDim2.new(0, 0, 0.5, -10),
Size = UDim2.new(0, 20, 0, 20),
ZIndex = 3
})
})
})
local areaSoak = New("TextButton", "AreaSoak", {
Text = "",
BackgroundTransparency = 1,
Active = false,
Size = UDim2.new(1, 0, 1, 0),
Visible = false,
ZIndex = 4
})
local slider, bar, sliderPosition, sliderSteps = sliderGui.Bar.Slider, sliderGui.Bar, sliderGui.SliderPosition, sliderGui.SliderSteps
sliderGui.AncestryChanged:connect(function(_, parent)
if not (parent ~= nil) then
areaSoak.Parent = nil
else
areaSoak.Parent = getScreenGuiAncestor(sliderGui)
end
end)
if position["X"] and position["X"]["Scale"] and position["X"]["Offset"] and position["Y"] and position["Y"]["Scale"] and position["Y"]["Offset"] then
bar.Position = position
end
local areaSoakMouseMoveCon
areaSoak.MouseLeave:connect(function()
if areaSoak.Visible then
return cancelSlide(areaSoak)
end
end)
areaSoak.MouseButton1Up:connect(function()
if areaSoak.Visible then
return cancelSlide(areaSoak)
end
end)
slider.MouseButton1Down:connect(function()
areaSoak.Visible = true
if areaSoakMouseMoveCon ~= nil then
areaSoakMouseMoveCon:disconnect()
end
areaSoakMouseMoveCon = areaSoak.MouseMoved:connect(function(x, _)
return setSliderPos(x, slider, sliderPosition, bar, steps)
end)
end)
slider.MouseButton1Up:connect(function()
return cancelSlide(areaSoak)
end)
sliderPosition.Changed:connect(function(_)
sliderPosition.Value = math.min(steps, math.max(1, sliderPosition.Value))
local relativePosX = (sliderPosition.Value - 1) / (steps - 1)
slider.Position = UDim2.new(relativePosX, -slider.AbsoluteSize.X / 2, slider.Position.Y.Scale, slider.Position.Y.Offset)
end)
bar.MouseButton1Down:connect(function(x, _)
return setSliderPos(x, slider, sliderPosition, bar, steps)
end)
return sliderGui, sliderPosition, sliderSteps
end
t.CreateTrueScrollingFrame = function()
local lowY, highY
local dragCon, upCon
local internalChange = false
local desantsChangeConMap = { }
local scrollingFrame = New("Frame", "ScrollingFrame", {
Active = true,
Size = UDim2.new(1, 0, 1, 0),
ClipsDesants = true,
New("Frame", "ControlFrame", {
BackgroundTransparency = 1,
Size = UDim2.new(0, 18, 1, 0),
Position = UDim2.new(1, -20, 0, 0),
New("BoolValue", "ScrollBottom", {
Value = false
}),
New("BoolValue", "scrollUp", {
Value = false
}),
New("TextButton", "ScrollUpButton", {
Text = "",
AutoButtonColor = false,
BackgroundColor3 = Color3.new(0, 0, 0),
BorderColor3 = Color3.new(1, 1, 1),
BackgroundTransparency = 0.5,
Size = UDim2.new(0, 18, 0, 18),
ZIndex = 2
}),
New("Frame", "ScrollTrack", {
BackgroundTransparency = 1,
Size = UDim2.new(0, 18, 1, -38),
Position = UDim2.new(0, 0, 0, 19),
New("TextButton", "ScrollBar", {
BackgroundColor3 = Color3.new(0, 0, 0),
BorderColor3 = Color3.new(1, 1, 1),
BackgroundTransparency = 0.5,
AutoButtonColor = false,
Text = "",
Active = true,
ZIndex = 2,
Size = UDim2.new(0, 18, 0.1, 0),
Position = UDim2.new(0, 0, 0, 0),
New("Frame", "ScrollNub", {
BorderColor3 = Color3.new(1, 1, 1),
Size = UDim2.new(0, 10, 0, 0),
Position = UDim2.new(0.5, -5, 0.5, 0),
ZIndex = 2,
BackgroundTransparency = 0.5
})
})
})
})
})
local controlFrame, scrollBottom, scrollUp, scrollUpButton, scrollTrack, scrollbar, scrollNub = scrollingFrame.ControlFrame, scrollingFrame.ControlFrame.ScrollBottom, scrollingFrame.ControlFrame.ScrollUp, scrollingFrame.ControlFrame.ScrollUpButton, scrollingFrame.ControlFrame.ScrollTrack, scrollingFrame.ControlFrame.ScrollTrack.ScrollBar, scrollingFrame.ControlFrame.ScrollTrack.ScrollBar.ScrollNub
for i = 1, 6 do
New("Frame", "tri" .. tostring(i), {
BorderColor3 = Color3.new(1, 1, 1),
ZIndex = 3,
BackgroundTransparency = 0.5,
Size = UDim2.new(0, 12 - ((i - 1) * 2), 0, 0),
Position = UDim2.new(0, 3 + (i - 1), 0.5, 2 - (i - 1)),
Parent = scrollUpButton
})
end
scrollUpButton.MouseEnter:connect(function()
scrollUpButton.BackgroundTransparency = 0.1
local upChildren = scrollUpButton:GetChildren()
for i = 1, #upChildren do
upChildren[i].BackgroundTransparency = 0.1
end
end)
scrollUpButton.MouseLeave:connect(function()
scrollUpButton.BackgroundTransparency = 0.5
local upChildren = scrollUpButton:GetChildren()
for i = 1, #upChildren do
upChildren[i].BackgroundTransparency = 0.5
end
end)
local scrollDownButton = scrollUpButton:clone()
do
scrollDownButton.Name = "ScrollDownButton"
scrollDownButton.Position = UDim2.new(0, 0, 1, -18)
local downChildren = scrollDownButton:GetChildren()
for i = 1, #downChildren do
downChildren[i].Position = UDim2.new(0, 3 + (i - 1), 0.5, -2 + (i - 1))
end
scrollDownButton.MouseEnter:connect(function()
scrollDownButton.BackgroundTransparency = 0.1
downChildren = scrollDownButton:GetChildren()
for i = 1, #downChildren do
downChildren[i].BackgroundTransparency = 0.1
end
end)
scrollDownButton.MouseLeave:connect(function()
scrollDownButton.BackgroundTransparency = 0.5
downChildren = scrollDownButton:GetChildren()
for i = 1, #downChildren do
downChildren[i].BackgroundTransparency = 0.5
end
end)
scrollDownButton.Parent = controlFrame
end
local newNub = scrollNub:clone()
newNub.Position = UDim2.new(0.5, -5, 0.5, -2)
newNub.Parent = scrollbar
local lastNub = scrollNub:clone()
lastNub.Position = UDim2.new(0.5, -5, 0.5, 2)
lastNub.Parent = scrollbar
scrollbar.MouseEnter:connect(function()
scrollbar.BackgroundTransparency = 0.1
scrollNub.BackgroundTransparency = 0.1
newNub.BackgroundTransparency = 0.1
lastNub.BackgroundTransparency = 0.1
end)
scrollbar.MouseLeave:connect(function()
scrollbar.BackgroundTransparency = 0.5
scrollNub.BackgroundTransparency = 0.5
newNub.BackgroundTransparency = 0.5
lastNub.BackgroundTransparency = 0.5
end)
local mouseDrag = New("ImageButton", {
Active = false,
Size = UDim2.new(1.5, 0, 1.5, 0),
AutoButtonColor = false,
BackgroundTransparency = 1,
Name = "mouseDrag",
Position = UDim2.new(-0.25, 0, -0.25, 0),
ZIndex = 10
})
local positionScrollBar
positionScrollBar = function(_, y, offset)
local oldPos = scrollbar.Position
if y < scrollTrack.AbsolutePosition.y then
scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 0, 0)
return (oldPos ~= scrollbar.Position)
end
local relativeSize = scrollbar.AbsoluteSize.Y / scrollTrack.AbsoluteSize.Y
if y > (scrollTrack.AbsolutePosition.y + scrollTrack.AbsoluteSize.y) then
scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 1 - relativeSize, 0)
return (oldPos ~= scrollbar.Position)
end
local newScaleYPos = (y - scrollTrack.AbsolutePosition.y - offset) / scrollTrack.AbsoluteSize.y
if newScaleYPos + relativeSize > 1 then
newScaleYPos = 1 - relativeSize
scrollBottom.Value = true
scrollUp.Value = false
elseif newScaleYPos <= 0 then
newScaleYPos = 0
scrollUp.Value = true
scrollBottom.Value = false
else
scrollUp.Value = false
scrollBottom.Value = false
end
scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, newScaleYPos, 0)
return (oldPos ~= scrollbar.Position)
end
local drillDownSetHighLow
drillDownSetHighLow = function(instance)
if not instance or not instance:IsA("GuiObject") then
return
end
if instance == controlFrame then
return
end
if instance:IsDesantOf(controlFrame) then
return
end
if not instance.Visible then
return
end
if (lowY and lowY > instance.AbsolutePosition.Y) or not lowY then
lowY = instance.AbsolutePosition.Y
end
if (highY and highY < (instance.AbsolutePosition.Y + instance.AbsoluteSize.Y)) or not highY then
highY = instance.AbsolutePosition.Y + instance.AbsoluteSize.Y
end
local children = instance:GetChildren()
for i = 1, #children do
drillDownSetHighLow(children[i])
end
end
local resetHighLow
resetHighLow = function()
local firstChildren = scrollingFrame:GetChildren()
for i = 1, #firstChildren do
drillDownSetHighLow(firstChildren[i])
end
end
local recalculate
recalculate = function()
internalChange = true
local percentFrame = 0
if scrollbar.Position.Y.Scale > 0 then
if scrollbar.Visible then
percentFrame = scrollbar.Position.Y.Scale / ((scrollTrack.AbsoluteSize.Y - scrollbar.AbsoluteSize.Y) / scrollTrack.AbsoluteSize.Y)
else
percentFrame = 0
end
end
if percentFrame > 0.99 then
percentFrame = 1
end
local hiddenYAmount = (scrollingFrame.AbsoluteSize.Y - (highY - lowY)) * percentFrame
local guiChildren = scrollingFrame:GetChildren()
for i = 1, #guiChildren do
if guiChildren[i] ~= controlFrame then
guiChildren[i].Position = UDim2.new(guiChildren[i].Position.X.Scale, guiChildren[i].Position.X.Offset, 0, math.ceil(guiChildren[i].AbsolutePosition.Y) - math.ceil(lowY) + hiddenYAmount)
end
end
lowY = nil
highY = nil
resetHighLow()
internalChange = false
end
local setSliderSizeAndPosition
setSliderSizeAndPosition = function()
if not highY or not lowY then
return
end
local totalYSpan = math.abs(highY - lowY)
if totalYSpan == 0 then
scrollbar.Visible = false
scrollDownButton.Visible = false
scrollUpButton.Visible = false
if dragCon ~= nil then
dragCon:disconnect()
end
dragCon = nil
if upCon ~= nil then
upCon:disconnect()
end
upCon = nil
end
local percentShown = scrollingFrame.AbsoluteSize.Y / totalYSpan
if percentShown >= 1 then
scrollbar.Visible = false
scrollDownButton.Visible = false
scrollUpButton.Visible = false
recalculate()
else
scrollbar.Visible = true
scrollDownButton.Visible = true
scrollUpButton.Visible = true
scrollbar.Size = UDim2.new(scrollbar.Size.X.Scale, scrollbar.Size.X.Offset, percentShown, 0)
end
local percentPosition = (scrollingFrame.AbsolutePosition.Y - lowY) / totalYSpan
scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, percentPosition, -scrollbar.AbsoluteSize.X / 2)
if scrollbar.AbsolutePosition.y < scrollTrack.AbsolutePosition.y then
scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 0, 0)
end
if scrollbar.AbsolutePosition.y + scrollbar.AbsoluteSize.Y > scrollTrack.AbsolutePosition.y + scrollTrack.AbsoluteSize.y then
local relativeSize = scrollbar.AbsoluteSize.Y / scrollTrack.AbsoluteSize.Y
scrollbar.Position = UDim2.new(scrollbar.Position.X.Scale, scrollbar.Position.X.Offset, 1 - relativeSize, 0)
end
end
local buttonScrollAmountPixels = 7
local reentrancyGuardScrollUp = false
local doScrollUp
doScrollUp = function()
if reentrancyGuardScrollUp then
return
end
reentrancyGuardScrollUp = true
if positionScrollBar(0, scrollbar.AbsolutePosition.Y - buttonScrollAmountPixels, 0) then
recalculate()
end
reentrancyGuardScrollUp = false
end
local reentrancyGuardScrollDown = false
local doScrollDown
doScrollDown = function()
if reentrancyGuardScrollDown then
return
end
reentrancyGuardScrollDown = true
if positionScrollBar(0, scrollbar.AbsolutePosition.Y + buttonScrollAmountPixels, 0) then
recalculate()
end
reentrancyGuardScrollDown = false
end
scrollUp = function(mouseYPos)
if scrollUpButton.Active then
local scrollStamp = tick()
local current = scrollStamp
local upCon
upCon = mouseDrag.MouseButton1Up:connect(function()
scrollStamp = tick()
mouseDrag.Parent = nil
return upCon:disconnect()
end)
mouseDrag.Parent = getScreenGuiAncestor(scrollbar)
doScrollUp()
wait(0.2)
t = tick()
local w = 0.1
while scrollStamp == current do
doScrollUp()
if mouseYPos and mouseYPos > scrollbar.AbsolutePosition.y then
break
end
if not scrollUpButton.Active then
break
end
if tick() - t > 5 then
w = 0
elseif tick() - t > 2 then
w = 0.06
end
wait(w)
end
end
end
local scrollDown
scrollDown = function(mouseYPos)
if scrollDownButton.Active then
local scrollStamp = tick()
local current = scrollStamp
local downCon
downCon = mouseDrag.MouseButton1Up:connect(function()
scrollStamp = tick()
mouseDrag.Parent = nil
return downCon:disconnect()
end)
mouseDrag.Parent = getScreenGuiAncestor(scrollbar)
doScrollDown()
wait(0.2)
t = tick()
local w = 0.1
while scrollStamp == current do
doScrollDown()
if mouseYPos and mouseYPos < (scrollbar.AbsolutePosition.y + scrollbar.AbsoluteSize.x) then
break
end
if not scrollDownButton.Active then
break
end
if tick() - t > 5 then
w = 0
elseif tick() - t > 2 then
w = 0.06
end
wait(w)
end
end
end
scrollbar.MouseButton1Down:connect(function(_, y)
if scrollbar.Active then
scrollStamp = tick()
local mouseOffset = y - scrollbar.AbsolutePosition.y
if dragCon ~= nil then
dragCon:disconnect()
end
dragCon = nil
if upCon ~= nil then
upCon:disconnect()
end
upCon = nil
local reentrancyGuardMouseScroll = false
dragCon = mouseDrag.MouseMoved:connect(function(x, y)
if reentrancyGuardMouseScroll then
return
end
reentrancyGuardMouseScroll = true
if positionScrollBar(x, y, mouseOffset) then
recalculate()
end
reentrancyGuardMouseScroll = false
end)
upCon = mouseDrag.MouseButton1Up:connect(function()
scrollStamp = tick()
mouseDrag.Parent = nil
dragCon:disconnect()
dragCon = nil
upCon:disconnect()
local drag = nil
end)
mouseDrag.Parent = getScreenGuiAncestor(scrollbar)
end
end)
local scrollMouseCount = 0
scrollUpButton.MouseButton1Down:connect(function()
return scrollUp()
end)
scrollDownButton.MouseButton1Down:connect(function()
return scrollDown()
end)
local scrollTick
scrollTick = function()
scrollStamp = tick()
end
scrollUpButton.MouseButton1Up:connect(scrollTick)
scrollDownButton.MouseButton1Up:connect(scrollTick)
scrollbar.MouseButton1Up:connect(scrollTick)
local highLowRecheck
highLowRecheck = function()
local oldLowY = lowY
local oldHighY = highY
lowY = nil
highY = nil
resetHighLow()
if (lowY ~= oldLowY) or (highY ~= oldHighY) then
return setSliderSizeAndPosition()
end
end
local desantChanged
desantChanged = function(this, prop)
if internalChange then
return
end
if not this.Visible then
return
end
if prop == "Size" or prop == "Position" then
wait()
return highLowRecheck()
end
end
scrollingFrame.DesantAdded:connect(function(instance)
if not instance:IsA("GuiObject") then
return
end
if instance.Visible then
wait()
highLowRecheck()
end
desantsChangeConMap[instance] = instance.Changed:connect(function(prop)
return desantChanged(instance, prop)
end)
end)
scrollingFrame.DesantRemoving:connect(function(instance)
if not instance:IsA("GuiObject") then
return
end
if desantsChangeConMap[instance] then
desantsChangeConMap[instance]:disconnect()
desantsChangeConMap[instance] = nil
end
wait()
return highLowRecheck()
end)
scrollingFrame.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
if not highY or not lowY then
return
end
highLowRecheck()
return setSliderSizeAndPosition()
end
end)
return scrollingFrame, controlFrame
end
t.CreateScrollingFrame = function(orderList, scrollStyle)
local frame = New("Frame", "ScrollingFrame", {
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0)
})
local scrollUpButton = New("ImageButton", "ScrollUpButton", {
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/scrollbuttonUp.png",
Size = UDim2.new(0, 17, 0, 17)
})
local scrollDownButton = New("ImageButton", "ScrollDownButton", {
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/scrollbuttonDown.png",
Size = UDim2.new(0, 17, 0, 17)
})
local scrollbar = New("ImageButton", "ScrollBar", {
Image = "rbxasset://textures/ui/scrollbar.png",
BackgroundTransparency = 1,
Size = UDim2.new(0, 18, 0, 150),
New("ImageButton", "ScrollDrag", {
Image = "http://www.roblox.com/asset/?id=61367186",
Size = UDim2.new(1, 0, 0, 16),
BackgroundTransparency = 1,
Active = true
})
})
local scrollDrag = scrollbar.scrollDrag
local mouseDrag = New("ImageButton", "mouseDrag", {
Active = false,
Size = UDim2.new(1.5, 0, 1.5, 0),
AutoButtonColor = false,
BackgroundTransparency = 1,
Position = UDim2.new(-0.25, 0, -0.25, 0),
ZIndex = 10
})
local scrollStamp = 0
local style = "simple"
if scrollStyle and tostring(scrollStyle) then
style = scrollStyle
end
local scrollPosition = 1
local rowSize = 0
local howManyDisplayed = 0
local layoutGridScrollBar
layoutGridScrollBar = function()
howManyDisplayed = 0
local guiObjects = { }
if orderList then
for _, child in ipairs(orderList) do
if child.Parent == frame then
table.insert(guiObjects, child)
end
end
else
local children = frame:GetChildren()
if children then
for _, child in ipairs(children) do
if child:IsA("GuiObject") then
table.insert(guiObjects, child)
end
end
end
end
if #guiObjects == 0 then
scrollUpButton.Active = false
scrollDownButton.Active = false
scrollDrag.Active = false
scrollPosition = 1
return
end
if scrollPosition > #guiObjects then
scrollPosition = #guiObjects
end
if scrollPosition < 1 then
scrollPosition = 1
end
local totalPixelsY = frame.AbsoluteSize.Y
local pixelsRemainingY = frame.AbsoluteSize.Y
local totalPixelsX = frame.AbsoluteSize.X
local xCounter = 0
local rowSizeCounter = 0
local setRowSize = true
local pixelsBelowScrollbar = 0
local pos = #guiObjects
local currentRowY = 0
pos = scrollPosition
while pos <= #guiObjects and pixelsBelowScrollbar < totalPixelsY do
xCounter = xCounter + guiObjects[pos].AbsoluteSize.X
if xCounter >= totalPixelsX then
pixelsBelowScrollbar = pixelsBelowScrollbar + currentRowY
currentRowY = 0
xCounter = guiObjects[pos].AbsoluteSize.X
end
if guiObjects[pos].AbsoluteSize.Y > currentRowY then
currentRowY = guiObjects[pos].AbsoluteSize.Y
end
pos = pos + 1
end
pixelsBelowScrollbar = pixelsBelowScrollbar + currentRowY
currentRowY = 0
pos = scrollPosition - 1
xCounter = 0
while pixelsBelowScrollbar + currentRowY < totalPixelsY and pos >= 1 do
xCounter = xCounter + guiObjects[pos].AbsoluteSize.X
rowSizeCounter = rowSizeCounter + 1
if xCounter >= totalPixelsX then
rowSize = rowSizeCounter - 1
rowSizeCounter = 0
xCounter = guiObjects[pos].AbsoluteSize.X
if pixelsBelowScrollbar + currentRowY <= totalPixelsY then
pixelsBelowScrollbar = pixelsBelowScrollbar + currentRowY
if scrollPosition <= rowSize then
scrollPosition = 1
break
else
scrollPosition = scrollPosition - rowSize
end
currentRowY = 0
else
break
end
end
if guiObjects[pos].AbsoluteSize.Y > currentRowY then
currentRowY = guiObjects[pos].AbsoluteSize.Y
end
pos = pos - 1
end
if (pos == 0) and (pixelsBelowScrollbar + currentRowY <= totalPixelsY) then
scrollPosition = 1
end
xCounter = 0
rowSizeCounter = 0
setRowSize = true
local lastChildSize = 0
local xOffset = 0
local yOffset = 0
if guiObjects[1] then
yOffset = math.ceil(math.floor(math.fmod(totalPixelsY, guiObjects[1].AbsoluteSize.X)) / 2)
xOffset = math.ceil(math.floor(math.fmod(totalPixelsX, guiObjects[1].AbsoluteSize.Y)) / 2)
end
for i, child in ipairs(guiObjects) do
if i < scrollPosition then
child.Visible = false
else
if pixelsRemainingY < 0 then
child.Visible = false
else
if setRowSize then
rowSizeCounter = rowSizeCounter + 1
end
if xCounter + child.AbsoluteSize.X >= totalPixelsX then
if setRowSize then
rowSize = rowSizeCounter - 1
setRowSize = false
end
xCounter = 0
pixelsRemainingY = pixelsRemainingY - child.AbsoluteSize.Y
end
child.Position = UDim2.new(child.Position.X.Scale, xCounter + xOffset, 0, totalPixelsY - pixelsRemainingY + yOffset)
xCounter = xCounter + child.AbsoluteSize.X
child.Visible = ((pixelsRemainingY - child.AbsoluteSize.Y) >= 0)
if child.Visible then
howManyDisplayed = howManyDisplayed + 1
end
lastChildSize = child.AbsoluteSize
end
end
end
scrollUpButton.Active = (scrollPosition > 1)
if lastChildSize == 0 then
scrollDownButton.Active = false
else
scrollDownButton.Active = (pixelsRemainingY - lastChildSize.Y) < 0
end
scrollDrag.Active = #guiObjects > howManyDisplayed
scrollDrag.Visible = scrollDrag.Active
end
local layoutSimpleScrollBar
layoutSimpleScrollBar = function()
local guiObjects = { }
howManyDisplayed = 0
if orderList then
for _, child in ipairs(orderList) do
if child.Parent == frame then
table.insert(guiObjects, child)
end
end
else
local children = frame:GetChildren()
if children then
for _, child in ipairs(children) do
if child:IsA("GuiObject") then
table.insert(guiObjects, child)
end
end
end
end
if #guiObjects == 0 then
scrollUpButton.Active = false
scrollDownButton.Active = false
scrollDrag.Active = false
scrollPosition = 1
return
end
if scrollPosition > #guiObjects then
scrollPosition = #guiObjects
end
local totalPixels = frame.AbsoluteSize.Y
local pixelsRemaining = frame.AbsoluteSize.Y
local pixelsBelowScrollbar = 0
local pos = #guiObjects
while pixelsBelowScrollbar < totalPixels and pos >= 1 do
if pos >= scrollPosition then
pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y
else
if pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y <= totalPixels then
pixelsBelowScrollbar = pixelsBelowScrollbar + guiObjects[pos].AbsoluteSize.Y
if scrollPosition <= 1 then
scrollPosition = 1
break
else
scrollPosition = scrollPosition - 1
end
else
break
end
end
pos = pos - 1
end
pos = scrollPosition
for i, child in ipairs(guiObjects) do
if i < scrollPosition then
child.Visible = false
else
if pixelsRemaining < 0 then
child.Visible = false
else
child.Position = UDim2.new(child.Position.X.Scale, child.Position.X.Offset, 0, totalPixels - pixelsRemaining)
pixelsRemaining = pixelsRemaining - child.AbsoluteSize.Y
if pixelsRemaining >= 0 then
child.Visible = true
howManyDisplayed = howManyDisplayed + 1
else
child.Visible = false
end
end
end
end
scrollUpButton.Active = (scrollPosition > 1)
scrollDownButton.Active = (pixelsRemaining < 0)
scrollDrag.Active = #guiObjects > howManyDisplayed
scrollDrag.Visible = scrollDrag.Active
end
local moveDragger
moveDragger = function()
local guiObjects = 0
local children = frame:GetChildren()
if children then
for _, child in ipairs(children) do
if child:IsA("GuiObject") then
guiObjects = guiObjects + 1
end
end
end
if not scrollDrag.Parent then
return
end
local dragSizeY = scrollDrag.Parent.AbsoluteSize.y * (1 / (guiObjects - howManyDisplayed + 1))
if dragSizeY < 16 then
dragSizeY = 16
end
scrollDrag.Size = UDim2.new(scrollDrag.Size.X.Scale, scrollDrag.Size.X.Offset, scrollDrag.Size.Y.Scale, dragSizeY)
local relativeYPos = (scrollPosition - 1) / (guiObjects - howManyDisplayed)
if relativeYPos > 1 then
relativeYPos = 1
elseif relativeYPos < 0 then
relativeYPos = 0
end
local absYPos = 0
if relativeYPos ~= 0 then
absYPos = (relativeYPos * scrollbar.AbsoluteSize.y) - (relativeYPos * scrollDrag.AbsoluteSize.y)
end
scrollDrag.Position = UDim2.new(scrollDrag.Position.X.Scale, scrollDrag.Position.X.Offset, scrollDrag.Position.Y.Scale, absYPos)
end
local reentrancyGuard = false
local recalculate
recalculate = function()
if reentrancyGuard then
return
end
reentrancyGuard = true
wait()
local success, err
if style == "grid" then
success, err = pcall(function()
return layoutGridScrollBar()
end)
elseif style == "simple" then
success, err = pcall(function()
return layoutSimpleScrollBar()
end)
end
if not success then
print(err)
end
moveDragger()
reentrancyGuard = false
end
local doScrollUp
doScrollUp = function()
scrollPosition = scrollPosition - rowSize
if scrollPosition < 1 then
scrollPosition = 1
end
return recalculate(nil)
end
local doScrollDown
doScrollDown = function()
scrollPosition = scrollPosition + rowSize
return recalculate(nil)
end
local scrollUp
scrollUp = function(mouseYPos)
if scrollUpButton.Active then
scrollStamp = tick()
local current = scrollStamp
local upCon = mouseDrag.MouseButton1Up:connect(function()
scrollStamp = tick()
mouseDrag.Parent = nil
return upCon:disconnect()
end)
mouseDrag.Parent = getScreenGuiAncestor(scrollbar)
doScrollUp()
wait(0.2)
t = tick()
local w = 0.1
while scrollStamp == current do
doScrollUp()
if mouseYPos and mouseYPos > scrollDrag.AbsolutePosition.y then
break
end
if not scrollUpButton.Active then
break
end
if tick() - t > 5 then
w = 0
elseif tick() - t > 2 then
w = 0.06
end
wait(w)
end
end
end
local scrollDown
scrollDown = function(mouseYPos)
if scrollDownButton.Active then
scrollStamp = tick()
local current = scrollStamp
local downCon = mouseDrag.MouseButton1Up:connect(function()
scrollStamp = tick()
mouseDrag.Parent = nil
return downCon:disconnect()
end)
mouseDrag.Parent = getScreenGuiAncestor(scrollbar)
doScrollDown()
wait(0.2)
t = tick()
local w = 0.1
while scrollStamp == current do
doScrollDown()
if mouseYPos and mouseYPos < (scrollDrag.AbsolutePosition.y + scrollDrag.AbsoluteSize.x) then
break
end
if not scrollDownButton.Active then
break
end
if tick() - t > 5 then
w = 0
elseif tick() - t > 2 then
w = 0.06
end
wait(w)
end
end
end
scrollDrag.MouseButton1Down:connect(function(_, y)
if scrollDrag.Active then
scrollStamp = tick()
local mouseOffset = y - scrollDrag.AbsolutePosition.y
local dragCon, upCon
dragCon = mouseDrag.MouseMoved:connect(function(_, y)
local barAbsPos = scrollbar.AbsolutePosition.y
local barAbsSize = scrollbar.AbsoluteSize.y
local dragAbsSize = scrollDrag.AbsoluteSize.y
local barAbsOne = barAbsPos + barAbsSize - dragAbsSize
y = y - mouseOffset
y = y < barAbsPos and barAbsPos or y > barAbsOne and barAbsOne or y
y = y - barAbsPos
local guiObjects = 0
local children = frame:GetChildren()
if children then
for _, child in ipairs(children) do
if child:IsA("GuiObject") then
guiObjects = guiObjects + 1
end
end
end
local doublePercent = y / (barAbsSize - dragAbsSize)
local rowDiff = rowSize
local totalScrollCount = guiObjects - (howManyDisplayed - 1)
local newScrollPosition = math.floor((doublePercent * totalScrollCount) + 0.5) + rowDiff
if newScrollPosition < scrollPosition then
rowDiff = -rowDiff
end
if newScrollPosition < 1 then
newScrollPosition = 1
end
scrollPosition = newScrollPosition
return recalculate(nil)
end)
upCon = mouseDrag.MouseButton1Up:connect(function()
scrollStamp = tick()
mouseDrag.Parent = nil
dragCon:disconnect()
dragCon = nil
upCon:disconnect()
local drag = nil
end)
mouseDrag.Parent = getScreenGuiAncestor(scrollbar)
end
end)
local scrollMouseCount = 0
scrollUpButton.MouseButton1Down:connect(function()
return scrollUp()
end)
scrollDownButton.MouseButton1Down:connect(function()
return scrollDown()
end)
scrollUpButton.MouseButton1Up:connect(function()
scrollStamp = tick()
end)
scrollDownButton.MouseButton1Up:connect(function()
scrollStamp = tick()
end)
scrollbar.MouseButton1Up:connect(function()
scrollStamp = tick()
end)
scrollbar.MouseButton1Down:connect(function(_, y)
if y > (scrollDrag.AbsoluteSize.y + scrollDrag.AbsolutePosition.y) then
return scrollDown(y)
elseif y < scrollDrag.AbsolutePosition.y then
return scrollUp(y)
end
end)
frame.ChildAdded:connect(function()
return recalculate(nil)
end)
frame.ChildRemoved:connect(function()
return recalculate(nil)
end)
frame.AncestryChanged:connect(function()
return recalculate(nil)
end)
frame.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
return recalculate(nil)
end
end)
return frame, scrollUpButton, scrollDownButton, recalculate, scrollbar
end
local binaryGrow
binaryGrow = function(min, max, fits)
if min > max then
return min
end
local biggestLegal = min
while min <= max do
local mid = min + math.floor((max - min) / 2)
if fits(mid) and (not (biggestLegal ~= nil) or biggestLegal < mid) then
biggestLegal = mid
min = mid + 1
else
max = mid - 1
end
end
return biggestLegal
end
local binaryShrink
binaryShrink = function(min, max, fits)
if min > max then
return min
end
local smallestLegal = max
while min <= max do
local mid = min + math.floor((max - min) / 2)
if fits(mid) and (not (smallestLegal ~= nil) or smallestLegal > mid) then
smallestLegal = mid
max = mid - 1
else
min = mid + 1
end
end
return smallestLegal
end
local getGuiOwner
getGuiOwner = function(instance)
while (instance ~= nil) do
if instance:IsA("ScreenGui") or instance:IsA("BillboardGui") then
return instance
end
instance = instance.Parent
end
end
t.AutoTruncateTextObject = function(textLabel)
local text = textLabel.Text
local fullLabel = textLabel:Clone()
fullLabel.Name = "Full" .. tostring(textLabel.Name)
fullLabel.BorderSizePixel = 0
fullLabel.BackgroundTransparency = 0
fullLabel.Text = text
fullLabel.TextXAlignment = Enum.TextXAlignment.Center
fullLabel.Position = UDim2.new(0, -3, 0, 0)
fullLabel.Size = UDim2.new(0, 100, 1, 0)
fullLabel.Visible = false
fullLabel.Parent = textLabel
local shortText
local mouseEnterConnection
local mouseLeaveConnection
local checkForResize
checkForResize = function()
if not (getGuiOwner(textLabel) ~= nil) then
return
end
textLabel.Text = text
if textLabel.TextFits then
if mouseEnterConnection ~= nil then
mouseEnterConnection:disconnect()
end
mouseEnterConnection = nil
if mouseLeaveConnection ~= nil then
mouseLeaveConnection:disconnect()
end
mouseLeaveConnection = nil
else
local len = string.len(text)
textLabel.Text = tostring(text) .. "~"
local textSize = binaryGrow(0, len, function(pos)
if pos == 0 then
textLabel.Text = "~"
else
textLabel.Text = tostring(string.sub(text, 1, pos)) .. "~"
end
return textLabel.TextFits
end)
shortText = tostring(string.sub(text, 1, textSize)) .. "~"
textLabel.Text = shortText
if not fullLabel.TextFits then
fullLabel.Size = UDim2.new(0, 10000, 1, 0)
end
local fullLabelSize = binaryShrink(textLabel.AbsoluteSize.X, fullLabel.AbsoluteSize.X, function(size)
fullLabel.Size = UDim2.new(0, size, 1, 0)
return fullLabel.TextFits
end)
fullLabel.Size = UDim2.new(0, fullLabelSize + 6, 1, 0)
if not (mouseEnterConnection ~= nil) then
mouseEnterConnection = textLabel.MouseEnter:connect(function()
fullLabel.ZIndex = textLabel.ZIndex + 1
fullLabel.Visible = true
end)
end
if not (mouseLeaveConnection ~= nil) then
mouseLeaveConnection = textLabel.MouseLeave:connect(function()
fullLabel.Visible = false
end)
end
end
end
textLabel.AncestryChanged:connect(checkForResize)
textLabel.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
return checkForResize()
end
end)
checkForResize()
local changeText
changeText = function(newText)
text = newText
fullLabel.Text = text
return checkForResize()
end
return textLabel, changeText
end
local TransitionTutorialPages
TransitionTutorialPages = function(fromPage, toPage, transitionFrame, currentPageValue)
if fromPage then
fromPage.Visible = false
if transitionFrame.Visible == false then
transitionFrame.Size = fromPage.Size
transitionFrame.Position = fromPage.Position
end
elseif transitionFrame.Visible == false then
transitionFrame.Size = UDim2.new(0, 50, 0, 50)
transitionFrame.Position = UDim2.new(0.5, -25, 0.5, -25)
end
transitionFrame.Visible = true
currentPageValue.Value = nil
local newSize, newPosition
if toPage then
toPage.Visible = true
newSize = toPage.Size
newPosition = toPage.Position
toPage.Visible = false
else
newSize = UDim2.new(0, 50, 0, 50)
newPosition = UDim2.new(0.5, -25, 0.5, -25)
end
return transitionFrame:TweenSizeAndPosition(newSize, newPosition, Enum.EasingDirection.InOut, Enum.EasingStyle.Quad, 0.3, true, function(state)
if state == Enum.TweenStatus.Completed then
transitionFrame.Visible = false
if toPage then
toPage.Visible = true
currentPageValue.Value = toPage
end
end
end)
end
t.CreateTutorial = function(name, tutorialKey, createButtons)
local frame = New("Frame", "Tutorial-" .. tostring(name), {
BackgroundTransparency = 1,
Size = UDim2.new(0.6, 0, 0.6, 0),
Position = UDim2.new(0.2, 0, 0.2, 0),
New("Frame", "TransitionFrame", {
Style = Enum.FrameStyle.RobloxRound,
Size = UDim2.new(0.6, 0, 0.6, 0),
Position = UDim2.new(0.2, 0, 0.2, 0),
Visible = false
}),
New("ObjectValue", "CurrentTutorialPage", {
Value = nil
}),
New("BoolValue", "Buttons", {
Value = createButtons
}),
New("Frame", "Pages", {
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0)
})
})
local transitionFrame, currentPageValue, pages = frame.TransitionFrame, frame.CurrentTutorialPage, frame.Pages
local getVisiblePageAndHideOthers
getVisiblePageAndHideOthers = function()
local visiblePage
local children = pages:GetChildren()
if children then
for _, child in ipairs(children) do
if child.Visible then
if visiblePage then
child.Visible = false
else
visiblePage = child
end
end
end
end
return visiblePage
end
local showTutorial
showTutorial = function(alwaysShow)
if alwaysShow or UserSettings().GameSettings:GetTutorialState(tutorialKey) == false then
print("Showing tutorial-", tutorialKey)
local currentTutorialPage = getVisiblePageAndHideOthers()
local firstPage = pages:FindFirstChild("TutorialPage1")
if firstPage then
return TransitionTutorialPages(currentTutorialPage, firstPage, transitionFrame, currentPageValue)
else
return error("Could not find TutorialPage1")
end
end
end
local dismissTutorial
dismissTutorial = function()
local currentTutorialPage = getVisiblePageAndHideOthers()
if currentTutorialPage then
TransitionTutorialPages(currentTutorialPage, nil, transitionFrame, currentPageValue)
end
return UserSettings().GameSettings:SetTutorialState(tutorialKey, true)
end
local gotoPage
gotoPage = function(pageNum)
local page = pages:FindFirstChild("TutorialPage" .. tostring(pageNum))
local currentTutorialPage = getVisiblePageAndHideOthers()
return TransitionTutorialPages(currentTutorialPage, page, transitionFrame, currentPageValue)
end
return frame, showTutorial, dismissTutorial, gotoPage
end
local CreateBasicTutorialPage
CreateBasicTutorialPage = function(name, handleResize, skipTutorial, giveDoneButton)
local frame = New("Frame", "TutorialPage", {
Style = Enum.FrameStyle.RobloxRound,
Size = UDim2.new(0.6, 0, 0.6, 0),
Position = UDim2.new(0.2, 0, 0.2, 0),
Visible = false,
New("TextLabel", "Header", {
Text = name,
BackgroundTransparency = 1,
FontSize = Enum.FontSize.Size24,
Font = Enum.Font.ArialBold,
TextColor3 = Color3.new(1, 1, 1),
TextXAlignment = Enum.TextXAlignment.Center,
TextWrap = true,
Size = UDim2.new(1, -55, 0, 22),
Position = UDim2.new(0, 0, 0, 0)
}),
New("ImageButton", "SkipButton", {
AutoButtonColor = false,
BackgroundTransparency = 1,
Image = "rbxasset://textures/ui/closeButton.png",
Size = UDim2.new(0, 25, 0, 25),
Position = UDim2.new(1, -25, 0, 0)
}),
New("TextButton", "NextButton", {
Text = "Next",
TextColor3 = Color3.new(1, 1, 1),
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size18,
Style = Enum.ButtonStyle.RobloxButtonDefault,
Size = UDim2.new(0, 80, 0, 32),
Position = UDim2.new(0.5, 5, 1, -32),
Active = false,
Visible = false
}),
New("TextButton", "PrevButton", {
Text = "Previous",
TextColor3 = Color3.new(1, 1, 1),
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size18,
Style = Enum.ButtonStyle.RobloxButton,
Size = UDim2.new(0, 80, 0, 32),
Position = UDim2.new(0.5, -85, 1, -32),
Active = false,
Visible = false
}),
New("Frame", "ContentFrame", {
BackgroundTransparency = 1,
Position = UDim2.new(0, 0, 0, 25)
})
})
local innerFrame = frame.ContentFrame
do
local _with_0 = frame.SkipButton
_with_0.MouseButton1Click:connect(function()
return skipTutorial()
end)
_with_0.MouseEnter:connect(function()
_with_0.Image = "rbxasset://textures/ui/closeButton_dn.png"
end)
_with_0.MouseLeave:connect(function()
_with_0.Image = "rbxasset://textures/ui/closeButton.png"
end)
end
if giveDoneButton then
local doneButton = New("TextButton", "DoneButton", {
Style = Enum.ButtonStyle.RobloxButtonDefault,
Text = "Done",
TextColor3 = Color3.new(1, 1, 1),
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size18,
Size = UDim2.new(0, 100, 0, 50),
Position = UDim2.new(0.5, -50, 1, -50),
Parent = frame
})
if skipTutorial then
doneButton.MouseButton1Click:connect(function()
return skipTutorial()
end)
end
end
if giveDoneButton then
innerFrame.Size = UDim2.new(1, 0, 1, -75)
else
innerFrame.Size = UDim2.new(1, 0, 1, -22)
end
local parentConnection
local basicHandleResize
basicHandleResize = function()
if frame.Visible and frame.Parent then
local maxSize = math.min(frame.Parent.AbsoluteSize.X, frame.Parent.AbsoluteSize.Y)
return handleResize(200, maxSize)
end
end
frame.Changed:connect(function(prop)
if prop == "Parent" then
if parentConnection ~= nil then
parentConnection:disconnect()
end
parentConnection = nil
if frame.Parent and frame.Parent:IsA("GuiObject") then
parentConnection = frame.Parent.Changed:connect(function(parentProp)
if parentProp == "AbsoluteSize" then
wait()
return basicHandleResize()
end
end)
basicHandleResize()
end
end
if prop == "Visible" then
return basicHandleResize()
end
end)
return frame, innerFrame
end
t.CreateTextTutorialPage = function(name, text, skipTutorialFunc)
local frame
local textLabel = New("TextLabel", {
BackgroundTransparency = 1,
TextColor3 = Color3.new(1, 1, 1),
Text = text,
TextWrap = true,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center,
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size14,
Size = UDim2.new(1, 0, 1, 0)
})
local handleResize
handleResize = function(minSize, maxSize)
local size = binaryShrink(minSize, maxSize, function(size)
frame.Size = UDim2.new(0, size, 0, size)
return textLabel.TextFits
end)
frame.Size = UDim2.new(0, size, 0, size)
frame.Position = UDim2.new(0.5, -size / 2, 0.5, -size / 2)
end
local contentFrame
frame, contentFrame = CreateBasicTutorialPage(name, handleResize, skipTutorialFunc)
textLabel.Parent = contentFrame
return frame
end
t.CreateImageTutorialPage = function(name, imageAsset, x, y, skipTutorialFunc, giveDoneButton)
local frame, contentFrame
local imageLabel = New("ImageLabel", {
BackgroundTransparency = 1,
Image = imageAsset,
Size = UDim2.new(0, x, 0, y),
Position = UDim2.new(0.5, -x / 2, 0.5, -y / 2)
})
local handleResize
handleResize = function(minSize, maxSize)
local size = binaryShrink(minSize, maxSize, function(size)
return size >= x and size >= y
end)
if size >= x and size >= y then
imageLabel.Size = UDim2.new(0, x, 0, y)
imageLabel.Position = UDim2.new(0.5, -x / 2, 0.5, -y / 2)
else
if x > y then
imageLabel.Size, imageLabel.Position = UDim2.new(1, 0, y / x, 0), UDim2.new(0, 0, 0.5 - (y / x) / 2, 0)
else
imageLabel.Size, imageLabel.Position = UDim2.new(x / y, 0, 1, 0), UDim2.new(0.5 - (x / y) / 2, 0, 0, 0)
end
end
size = size + 50
frame.Size = UDim2.new(0, size, 0, size)
frame.Position = UDim2.new(0.5, -size / 2, 0.5, -size / 2)
end
frame, contentFrame = CreateBasicTutorialPage(name, handleResize, skipTutorialFunc, giveDoneButton)
imageLabel.Parent = contentFrame
return frame
end
t.AddTutorialPage = function(tutorial, tutorialPage)
local transitionFrame = tutorial.TransitionFrame
local currentPageValue = tutorial.CurrentTutorialPage
if not tutorial.Buttons.Value then
tutorialPage.NextButton.Parent = nil
tutorialPage.PrevButton.Parent = nil
end
local children = tutorial.Pages:GetChildren()
if children and #children > 0 then
tutorialPage.Name = "TutorialPage" .. tostring(#children + 1)
local previousPage = children[#children]
if not previousPage:IsA("GuiObject") then
error("All elements under Pages must be GuiObjects")
end
if tutorial.Buttons.Value then
if previousPage.NextButton.Active then
error("NextButton already Active on previousPage, please only add pages with RbxGui.AddTutorialPage function")
end
previousPage.NextButton.MouseButton1Click:connect(function()
return TransitionTutorialPages(previousPage, tutorialPage, transitionFrame, currentPageValue)
end)
previousPage.NextButton.Active = true
previousPage.NextButton.Visible = true
if tutorialPage.PrevButton.Active then
error("PrevButton already Active on tutorialPage, please only add pages with RbxGui.AddTutorialPage function")
end
tutorialPage.PrevButton.MouseButton1Click:connect(function()
return TransitionTutorialPages(tutorialPage, previousPage, transitionFrame, currentPageValue)
end)
tutorialPage.PrevButton.Active = true
tutorialPage.PrevButton.Visible = true
end
tutorialPage.Parent = tutorial.Pages
else
tutorialPage.Name = "TutorialPage1"
tutorialPage.Parent = tutorial.Pages
end
end
t.CreateSetPanel = function(userIdsForSets, objectSelected, dialogClosed, size, position, showAdminCategories, useAssetVersionId)
if not userIdsForSets then
error("CreateSetPanel: userIdsForSets (first arg) is nil, should be a table of number ids")
end
if type(userIdsForSets) ~= "table" and type(userIdsForSets) ~= "userdata" then
error("CreateSetPanel: userIdsForSets (first arg) is of type " .. tostring(type(userIdsForSets)) .. ", should be of type table or userdata")
end
if not objectSelected then
error("CreateSetPanel: objectSelected (second arg) is nil, should be a callback function!")
end
if type(objectSelected) ~= "function" then
error("CreateSetPanel: objectSelected (second arg) is of type " .. tostring(type(objectSelected)) .. ", should be of type function!")
end
if dialogClosed and type(dialogClosed) ~= "function" then
error("CreateSetPanel: dialogClosed (third arg) is of type " .. tostring(type(dialogClosed)) .. ", should be of type function!")
end
if not (showAdminCategories ~= nil) then
showAdminCategories = false
end
local arrayPosition = 1
local insertButtons = { }
local insertButtonCons = { }
local contents, setGui
local waterForceDirection = "NegX"
local waterForce = "None"
local waterGui, waterTypeChangedEvent
local Data = { }
Data.CurrentCategory = nil
Data.Category = { }
local SetCache = { }
local userCategoryButtons
local buttonWidth = 64
local buttonHeight = buttonWidth
local SmallThumbnailUrl, LargeThumbnailUrl
local BaseUrl = game:GetService("ContentProvider").BaseUrl:lower()
if useAssetVersionId then
LargeThumbnailUrl, SmallThumbnailUrl = tostring(BaseUrl) .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=420&ht=420&assetversionid=", tostring(BaseUrl) .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=75&ht=75&assetversionid="
else
LargeThumbnailUrl, SmallThumbnailUrl = tostring(BaseUrl) .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=420&ht=420&aid=", tostring(BaseUrl) .. "Game/Tools/ThumbnailAsset.ashx?fmt=png&wd=75&ht=75&aid="
end
local drillDownSetZIndex
drillDownSetZIndex = function(parent, index)
local children = parent:GetChildren()
for i = 1, #children do
if children[i]:IsA("GuiObject") then
children[i].ZIndex = index
end
drillDownSetZIndex(children[i], index)
end
end
local currTerrainDropDownFrame
local terrainShapes = {
"Block",
"Vertical Ramp",
"Corner Wedge",
"Inverse Corner Wedge",
"Horizontal Ramp",
"Auto-Wedge"
}
local terrainShapeMap = { }
for i = 1, #terrainShapes do
terrainShapeMap[terrainShapes[i]] = i - 1
end
terrainShapeMap[terrainShapes[#terrainShapes]] = 6
local createWaterGui
createWaterGui = function()
local waterForceDirections = {
"NegX",
"X",
"NegY",
"Y",
"NegZ",
"Z"
}
local waterForces = {
"None",
"Small",
"Medium",
"Strong",
"Max"
}
local waterFrame = New("Frame", "WaterFrame", {
Style = Enum.FrameStyle.RobloxSquare,
Size = UDim2.new(0, 150, 0, 110),
Visible = false
})
local waterForceLabel = New("TextLabel", "WaterForceLabel", {
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 0, 12),
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size12,
TextColor3 = Color3.new(1, 1, 1),
TextXAlignment = Enum.TextXAlignment.Left,
Text = "Water Force",
Parent = waterFrame
})
local waterForceDirLabel = waterForceLabel:Clone()
waterForceDirLabel.Name = "WaterForceDirectionLabel"
waterForceDirLabel.Text = "Water Force Direction"
waterForceDirLabel.Position = UDim2.new(0, 0, 0, 50)
waterForceDirLabel.Parent = waterFrame
waterTypeChangedEvent = New("BindableEvent", "WaterTypeChangedEvent", {
Parent = waterFrame
})
local waterForceDirectionSelectedFunc
waterForceDirectionSelectedFunc = function(newForceDirection)
waterForceDirection = newForceDirection
return waterTypeChangedEvent:Fire({
waterForce,
waterForceDirection
})
end
local waterForceSelectedFunc
waterForceSelectedFunc = function(newForce)
waterForce = newForce
return waterTypeChangedEvent:Fire({
waterForce,
waterForceDirection
})
end
local waterForceDirectionDropDown, forceWaterDirectionSelection = t.CreateDropDownMenu(waterForceDirections, waterForceDirectionSelectedFunc)
waterForceDirectionDropDown.Size = UDim2.new(1, 0, 0, 25)
waterForceDirectionDropDown.Position = UDim2.new(0, 0, 1, 3)
forceWaterDirectionSelection("NegX")
waterForceDirectionDropDown.Parent = waterForceDirLabel
local waterForceDropDown, forceWaterForceSelection = t.CreateDropDownMenu(waterForces, waterForceSelectedFunc)
forceWaterForceSelection("None")
waterForceDropDown.Size = UDim2.new(1, 0, 0, 25)
waterForceDropDown.Position = UDim2.new(0, 0, 1, 3)
waterForceDropDown.Parent = waterForceLabel
return waterFrame, waterTypeChangedEvent
end
local createSetGui
createSetGui = function()
setGui = Instance.new("ScreenGui")
setGui.Name = "SetGui"
local setPanel = New("Frame", "SetPanel", {
Active = true,
BackgroundTransparency = 1,
Position = position or UDim2.new(0.2, 29, 0.1, 24),
Size = size or UDim2.new(0.6, -58, 0.64, 0),
Style = Enum.FrameStyle.RobloxRound,
ZIndex = 6,
Parent = setGui,
New("TextButton", "CancelButton", {
Position = UDim2.new(1, -32, 0, -2),
Size = UDim2.new(0, 34, 0, 34),
Style = Enum.ButtonStyle.RobloxButtonDefault,
ZIndex = 6,
Text = "",
Modal = true,
New("ImageLabel", "CancelImage", {
BackgroundTransparency = 1,
Image = "http://www.roblox.com/asset?id=54135717",
Position = UDim2.new(0, -2, 0, -2),
Size = UDim2.new(0, 16, 0, 16),
ZIndex = 6
})
}),
New("Frame", "ItemPreview", {
BackgroundTransparency = 1,
Position = UDim2.new(0.8, 5, 0.085, 0),
Size = UDim2.new(0.21, 0, 0.9, 0),
ZIndex = 6,
New("ImageLabel", "LargePreview", {
BackgroundTransparency = 1,
Image = "",
Size = UDim2.new(1, 0, 0, 170),
ZIndex = 6
}),
New("Frame", "TextPanel", {
BackgroundTransparency = 1,
Position = UDim2.new(0, 0, 0.45, 0),
Size = UDim2.new(1, 0, 0.55, 0),
ZIndex = 6,
New("TextLabel", "RolloverText", {
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 0, 48),
ZIndex = 6,
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size24,
Text = "",
TextColor3 = Color3.new(1, 1, 1),
TextWrap = true,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top
})
})
}),
New("Frame", "Sets", {
BackgroundTransparency = 1,
Position = UDim2.new(0, 0, 0, 5),
Size = UDim2.new(0.23, 0, 1, -5),
ZIndex = 6,
New("Frame", "Line", {
BackgroundColor3 = Color3.new(1, 1, 1),
BackgroundTransparency = 0.7,
BorderSizePixel = 0,
Position = UDim2.new(1, -3, 0.06, 0),
Size = UDim2.new(0, 3, 0.9, 0),
ZIndex = 6
}),
New("TextLabel", "SetsHeader", {
BackgroundTransparency = 1,
Size = UDim2.new(0, 47, 0, 24),
ZIndex = 6,
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size24,
Text = "Sets",
TextColor3 = Color3.new(1, 1, 1),
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top
})
})
})
local setsLists, controlFrame = t.CreateTrueScrollingFrame()
setsLists.Size = UDim2.new(1, -6, 0.94, 0)
setsLists.Position = UDim2.new(0, 0, 0.06, 0)
setsLists.BackgroundTransparency = 1
setsLists.Name = "SetsLists"
setsLists.ZIndex = 6
setsLists.Parent = setPanel.Sets
drillDownSetZIndex(controlFrame, 7)
return setGui
end
local createSetButton
createSetButton = function(text)
local setButton = New("TextButton", {
Text = text or "",
AutoButtonColor = false,
BackgroundTransparency = 1,
BackgroundColor3 = Color3.new(1, 1, 1),
BorderSizePixel = 0,
Size = UDim2.new(1, -5, 0, 18),
ZIndex = 6,
Visible = false,
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size18,
TextColor3 = Color3.new(1, 1, 1),
TextXAlignment = Enum.TextXAlignment.Left
})
return setButton
end
local buildSetButton
buildSetButton = function(name, setId, _, _, _)
local button = createSetButton(name)
button.Text = name
button.Name = "SetButton"
button.Visible = true
New("IntValue", "SetId", {
Value = setId,
Parent = button
})
New("StringValue", "SetName", {
Value = name,
Parent = button
})
return button
end
local processCategory
processCategory = function(sets)
local setButtons = { }
local numSkipped = 0
for i = 1, #sets do
if not showAdminCategories and sets[i].Name == "Beta" then
numSkipped = numSkipped + 1
else
setButtons[i - numSkipped] = buildSetButton(sets[i].Name, sets[i].CategoryId, sets[i].ImageAssetId, i - numSkipped, #sets)
end
end
return setButtons
end
local handleResize
handleResize = function()
wait()
local _with_0 = setGui.SetPanel.ItemPreview
_with_0.LargePreview.Size = UDim2.new(1, 0, 0, _with_0.AbsoluteSize.X)
_with_0.LargePreview.Position = UDim2.new(0.5, -_with_0.LargePreview.AbsoluteSize.X / 2, 0, 0)
_with_0.TextPanel.Position = UDim2.new(0, 0, 0, _with_0.LargePreview.AbsoluteSize.Y)
_with_0.TextPanel.Size = UDim2.new(1, 0, 0, _with_0.AbsoluteSize.Y - _with_0.LargePreview.AbsoluteSize.Y)
return _with_0
end
local makeInsertAssetButton
makeInsertAssetButton = function()
local insertAssetButtonExample = New("Frame", "InsertAssetButtonExample", {
Position = UDim2.new(0, 128, 0, 64),
Size = UDim2.new(0, 64, 0, 64),
BackgroundTransparency = 1,
ZIndex = 6,
Visible = false,
New("IntValue", "AssetId", {
Value = 0
}),
New("StringValue", "AssetName", {
Value = ""
}),
New("TextButton", "Button", {
Text = "",
Style = Enum.ButtonStyle.RobloxButton,
Position = UDim2.new(0.025, 0, 0.025, 0),
Size = UDim2.new(0.95, 0, 0.95, 0),
ZIndex = 6,
New("ImageLabel", "ButtonImage", {
Image = "",
Position = UDim2.new(0, -7, 0, -7),
Size = UDim2.new(1, 14, 1, 14),
BackgroundTransparency = 1,
ZIndex = 7
})
})
})
do
local _with_0 = insertAssetButtonExample.button.ButtonImage:clone()
_with_0.Name = "ConfigIcon"
_with_0.Visible = false
_with_0.Position = UDim2.new(1, -23, 1, -24)
_with_0.Size = UDim2.new(0, 16, 0, 16)
_with_0.Image = ""
_with_0.ZIndex = 6
_with_0.Parent = insertAssetButtonExample
end
return insertAssetButtonExample
end
local showLargePreview
showLargePreview = function(insertButton)
if insertButton:FindFirstChild("AssetId") then
delay(0, function()
game:GetService("ContentProvider"):Preload(LargeThumbnailUrl .. tostring(insertButton.AssetId.Value))
setGui.SetPanel.ItemPreview.LargePreview.Image = LargeThumbnailUrl .. tostring(insertButton.AssetId.Value)
end)
end
if insertButton:FindFirstChild("AssetName") then
setGui.SetPanel.ItemPreview.TextPanel.RolloverText.Text = insertButton.AssetName.Value
end
end
local selectTerrainShape
selectTerrainShape = function(shape)
if currTerrainDropDownFrame then
return objectSelected(tostring(currTerrainDropDownFrame.AssetName.Value), tonumber(currTerrainDropDownFrame.AssetId.Value), shape)
end
end
local createTerrainTypeButton
createTerrainTypeButton = function(name, parent)
local dropDownTextButton = New("TextButton", tostring(name) .. "Button", {
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size14,
BorderSizePixel = 0,
TextColor3 = Color3.new(1, 1, 1),
Text = name,
TextXAlignment = Enum.TextXAlignment.Left,
BackgroundTransparency = 1,
ZIndex = parent.ZIndex + 1,
Size = UDim2.new(0, parent.Size.X.Offset - 2, 0, 16),
Position = UDim2.new(0, 1, 0, 0)
})
dropDownTextButton.MouseEnter:connect(function()
dropDownTextButton.BackgroundTransparency = 0
dropDownTextButton.TextColor3 = Color3.new(0, 0, 0)
end)
dropDownTextButton.MouseLeave:connect(function()
dropDownTextButton.BackgroundTransparency = 1
dropDownTextButton.TextColor3 = Color3.new(1, 1, 1)
end)
dropDownTextButton.MouseButton1Click:connect(function()
dropDownTextButton.BackgroundTransparency = 1
dropDownTextButton.TextColor3 = Color3.new(1, 1, 1)
if dropDownTextButton.Parent and dropDownTextButton.Parent:IsA("GuiObject") then
dropDownTextButton.Parent.Visible = false
end
return selectTerrainShape(terrainShapeMap[dropDownTextButton.Text])
end)
return dropDownTextButton
end
local createTerrainDropDownMenu
createTerrainDropDownMenu = function(zIndex)
local dropDown = New("Frame", "TerrainDropDown", {
BackgroundColor3 = Color3.new(0, 0, 0),
BorderColor3 = Color3.new(1, 0, 0),
Size = UDim2.new(0, 200, 0, 0),
Visible = false,
ZIndex = zIndex,
Parent = setGui
})
for i = 1, #terrainShapes do
local shapeButton = createTerrainTypeButton(terrainShapes[i], dropDown)
shapeButton.Position = UDim2.new(0, 1, 0, (i - 1) * shapeButton.Size.Y.Offset)
shapeButton.Parent = dropDown
dropDown.Size = UDim2.new(0, 200, 0, dropDown.Size.Y.Offset + shapeButton.Size.Y.Offset)
end
return dropDown.MouseLeave:connect(function()
dropDown.Visible = false
end)
end
local createDropDownMenuButton
createDropDownMenuButton = function(parent)
local dropDownButton = New("ImageButton", {
Name = "DropDownButton",
Image = "http://www.roblox.com/asset/?id=67581509",
BackgroundTransparency = 1,
Size = UDim2.new(0, 16, 0, 16),
Position = UDim2.new(1, -24, 0, 6),
ZIndex = parent.ZIndex + 2,
Parent = parent
})
if not setGui:FindFirstChild("TerrainDropDown") then
createTerrainDropDownMenu(8)
end
return dropDownButton.MouseButton1Click:connect(function()
setGui.TerrainDropDown.Visible = true
setGui.TerrainDropDown.Position = UDim2.new(0, parent.AbsolutePosition.X, 0, parent.AbsolutePosition.Y)
currTerrainDropDownFrame = parent
end)
end
local buildInsertButton
buildInsertButton = function()
local insertButton = makeInsertAssetButton()
insertButton.Name = "InsertAssetButton"
insertButton.Visible = true
if Data.Category[Data.CurrentCategory].SetName == "High Scalability" then
createDropDownMenuButton(insertButton)
end
local lastEnter = nil
local mouseEnterCon = insertButton.MouseEnter:connect(function()
lastEnter = insertButton
return delay(0.1, function()
if lastEnter == insertButton then
return showLargePreview(insertButton)
end
end)
end)
return insertButton, mouseEnterCon
end
local realignButtonGrid
realignButtonGrid = function(columns)
local x = 0
local y = 0
for i = 1, #insertButtons do
insertButtons[i].Position = UDim2.new(0, buttonWidth * x, 0, buttonHeight * y)
x = x + 1
if x >= columns then
x = 0
y = y + 1
end
end
end
local setInsertButtonImageBehavior
setInsertButtonImageBehavior = function(insertFrame, visible, name, assetId)
if visible then
insertFrame.AssetName.Value = name
insertFrame.AssetId.Value = assetId
local newImageUrl = SmallThumbnailUrl .. assetId
if newImageUrl ~= insertFrame.Button.ButtonImage.Image then
delay(0, function()
game:GetService("ContentProvider"):Preload(SmallThumbnailUrl .. assetId)
insertFrame.Button.ButtonImage.Image = SmallThumbnailUrl .. assetId
end)
end
table.insert(insertButtonCons, insertFrame.Button.MouseButton1Click:connect(function()
local isWaterSelected = name == "Water" and (Data.Category[Data.CurrentCategory].SetName == "High Scalability")
waterGui.Visible = isWaterSelected
return objectSelected(name, (function()
if isWaterSelected then
return tonumber(assetId), nil
else
return tonumber(assetId)
end
end)())
end))
insertFrame.Visible = true
else
insertFrame.Visible = false
end
end
local loadSectionOfItems
loadSectionOfItems = function(setGui, rows, columns)
local pageSize = rows * columns
if arrayPosition > #contents then
return
end
local origArrayPos = arrayPosition
for _ = 1, pageSize + 1 do
if arrayPosition >= #contents + 1 then
break
end
local buttonCon
insertButtons[arrayPosition], buttonCon = buildInsertButton()
table.insert(insertButtonCons, buttonCon)
insertButtons[arrayPosition].Parent = setGui.SetPanel.ItemsFrame
arrayPosition = arrayPosition + 1
end
realignButtonGrid(columns)
for index = origArrayPos, arrayPosition do
if insertButtons[index] then
if contents[index] then
if contents[index].Name == "Water" and Data.Category[Data.CurrentCategory].SetName == "High Scalability" then
insertButtons[index]:FindFirstChild("DropDownButton", true):Destroy()
end
local assetId
if useAssetVersionId then
assetId = contents[index].AssetVersionId
else
assetId = contents[index].AssetId
end
setInsertButtonImageBehavior(insertButtons[index], true, contents[index].Name, assetId)
else
break
end
else
break
end
end
end
local setSetIndex
setSetIndex = function()
Data.Category[Data.CurrentCategory].Index = 0
local rows = 7
local columns = math.floor(setGui.SetPanel.ItemsFrame.AbsoluteSize.X / buttonWidth)
contents = Data.Category[Data.CurrentCategory].Contents
if contents then
for i = 1, #insertButtons do
insertButtons[i]:remove()
end
for i = 1, #insertButtonCons do
if insertButtonCons[i] then
insertButtonCons[i]:disconnect()
end
end
insertButtonCons = { }
insertButtons = { }
arrayPosition = 1
return loadSectionOfItems(setGui, rows, columns)
end
end
local selectSet
selectSet = function(button, setName, setId, _)
if button and (Data.Category[Data.CurrentCategory] ~= nil) then
do
local _with_0 = Data.Category[Data.CurrentCategory]
if button ~= _with_0.Button then
_with_0.Button = button
if not (SetCache[setId] ~= nil) then
SetCache[setId] = game:GetService("InsertService"):GetCollection(setId)
end
_with_0.Contents = SetCache[setId]
_with_0.SetName = setName
_with_0.SetId = setId
end
end
return setSetIndex()
end
end
local selectCategoryPage
selectCategoryPage = function(buttons, _)
if buttons ~= Data.CurrentCategory then
if Data.CurrentCategory then
for _, button in pairs(Data.CurrentCategory) do
button.Visible = false
end
end
Data.CurrentCategory = buttons
if not (Data.Category[Data.CurrentCategory] ~= nil) then
Data.Category[Data.CurrentCategory] = { }
if #buttons > 0 then
return selectSet(buttons[1], buttons[1].SetName.Value, buttons[1].SetId.Value, 0)
end
else
local _with_0 = Data.Category[Data.CurrentCategory]
_with_0.Button = nil
selectSet(_with_0.ButtonFrame, _with_0.SetName, _with_0.SetId, _with_0.Index)
return _with_0
end
end
end
local selectCategory
selectCategory = function(category)
return selectCategoryPage(category, 0)
end
local resetAllSetButtonSelection
resetAllSetButtonSelection = function()
local setButtons = setGui.SetPanel.Sets.SetsLists:GetChildren()
for i = 1, #setButtons do
do
local _with_0 = setButtons[i]
if _with_0:IsA("TextButton") then
_with_0.Selected = false
_with_0.BackgroundTransparency = 1
_with_0.TextColor3 = Color3.new(1, 1, 1)
_with_0.BackgroundColor3 = Color3.new(1, 1, 1)
end
end
end
end
local populateSetsFrame
populateSetsFrame = function()
local currRow = 0
for i = 1, #userCategoryButtons do
do
local button = userCategoryButtons[i]
button.Visible = true
button.Position = UDim2.new(0, 5, 0, currRow * button.Size.Y.Offset)
button.Parent = setGui.SetPanel.Sets.SetsLists
if i == 1 then
button.Selected = true
button.BackgroundColor3 = Color3.new(0, 204 / 255, 0)
button.TextColor3 = Color3.new(0, 0, 0)
button.BackgroundTransparency = 0
end
button.MouseEnter:connect(function()
if not button.Selected then
button.BackgroundTransparency = 0
button.TextColor3 = Color3.new(0, 0, 0)
end
end)
button.MouseLeave:connect(function()
if not button.Selected then
button.BackgroundTransparency = 1
button.TextColor3 = Color3.new(1, 1, 1)
end
end)
button.MouseButton1Click:connect(function()
resetAllSetButtonSelection()
button.Selected = not button.Selected
button.BackgroundColor3 = Color3.new(0, 204 / 255, 0)
button.TextColor3 = Color3.new(0, 0, 0)
button.BackgroundTransparency = 0
return selectSet(button, button.Text, userCategoryButtons[i].SetId.Value, 0)
end)
currRow = currRow + 1
end
end
local buttons = setGui.SetPanel.Sets.SetsLists:GetChildren()
if buttons then
for i = 1, #buttons do
if buttons[i]:IsA("TextButton") then
selectSet(buttons[i], buttons[i].Text, userCategoryButtons[i].SetId.Value, 0)
selectCategory(userCategoryButtons)
break
end
end
end
end
setGui = createSetGui()
waterGui, waterTypeChangedEvent = createWaterGui()
waterGui.Position = UDim2.new(0, 55, 0, 0)
waterGui.Parent = setGui
setGui.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
handleResize()
return setSetIndex()
end
end)
local scrollFrame, controlFrame = t.CreateTrueScrollingFrame()
scrollFrame.Name = "ItemsFrame"
scrollFrame.Size = UDim2.new(0.54, 0, 0.85, 0)
scrollFrame.Position = UDim2.new(0.24, 0, 0.085, 0)
scrollFrame.ZIndex = 6
scrollFrame.Parent = setGui.SetPanel
scrollFrame.BackgroundTransparency = 1
drillDownSetZIndex(controlFrame, 7)
controlFrame.Parent = setGui.SetPanel
controlFrame.Position = UDim2.new(0.76, 5, 0, 0)
local debounce = false
local rows = math.floor(setGui.SetPanel.ItemsFrame.AbsoluteSize.Y / buttonHeight)
local columns = math.floor(setGui.SetPanel.ItemsFrame.AbsoluteSize.X / buttonWidth)
controlFrame.ScrollBottom.Changed:connect(function(_)
if controlFrame.ScrollBottom.Value == true then
if debounce then
return
end
debounce = true
loadSectionOfItems(setGui, rows, columns)
debounce = false
end
end)
local userData = { }
for id = 1, #userIdsForSets do
local newUserData = game:GetService("InsertService"):GetUserSets(userIdsForSets[id])
if newUserData and #newUserData > 2 then
for category = 3, #newUserData do
table.insert(userData, (function()
if newUserData[category].Name == "High Scalability" then
return 1, newUserData[category]
else
return newUserData[category]
end
end)())
end
end
end
if userData then
userCategoryButtons = processCategory(userData)
end
populateSetsFrame()
setGui.SetPanel.CancelButton.MouseButton1Click:connect(function()
setGui.SetPanel.Visible = false
if dialogClosed ~= nil then
return dialogClosed()
end
return nil
end)
local setVisibilityFunction
setVisibilityFunction = function(visible)
setGui.SetPanel.Visible = not not visible
end
local getVisibilityFunction
getVisibilityFunction = function()
if (function()
if setGui ~= nil then
return setGui:FindFirstChild("SetPanel")
end
return nil
end)() then
return setGui.SetPanel.Visible
end
return false
end
return setGui, setVisibilityFunction, getVisibilityFunction, waterTypeChangedEvent
end
t.CreateTerrainMaterialSelector = function(size, position)
local terrainMaterialSelectionChanged = Instance.new("BindableEvent")
terrainMaterialSelectionChanged.Name = "TerrainMaterialSelectionChanged"
local selectedButton
local frame = New("Frame", "TerrainMaterialSelector", {
Size = size or UDim2.new(0, 245, 0, 230),
BorderSizePixel = 0,
BackgroundColor3 = Color3.new(0, 0, 0),
Active = true
})
if position then
frame.Position = position
end
terrainMaterialSelectionChanged.Parent = frame
local materialToImageMap = { }
local materialNames = {
"Grass",
"Sand",
"Brick",
"Granite",
"Asphalt",
"Iron",
"Aluminum",
"Gold",
"Plank",
"Log",
"Gravel",
"Cinder Block",
"Stone Wall",
"Concrete",
"Plastic (red)",
"Plastic (blue)",
"Water"
}
local currentMaterial = 1
local getEnumFromName
getEnumFromName = function(choice)
for i, v in ipairs(materialNames) do
if v == choice then
return i
end
end
end
local getNameFromEnum
getNameFromEnum = function(choice)
if Enum.CellMaterial.Grass == choice or 1 == choice then
return "Grass"
elseif Enum.CellMaterial.Sand == choice or 2 == choice then
return "Sand"
elseif Enum.CellMaterial.Empty == choice or 0 == choice then
return "Erase"
elseif Enum.CellMaterial.Brick == choice or 3 == choice then
return "Brick"
elseif Enum.CellMaterial.Granite == choice or 4 == choice then
return "Granite"
elseif Enum.CellMaterial.Asphalt == choice or 5 == choice then
return "Asphalt"
elseif Enum.CellMaterial.Iron == choice or 6 == choice then
return "Iron"
elseif Enum.CellMaterial.Aluminum == choice or 7 == choice then
return "Aluminum"
elseif Enum.CellMaterial.Gold == choice or 8 == choice then
return "Gold"
elseif Enum.CellMaterial.WoodPlank == choice or 9 == choice then
return "Plank"
elseif Enum.CellMaterial.WoodLog == choice or 10 == choice then
return "Log"
elseif Enum.CellMaterial.Gravel == choice or 11 == choice then
return "Gravel"
elseif Enum.CellMaterial.CinderBlock == choice or 12 == choice then
return "Cinder Block"
elseif Enum.CellMaterial.MossyStone == choice or 13 == choice then
return "Stone Wall"
elseif Enum.CellMaterial.Cement == choice or 14 == choice then
return "Concrete"
elseif Enum.CellMaterial.RedPlastic == choice or 15 == choice then
return "Plastic (red)"
elseif Enum.CellMaterial.BluePlastic == choice or 16 == choice then
return "Plastic (blue)"
elseif Enum.CellMaterial.Water == choice or 17 == choice then
return "Water"
end
end
local updateMaterialChoice
updateMaterialChoice = function(choice)
currentMaterial = getEnumFromName(choice)
return terrainMaterialSelectionChanged:Fire(currentMaterial)
end
for _, v in pairs(materialNames) do
materialToImageMap[v] = { }
materialToImageMap[v].Regular = "http://www.roblox.com/asset/?id=" .. tostring((function()
if "Grass" == v then
return 56563112
elseif "Sand" == v then
return 62356652
elseif "Brick" == v then
return 65961537
elseif "Granite" == v then
return 67532153
elseif "Asphalt" == v then
return 67532038
elseif "Iron" == v then
return 67532093
elseif "Aluminum" == v then
return 67531995
elseif "Gold" == v then
return 67532118
elseif "Plastic (red)" == v then
return 67531848
elseif "Plastic (blue)" == v then
return 67531924
elseif "Plank" == v then
return 67532015
elseif "Log" == v then
return 67532051
elseif "Gravel" == v then
return 67532206
elseif "Cinder Block" == v then
return 67532103
elseif "Stone Wall" == v then
return 67531804
elseif "Concrete" == v then
return 67532059
elseif "Water" == v then
return 81407474
else
return 66887593
end
end)())
end
local scrollFrame, scrollUp, scrollDown, recalculateScroll = t.CreateScrollingFrame(nil, "grid")
scrollFrame.Size = UDim2.new(0.85, 0, 1, 0)
scrollFrame.Position = UDim2.new(0, 0, 0, 0)
scrollFrame.Parent = frame
scrollUp.Parent = frame
scrollUp.Visible = true
scrollUp.Position = UDim2.new(1, -19, 0, 0)
scrollDown.Parent = frame
scrollDown.Visible = true
scrollDown.Position = UDim2.new(1, -19, 1, -17)
local goToNewMaterial
goToNewMaterial = function(buttonWrap, materialName)
updateMaterialChoice(materialName)
buttonWrap.BackgroundTransparency = 0
selectedButton.BackgroundTransparency = 1
selectedButton = buttonWrap
end
local createMaterialButton
createMaterialButton = function(name)
local buttonWrap = New("TextButton", tostring(name), {
Text = "",
Size = UDim2.new(0, 32, 0, 32),
BackgroundColor3 = Color3.new(1, 1, 1),
BorderSizePixel = 0,
BackgroundTransparency = 1,
AutoButtonColor = false,
New("ImageButton", tostring(name), {
AutoButtonColor = false,
BackgroundTransparency = 1,
Size = UDim2.new(0, 30, 0, 30),
Position = UDim2.new(0, 1, 0, 1),
Image = materialToImageMap[name].Regular
}),
New("NumberValue", "EnumType", {
Value = 0
})
})
do
local _with_0 = buttonWrap.ImageButton
_with_0.MouseEnter:connect(function()
buttonWrap.BackgroundTransparency = 0
end)
_with_0.MouseLeave:connect(function()
if selectedButton ~= buttonWrap then
buttonWrap.BackgroundTransparency = 1
end
end)
_with_0.MouseButton1Click:connect(function()
if selectedButton ~= buttonWrap then
return goToNewMaterial(buttonWrap, tostring(name))
end
end)
end
return buttonWrap
end
for i = 1, #materialNames do
local imageButton = createMaterialButton(materialNames[i])
if materialNames[i] == "Grass" then
selectedButton = imageButton
imageButton.BackgroundTransparency = 0
end
imageButton.Parent = scrollFrame
end
local forceTerrainMaterialSelection
forceTerrainMaterialSelection = function(newMaterialType)
if not newMaterialType then
return
end
if currentMaterial == newMaterialType then
return
end
local matName = getNameFromEnum(newMaterialType)
local buttons = scrollFrame:GetChildren()
for i = 1, #buttons do
if (buttons[i].Name == "Plastic (blue)" and matName == "Plastic (blue)") or (buttons[i].Name == "Plastic (red)" and matName == "Plastic (red)") or (string.find(buttons[i].Name, matName)) then
goToNewMaterial(buttons[i], matName)
return
end
end
end
frame.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
return recalculateScroll()
end
end)
recalculateScroll()
return frame, terrainMaterialSelectionChanged, forceTerrainMaterialSelection
end
t.CreateLoadingFrame = function(name, size, position)
game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=35238053")
local loadingFrame = New("Frame", "LoadingFrame", {
Style = Enum.FrameStyle.RobloxRound,
Size = size or UDim2.new(0, 300, 0, 160),
Position = position or UDim2.new(0.5, -150, 0.5, -80),
New("TextLabel", "loadingName", {
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 0, 18),
Position = UDim2.new(0, 0, 0, 2),
Font = Enum.Font.Arial,
Text = name,
TextColor3 = Color3.new(1, 1, 1),
TextStrokeTransparency = 1,
FontSize = Enum.FontSize.Size18
}),
New("TextButton", "CancelButton", {
Position = UDim2.new(0.5, -60, 1, -40),
Size = UDim2.new(0, 120, 0, 40),
Font = Enum.Font.Arial,
FontSize = Enum.FontSize.Size18,
TextColor3 = Color3.new(1, 1, 1),
Text = "Cancel",
Style = Enum.ButtonStyle.RobloxButton
}),
New("Frame", "LoadingBar", {
BackgroundColor3 = Color3.new(0, 0, 0),
BorderColor3 = Color3.new(79 / 255, 79 / 255, 79 / 255),
Position = UDim2.new(0, 0, 0, 41),
Size = UDim2.new(1, 0, 0, 30),
New("ImageLabel", "LoadingGreenBar", {
Image = "http://www.roblox.com/asset/?id=35238053",
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(0, 0, 1, 0),
Visible = false
}),
New("TextLabel", "LoadingPercent", {
BackgroundTransparency = 1,
Position = UDim2.new(0, 0, 1, 0),
Size = UDim2.new(1, 0, 0, 14),
Font = Enum.Font.Arial,
Text = "0%",
FontSize = Enum.FontSize.Size14,
TextColor3 = Color3.new(1, 1, 1)
})
})
})
local cancelButton, loadingGreenBar, loadingPercent = loadingFrame.CancelButton, loadingFrame.LoadingBar.LoadingGreenBar, loadingFrame.LoadingBar.LoadingPercent
local cancelButtonClicked = New("BindableEvent", "CancelButtonClicked", {
Parent = cancelButton
})
cancelButton.MouseButton1Click:connect(function()
return cancelButtonClicked:Fire()
end)
local updateLoadingGuiPercent
updateLoadingGuiPercent = function(percent, tweenAction, tweenLength)
if percent and type(percent) ~= "number" then
error("updateLoadingGuiPercent expects number as argument, got", type(percent), "instead")
end
local newSize = UDim2.new((function()
if percent < 0 then
return 0, 0, 1, 0
elseif percent > 1 then
return 1, 0, 1, 0
else
return percent, 0, 1, 0
end
end)())
if tweenAction then
if not tweenLength then
error("updateLoadingGuiPercent is set to tween new percentage, but got no tween time length! Please pass this in as third argument")
end
return loadingGreenBar:TweenSize(newSize, Enum.EasingDirection.Out, Enum.EasingStyle.Quad, tweenLength, (function()
if newSize.X.Scale > 0 then
loadingGreenBar.Visible = true
return true
else
return true, function()
if newSize.X.Scale < 0 then
loadingGreenBar.Visible = false
end
end
end
end)())
else
loadingGreenBar.Size = newSize
loadingGreenBar.Visible = newSize.X.Scale > 0
end
end
loadingGreenBar.Changed:connect(function(prop)
if prop == "Size" then
loadingPercent.Text = tostring(math.ceil(loadingGreenBar.Size.X.Scale * 100)) .. "%"
end
end)
return loadingFrame, updateLoadingGuiPercent, cancelButtonClicked
end
t.CreatePluginFrame = function(name, size, position, scrollable, parent)
local createMenuButton
createMenuButton = function(size, position, text, fontsize, name, parent)
local _with_0 = New("TextButton", name, {
AutoButtonColor = false,
BackgroundTransparency = 1,
Position = position,
Size = size,
Font = Enum.Font.ArialBold,
FontSize = fontsize,
Text = text,
TextColor3 = Color3.new(1, 1, 1),
BorderSizePixel = 0,
BackgroundColor3 = Color3.new(20 / 255, 20 / 255, 20 / 255)
})
_with_0.MouseEnter:connect(function()
if _with_0.Selected then
return
end
_with_0.BackgroundTransparency = 0
end)
_with_0.MouseLeave:connect(function()
if _with_0.Selected then
return
end
_with_0.BackgroundTransparency = 1
end)
_with_0.Parent = parent
return _with_0
end
local dragBar = New("Frame", tostring(name) .. "DragBar", {
BackgroundColor3 = Color3.new(39 / 255, 39 / 255, 39 / 255),
BorderColor3 = Color3.new(0, 0, 0),
Size = (function()
if size then
return UDim2.new(size.X.Scale, size.X.Offset, 0, 20) + UDim2.new(0, 20, 0, 0)
else
return UDim2.new(0, 183, 0, 20)
end
end)(),
Active = true,
Draggable = true,
New("TextLabel", "BarNameLabel", {
Text = " " .. tostring(name),
TextColor3 = Color3.new(1, 1, 1),
TextStrokeTransparency = 0,
Size = UDim2.new(1, 0, 1, 0),
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size18,
TextXAlignment = Enum.TextXAlignment.Left,
BackgroundTransparency = 1
}),
New("Frame", "HelpFrame", {
BackgroundColor3 = Color3.new(0, 0, 0),
Size = UDim2.new(0, 300, 0, 552),
Position = UDim2.new(1, 5, 0, 0),
Active = true,
BorderSizePixel = 0,
Visible = false
}),
New("Frame", "SeparatingLine", {
BackgroundColor3 = Color3.new(115 / 255, 115 / 255, 115 / 255),
BorderSizePixel = 0,
Position = UDim2.new(1, -18, 0.5, -7),
Size = UDim2.new(0, 1, 0, 14)
}),
New("Frame", "MinimizeFrame", {
BackgroundColor3 = Color3.new(73 / 255, 73 / 255, 73 / 255),
BorderColor3 = Color3.new(0, 0, 0),
Position = UDim2.new(0, 0, 1, 0),
Size = (function()
if size then
return UDim2.new(size.X.Scale, size.X.Offset, 0, 50) + UDim2.new(0, 20, 0, 0)
else
return UDim2.new(0, 183, 0, 50)
end
end)(),
Visible = false,
New("TextButton", "MinimizeButton", {
Position = UDim2.new(0.5, -50, 0.5, -20),
Size = UDim2.new(0, 100, 0, 40),
Style = Enum.ButtonStyle.RobloxButton,
Font = Enum.Font.ArialBold,
FontSize = Enum.FontSize.Size18,
TextColor3 = Color3.new(1, 1, 1),
Text = "Show"
})
})
})
if position then
dragBar.Position = position
end
dragBar.MouseEnter:connect(function()
dragBar.BackgroundColor3 = Color3.new(49 / 255, 49 / 255, 49 / 255)
end)
dragBar.MouseLeave:connect(function()
dragBar.BackgroundColor3 = Color3.new(39 / 255, 39 / 255, 39 / 255)
end)
dragBar.Parent = parent
local closeButton = createMenuButton(UDim2.new(0, 15, 0, 17), UDim2.new(1, -16, 0.5, -8), "X", Enum.FontSize.Size14, "CloseButton", dragBar)
local closeEvent = New("BindableEvent", "CloseEvent", {
Parent = closeButton
})
closeButton.MouseButton1Click:connect(function()
closeEvent:Fire()
closeButton.BackgroundTransparency = 1
end)
local helpButton = createMenuButton(UDim2.new(0, 15, 0, 17), UDim2.new(1, -51, 0.5, -8), "?", Enum.FontSize.Size14, "HelpButton", dragBar)
local helpFrame, separatingLine, minimizeFrame, minimizeBigButton = dragBar.HelpFrame, dragBar.SeparatingLine, dragBar.MinimizeFrame, dragBar.MinimizeFrame.MinimizeBigButton
helpButton.MouseButton1Click:connect(function()
helpFrame.Visible = not helpFrame.Visible
if helpFrame.Visible then
helpButton.Selected = true
helpButton.BackgroundTransparency = 0
local screenGui = getScreenGuiAncestor(helpFrame)
if screenGui then
if helpFrame.AbsolutePosition.X + helpFrame.AbsoluteSize.X > screenGui.AbsoluteSize.X then
helpFrame.Position = UDim2.new(0, -5 - helpFrame.AbsoluteSize.X, 0, 0)
else
helpFrame.Position = UDim2.new(1, 5, 0, 0)
end
else
helpFrame.Position = UDim2.new(1, 5, 0, 0)
end
else
helpButton.Selected = false
helpButton.BackgroundTransparency = 1
end
end)
local minimizeButton = createMenuButton(UDim2.new(0, 16, 0, 17), UDim2.new(1, -34, 0.5, -8), "-", Enum.FontSize.Size14, "MinimizeButton", dragBar)
minimizeButton.TextYAlignment = Enum.TextYAlignment.Top
do
local _with_0 = separatingLine:clone()
_with_0.Position = UDim2.new(1, -35, 0.5, -7)
_with_0.Parent = dragBar
end
local widgetContainer = New("Frame", "WidgetContainer", {
BackgroundTransparency = 1,
Position = UDim2.new(0, 0, 1, 0),
BorderColor3 = Color3.new(0, 0, 0),
New("TextButton", "VerticalDragger", {
ZIndex = 2,
AutoButtonColor = false,
BackgroundColor3 = Color3.new(50 / 255, 50 / 255, 50 / 255),
BorderColor3 = Color3.new(0, 0, 0),
Size = UDim2.new(1, 20, 0, 20),
Position = UDim2.new(0, 0, 1, 0),
Active = true,
Text = "",
New("Frame", "ScrubFrame", {
BackgroundColor3 = Color3.new(1, 1, 1),
BorderSizePixel = 0,
Position = UDim2.new(0.5, -5, 0.5, 0),
Size = UDim2.new(0, 10, 0, 1),
ZIndex = 5
})
})
})
local verticalDragger, scrubFrame = widgetContainer.VerticalDragger, widgetContainer.VerticalDragger.ScrubFrame
if not scrollable then
widgetContainer.BackgroundTransparency = 0
widgetContainer.BackgroundColor3 = Color3.new(72 / 255, 72 / 255, 72 / 255)
end
widgetContainer.Parent = dragBar
if size then
if scrollable then
widgetContainer.Size = size
else
widgetContainer.Size = UDim2.new(0, dragBar.AbsoluteSize.X, size.Y.Scale, size.Y.Offset)
end
else
widgetContainer.Size = UDim2.new((function()
if scrollable then
return 0, 163, 0, 400
else
return 0, dragBar.AbsoluteSize.X, 0, 400
end
end)())
end
if position then
widgetContainer.Position = position + UDim2.new(0, 0, 0, 20)
end
local frame, control
if scrollable then
frame, control = t.CreateTrueScrollingFrame()
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundColor3 = Color3.new(72 / 255, 72 / 255, 72 / 255)
frame.BorderColor3 = Color3.new(0, 0, 0)
frame.Active = true
frame.Parent = widgetContainer
control.BackgroundColor3 = Color3.new(72 / 255, 72 / 255, 72 / 255)
control.BorderSizePixel = 0
control.BackgroundTransparency = 0
control.Position = UDim2.new(1, -21, 1, 1)
control.Size = UDim2.new(0, 21, (function()
if size then
return size.Y.Scale, size.Y.Offset
else
return 0, 400
end
end)())
control:FindFirstChild("ScrollDownButton").Position = UDim2.new(0, 0, 1, -20)
control.Parent = dragBar
New("Frame", "FakeLine", {
BorderSizePixel = 0,
BackgroundColor3 = Color3.new(0, 0, 0),
Size = UDim2.new(0, 1, 1, 1),
Position = UDim2.new(1, 0, 0, 0),
Parent = control
})
for _ = 1, 2 do
do
local _with_0 = scrubFrame:clone()
_with_0.Position = UDim2.new(0.5, -5, 0.5, 2)
_with_0.Parent = verticalDragger
end
end
local areaSoak = New("TextButton", "AreaSoak", {
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Text = "",
ZIndex = 10,
Visible = false,
Active = true,
Parent = getScreenGuiAncestor(parent)
})
local draggingVertical = false
local startYPos
verticalDragger.MouseEnter:connect(function()
verticalDragger.BackgroundColor3 = Color3.new(60 / 255, 60 / 255, 60 / 255)
end)
verticalDragger.MouseLeave:connect(function()
verticalDragger.BackgroundColor3 = Color3.new(50 / 255, 50 / 255, 50 / 255)
end)
verticalDragger.MouseButton1Down:connect(function(_, y)
draggingVertical = true
areaSoak.Visible = true
startYPos = y
end)
areaSoak.MouseButton1Up:connect(function()
draggingVertical = false
areaSoak.Visible = false
end)
areaSoak.MouseMoved:connect(function(_, y)
if not draggingVertical then
return
end
local yDelta = y - startYPos
if not control.ScrollDownButton.Visible and yDelta > 0 then
return
end
if (widgetContainer.Size.Y.Offset + yDelta) < 150 then
widgetContainer.Size = UDim2.new(widgetContainer.Size.X.Scale, widgetContainer.Size.X.Offset, widgetContainer.Size.Y.Scale, 150)
control.Size = UDim2.new(0, 21, 0, 150)
return
end
startYPos = y
if widgetContainer.Size.Y.Offset + yDelta >= 0 then
widgetContainer.Size = UDim2.new(widgetContainer.Size.X.Scale, widgetContainer.Size.X.Offset, widgetContainer.Size.Y.Scale, widgetContainer.Size.Y.Offset + yDelta)
control.Size = UDim2.new(0, 21, 0, control.Size.Y.Offset + yDelta)
end
end)
end
local switchMinimize
switchMinimize = function()
minimizeFrame.Visible = not minimizeFrame.Visible
if scrollable then
frame.Visible = not frame.Visible
verticalDragger.Visible = not verticalDragger.Visible
control.Visible = not control.Visible
else
widgetContainer.Visible = not widgetContainer.Visible
end
if minimizeFrame.Visible then
minimizeButton.Text = "+"
else
minimizeButton.Text = "-"
end
end
minimizeBigButton.MouseButton1Click:connect(switchMinimize)
minimizeButton.MouseButton1Click:connect(switchMinimize)
return dragBar, (function()
if scrollable then
return frame, helpFrame, closeEvent
else
return widgetContainer, helpFrame, closeEvent
end
end)()
end
t.Help = function(funcNameOrFunc)
if 'CreatePropertyDropDownMenu' == funcNameOrFunc or t.CreatePropertyDropDownMenu == funcNameOrFunc then
return 'Function CreatePropertyDropDownMenu. ' .. 'Arguments: (instance, propertyName, enumType). ' .. 'Side effect: returns a container with a drop-down-box that is linked to the "property" field of "instance" which is of type "enumType"'
elseif 'CreateDropDownMenu' == funcNameOrFunc or t.CreateDropDownMenu == funcNameOrFunc then
return 'Function CreateDropDownMenu. ' .. 'Arguments: (items, onItemSelected). ' .. 'Side effect: Returns 2 results, a container to the gui object and a "updateSelection" function for external updating. The container is a drop-down-box created around a list of items'
elseif 'CreateMessageDialog' == funcNameOrFunc or t.CreateMessageDialog == funcNameOrFunc then
return 'Function CreateMessageDialog. ' .. 'Arguments: (title, message, buttons). ' .. 'Side effect: Returns a gui object of a message box with "title" and "message" as passed in. "buttons" input is an array of Tables contains a "Text" and "Function" field for the text/callback of each button'
elseif 'CreateStyledMessageDialog' == funcNameOrFunc or t.CreateStyledMessageDialog == funcNameOrFunc then
return 'Function CreateStyledMessageDialog. ' .. 'Arguments: (title, message, style, buttons). ' .. 'Side effect: Returns a gui object of a message box with "title" and "message" as passed in. "buttons" input is an array of Tables contains a "Text" and "Function" field for the text/callback of each button, "style" is a string, either Error, Notify or Confirm'
elseif 'GetFontHeight' == funcNameOrFunc or t.GetFontHeight == funcNameOrFunc then
return 'Function GetFontHeight. ' .. 'Arguments: (font, fontSize). ' .. 'Side effect: returns the size in pixels of the given font + fontSize'
elseif 'CreateScrollingFrame' == funcNameOrFunc or t.CreateScrollingFrame == funcNameOrFunc then
return 'Function CreateScrollingFrame. ' .. 'Arguments: (orderList, style) ' .. 'Side effect: returns 4 objects, (scrollFrame, scrollUpButton, scrollDownButton, recalculateFunction). "scrollFrame" can be filled with GuiObjects. It will lay them out and allow scrollUpButton/scrollDownButton to interact with them. Orderlist is optional (and specifies the order to layout the children. Without orderlist, it uses the children order. style is also optional, and allows for a "grid" styling if style is passed "grid" as a string. recalculateFunction can be called\n when a relayout is needed (\n when orderList changes)'
elseif 'CreateTrueScrollingFrame' == funcNameOrFunc or t.CreateTrueScrollingFrame == funcNameOrFunc then
return 'Function CreateTrueScrollingFrame. ' .. 'Arguments: (nil) ' .. 'Side effect: returns 2 objects, (scrollFrame, controlFrame). "scrollFrame" can be filled with GuiObjects, and they will be clipped if not inside the frame"s bounds. controlFrame has children scrollup and scrolldown, as well as a slider. controlFrame can be parented to any guiobject and it will readjust itself to fit.'
elseif 'AutoTruncateTextObject' == funcNameOrFunc or t.AutoTruncateTextObject == funcNameOrFunc then
return 'Function AutoTruncateTextObject. ' .. 'Arguments: (textLabel) ' .. 'Side effect: returns 2 objects, (textLabel, changeText). The "textLabel" input is modified to automatically truncate text (with ellipsis), if it gets too small to fit. "changeText" is a function that can be used to change the text, it takes 1 string as an argument'
elseif 'CreateSlider' == funcNameOrFunc or t.CreateSlider == funcNameOrFunc then
return 'Function CreateSlider. ' .. 'Arguments: (steps, width, position) ' .. 'Side effect: returns 2 objects, (sliderGui, sliderPosition). The "steps" argument specifies how many different positions the slider can hold along the bar. "width" specifies in pixels how wide the bar should be (modifiable afterwards if desired). "position" argument should be a UDim2 for slider positioning. "sliderPosition" is an IntValue whose current .Value specifies the specific step the slider is currently on.'
elseif 'CreateLoadingFrame' == funcNameOrFunc or t.CreateLoadingFrame == funcNameOrFunc then
return 'Function CreateLoadingFrame. ' .. 'Arguments: (name, size, position) ' .. 'Side effect: Creates a gui that can be manipulated to show progress for a particular action. Name appears above the loading bar, and size and position are udim2 values (both size and position are optional arguments). Returns 3 arguments, the first being the gui created. The second being updateLoadingGuiPercent, which is a bindable function. This function takes one argument (two optionally), which should be a number between 0 and 1, representing the percentage the loading gui should be at. The second argument to this function is a boolean value that if set to true will tween the current percentage value to the new percentage value, therefore our third argument is how long this tween should take. Our third returned argument is a BindableEvent, that\n when fired means that someone clicked the cancel button on the dialog.'
elseif 'CreateTerrainMaterialSelector' == funcNameOrFunc or t.CreateTerrainMaterialSelector == funcNameOrFunc then
return 'Function CreateTerrainMaterialSelector. ' .. 'Arguments: (size, position) ' .. 'Side effect: Size and position are UDim2 values that specifies the selector"s size and position. Both size and position are optional arguments. This method returns 3 objects (terrainSelectorGui, terrainSelected, forceTerrainSelection). terrainSelectorGui is just the gui object that we generate with this function, parent it as you like. TerrainSelected is a BindableEvent that is fired whenever a new terrain type is selected in the gui. ForceTerrainSelection is a function that takes an argument of Enum.CellMaterial and will force the gui to show that material as currently selected.'
end
end