2013/yue/host.yue

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print "[Mercury]: Loaded Host corescript"
-- Start Game Script Arguments
local placeId, sleeptime, access, url, killID, deathID, timeout, injectScriptAssetID, servicesUrl, libraryRegistrationScriptAssetID
-- StartGame --
try
game\GetService"ScriptContext"\AddStarterScript injectScriptAssetID
game\GetService"RunService"\Run!
-- REQUIRES: StartGanmeSharedArgs.txt
-- REQUIRES: MonitorGameStatus.txt
------------------- UTILITY FUNCTIONS --------------------------
waitForChild = (parent, childName) ->
while true
child = parent\findFirstChild childName
if child
return child
parent.ChildAdded\wait!
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
getKillerOfHumanoidIfStillInGame = (humanoid) ->
-- check for kill tag on humanoid - may be more than one - todo: deal with this
tag = humanoid\findFirstChild "creator"
-- find player with name on tag
if tag
killer = tag.Value
if killer.Parent -- killer still in game
return killer
-- send kill and death stats when a player dies
onDied = (victim, humanoid) ->
killer = getKillerOfHumanoidIfStillInGame humanoid
victorId = 0
if killer
victorId = killer.userId
print "STAT: kill by #{victorId} of #{victim.userId}"
game\HttpGet "#{url}/Game/Knockouts.ashx?UserID=#{victorId}&#{access}"
print "STAT: death of #{victim.userId} by #{victorId}"
game\HttpGet "#{url}/Game/Wipeouts.ashx?UserID=#{victim.userId}&#{access}"
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
try
settings!.Network.UseInstancePacketCache = true
try
settings!.Network.UsePhysicsPacketCache = true
--try settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
try
settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError
--settings!.Network.PhysicsSend = 1 -- 1==RoundRobin
settings!.Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings!.Network.ExperimentalPhysicsEnabled = true
settings!.Network.WaitingForCharacterLogRate = 100
try
settings!.Diagnostics\LegacyScriptMode!
-----------------------------------START GAME SHARED SCRIPT------------------------------
url = "_BASE_URL"
-- assetId = placeId -- might be able to remove this now
scriptContext = game\GetService "ScriptContext"
try
scriptContext\AddStarterScript libraryRegistrationScriptAssetID
scriptContext.ScriptsDisabled = true
-- game\SetPlaceID(nil, false)
game\GetService"ChangeHistoryService"\SetEnabled false
-- establish this peer as the Server
ns = game\GetService "NetworkServer"
if url?
try
game\GetService"Players"\SetAbuseReportUrl "#{url}/Report/Games.ashx"
try
game\GetService"ScriptInformationProvider"\SetAssetUrl "#{url}/Asset/"
try
game\GetService"ContentProvider"\SetBaseUrl "#{url}/"
-- try
-- game\GetService"Players"\SetChatFilterUrl(url .. "/Game/ChatFilter.ashx")
-- game\GetService"BadgeService"\SetPlaceId(placeId)
if access?
with game\GetService "BadgeService"
\SetAwardBadgeUrl "#{url}/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&#{access}"
\SetHasBadgeUrl "#{url}/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&#{access}"
\SetIsBadgeDisabledUrl "#{url}/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&#{access}"
with game\GetService "FriendService"
\SetMakeFriendUrl "#{servicesUrl}/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&#{access}"
\SetBreakFriendUrl "#{servicesUrl}/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&#{access}"
\SetGetFriendsUrl "#{servicesUrl}/Friend/AreFriends?userId=%d&#{access}"
game\GetService"BadgeService"\SetIsBadgeLegalUrl ""
with game\GetService "InsertService"
\SetBaseSetsUrl "#{url}/Game/Tools/InsertAsset.ashx?nsets=10&type=base"
\SetUserSetsUrl "#{url}/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d"
\SetCollectionUrl "#{url}/Game/Tools/InsertAsset.ashx?sid=%d"
\SetAssetUrl "#{url}/Asset/?id=%d"
\SetAssetVersionUrl "#{url}/Asset/?assetversionid=%d"
try
loadfile"#{url}/Game/LoadPlaceInfo.ashx?PlaceId=#{placeId}"!
try
if access
loadfile"#{url}/Game/PlaceSpecificScript.ashx?PlaceId=#{placeId}&#{access}"!
try
game\GetService"NetworkServer"\SetIsPlayerAuthenticationRequired true
settings!.Diagnostics.LuaRamLimit = 0
--settings!.Network\SetThroughputSensitivity(0.08, 0.01)
--settings!.Network.SendRate = 35
--settings!.Network.PhysicsSend = 0 -- 1==RoundRobin
--shared["__time"] = 0
--game\GetService"RunService".Stepped\connect(function (time) shared["__time"] = time end)
if placeId? and killID? and deathID? and url?
-- listen for the death of a Player
createDeathMonitor = (player) ->
-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
if player.Character
humanoid = waitForChild player.Character, "Humanoid"
humanoid.Died\connect ->
onDied player, humanoid
-- listen to all Players' Characters
game\GetService"Players".ChildAdded\connect (player) ->
createDeathMonitor player
player.Changed\connect (property) ->
if property == "Character"
createDeathMonitor player
game\GetService"Players".PlayerAdded\connect (player) ->
print "Player #{player.userId} added"
if url and access and placeId and player and player.userId
game\HttpGet(
"#{url}/Game/ClientPresence.ashx?action=connect&#{access}" ..
"&PlaceID=#{placeId}" ..
"&UserID=#{player.userId}"
)
game\HttpGet "#{url}/Game/PlaceVisit.ashx?UserID=#{player.userId}&AssociatedPlaceID=#{placeId}&#{access}"
game\GetService"Players".PlayerRemoving\connect (player) ->
print "Player #{player.userId} leaving"
if url and access and placeId and player and player.userId
game\HttpGet(
"#{url}/Game/ClientPresence.ashx?action=disconnect&" ..
"#{access}&PlaceID=#{placeId}"..
"&UserID=#{player.userId}"
)
if placeId? and url?
-- yield so that file load happens in the heartbeat thread
wait!
-- load the game
game\Load "#{url}/asset/?id=#{placeId}"
if _MAP_LOCATION_EXISTS
-- yield so that file load happens in the heartbeat thread
wait!
-- load the game
game\Load "_MAP_LOCATION"
-- Now start the connection
ns\Start _SERVER_PORT, sleeptime
game\GetService"Visit"\SetPing "_SERVER_PRESENCE_URL", 30
if timeout
scriptContext\SetTimeout timeout
scriptContext.ScriptsDisabled = false
--delay(1, function!
-- loadfile(url .. "/analytics/GamePerfMonitor.ashx")(game.JobId, placeId)
--end)
reset = ";mc"
game.Players.PlayerAdded\connect (player) ->
player.Chatted\connect (msg) ->
if msg == reset
if player.Character
player.Character.Humanoid.Health = 0
------------------------------END START GAME SHARED SCRIPT--------------------------