224 lines
6.7 KiB
Plaintext
224 lines
6.7 KiB
Plaintext
print "[Mercury]: Loaded Host corescript"
|
|
-- Start Game Script Arguments
|
|
local placeId, sleeptime, access, url, killID, deathID, timeout, injectScriptAssetID, servicesUrl, libraryRegistrationScriptAssetID
|
|
|
|
-- StartGame --
|
|
try
|
|
game\GetService"ScriptContext"\AddStarterScript injectScriptAssetID
|
|
|
|
game\GetService"RunService"\Run!
|
|
|
|
-- REQUIRES: StartGanmeSharedArgs.txt
|
|
-- REQUIRES: MonitorGameStatus.txt
|
|
|
|
------------------- UTILITY FUNCTIONS --------------------------
|
|
|
|
waitForChild = (parent, childName) ->
|
|
while true
|
|
child = parent\findFirstChild childName
|
|
if child
|
|
return child
|
|
|
|
parent.ChildAdded\wait!
|
|
|
|
|
|
-- returns the player object that killed this humanoid
|
|
-- returns nil if the killer is no longer in the game
|
|
getKillerOfHumanoidIfStillInGame = (humanoid) ->
|
|
-- check for kill tag on humanoid - may be more than one - todo: deal with this
|
|
tag = humanoid\findFirstChild "creator"
|
|
|
|
-- find player with name on tag
|
|
if tag
|
|
killer = tag.Value
|
|
if killer.Parent -- killer still in game
|
|
return killer
|
|
|
|
|
|
-- send kill and death stats when a player dies
|
|
onDied = (victim, humanoid) ->
|
|
killer = getKillerOfHumanoidIfStillInGame humanoid
|
|
victorId = 0
|
|
if killer
|
|
victorId = killer.userId
|
|
print "STAT: kill by #{victorId} of #{victim.userId}"
|
|
game\HttpGet "#{url}/Game/Knockouts.ashx?UserID=#{victorId}&#{access}"
|
|
|
|
print "STAT: death of #{victim.userId} by #{victorId}"
|
|
game\HttpGet "#{url}/Game/Wipeouts.ashx?UserID=#{victim.userId}&#{access}"
|
|
|
|
|
|
-----------------------------------END UTILITY FUNCTIONS -------------------------
|
|
|
|
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
|
|
|
|
try
|
|
settings!.Network.UseInstancePacketCache = true
|
|
|
|
try
|
|
settings!.Network.UsePhysicsPacketCache = true
|
|
|
|
--try settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
|
|
try
|
|
settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError
|
|
|
|
|
|
--settings!.Network.PhysicsSend = 1 -- 1==RoundRobin
|
|
settings!.Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
|
|
settings!.Network.ExperimentalPhysicsEnabled = true
|
|
settings!.Network.WaitingForCharacterLogRate = 100
|
|
try
|
|
settings!.Diagnostics\LegacyScriptMode!
|
|
|
|
|
|
-----------------------------------START GAME SHARED SCRIPT------------------------------
|
|
|
|
url = "_BASE_URL"
|
|
-- assetId = placeId -- might be able to remove this now
|
|
|
|
scriptContext = game\GetService "ScriptContext"
|
|
try
|
|
scriptContext\AddStarterScript libraryRegistrationScriptAssetID
|
|
|
|
scriptContext.ScriptsDisabled = true
|
|
|
|
-- game\SetPlaceID(nil, false)
|
|
game\GetService"ChangeHistoryService"\SetEnabled false
|
|
|
|
-- establish this peer as the Server
|
|
ns = game\GetService "NetworkServer"
|
|
|
|
if url?
|
|
try
|
|
game\GetService"Players"\SetAbuseReportUrl "#{url}/Report/Games.ashx"
|
|
|
|
try
|
|
game\GetService"ScriptInformationProvider"\SetAssetUrl "#{url}/Asset/"
|
|
|
|
try
|
|
game\GetService"ContentProvider"\SetBaseUrl "#{url}/"
|
|
|
|
-- try
|
|
-- game\GetService"Players"\SetChatFilterUrl(url .. "/Game/ChatFilter.ashx")
|
|
|
|
-- game\GetService"BadgeService"\SetPlaceId(placeId)
|
|
if access?
|
|
with game\GetService "BadgeService"
|
|
\SetAwardBadgeUrl "#{url}/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&#{access}"
|
|
\SetHasBadgeUrl "#{url}/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&#{access}"
|
|
\SetIsBadgeDisabledUrl "#{url}/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&#{access}"
|
|
|
|
with game\GetService "FriendService"
|
|
\SetMakeFriendUrl "#{servicesUrl}/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&#{access}"
|
|
\SetBreakFriendUrl "#{servicesUrl}/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&#{access}"
|
|
\SetGetFriendsUrl "#{servicesUrl}/Friend/AreFriends?userId=%d&#{access}"
|
|
|
|
game\GetService"BadgeService"\SetIsBadgeLegalUrl ""
|
|
|
|
with game\GetService "InsertService"
|
|
\SetBaseSetsUrl "#{url}/Game/Tools/InsertAsset.ashx?nsets=10&type=base"
|
|
\SetUserSetsUrl "#{url}/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d"
|
|
\SetCollectionUrl "#{url}/Game/Tools/InsertAsset.ashx?sid=%d"
|
|
\SetAssetUrl "#{url}/Asset/?id=%d"
|
|
\SetAssetVersionUrl "#{url}/Asset/?assetversionid=%d"
|
|
|
|
try
|
|
loadfile"#{url}/Game/LoadPlaceInfo.ashx?PlaceId=#{placeId}"!
|
|
|
|
try
|
|
if access
|
|
loadfile"#{url}/Game/PlaceSpecificScript.ashx?PlaceId=#{placeId}&#{access}"!
|
|
|
|
|
|
try
|
|
game\GetService"NetworkServer"\SetIsPlayerAuthenticationRequired true
|
|
|
|
settings!.Diagnostics.LuaRamLimit = 0
|
|
--settings!.Network\SetThroughputSensitivity(0.08, 0.01)
|
|
--settings!.Network.SendRate = 35
|
|
--settings!.Network.PhysicsSend = 0 -- 1==RoundRobin
|
|
|
|
--shared["__time"] = 0
|
|
--game\GetService"RunService".Stepped\connect(function (time) shared["__time"] = time end)
|
|
|
|
if placeId? and killID? and deathID? and url?
|
|
-- listen for the death of a Player
|
|
createDeathMonitor = (player) ->
|
|
-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
|
|
if player.Character
|
|
humanoid = waitForChild player.Character, "Humanoid"
|
|
humanoid.Died\connect ->
|
|
onDied player, humanoid
|
|
|
|
|
|
-- listen to all Players' Characters
|
|
game\GetService"Players".ChildAdded\connect (player) ->
|
|
createDeathMonitor player
|
|
player.Changed\connect (property) ->
|
|
if property == "Character"
|
|
createDeathMonitor player
|
|
|
|
|
|
game\GetService"Players".PlayerAdded\connect (player) ->
|
|
print "Player #{player.userId} added"
|
|
|
|
if url and access and placeId and player and player.userId
|
|
game\HttpGet(
|
|
"#{url}/Game/ClientPresence.ashx?action=connect&#{access}" ..
|
|
"&PlaceID=#{placeId}" ..
|
|
"&UserID=#{player.userId}"
|
|
)
|
|
game\HttpGet "#{url}/Game/PlaceVisit.ashx?UserID=#{player.userId}&AssociatedPlaceID=#{placeId}&#{access}"
|
|
|
|
|
|
game\GetService"Players".PlayerRemoving\connect (player) ->
|
|
print "Player #{player.userId} leaving"
|
|
|
|
if url and access and placeId and player and player.userId
|
|
game\HttpGet(
|
|
"#{url}/Game/ClientPresence.ashx?action=disconnect&" ..
|
|
"#{access}&PlaceID=#{placeId}"..
|
|
"&UserID=#{player.userId}"
|
|
)
|
|
|
|
|
|
if placeId? and url?
|
|
-- yield so that file load happens in the heartbeat thread
|
|
wait!
|
|
|
|
-- load the game
|
|
game\Load "#{url}/asset/?id=#{placeId}"
|
|
|
|
|
|
if _MAP_LOCATION_EXISTS
|
|
-- yield so that file load happens in the heartbeat thread
|
|
wait!
|
|
|
|
-- load the game
|
|
game\Load "_MAP_LOCATION"
|
|
|
|
|
|
-- Now start the connection
|
|
ns\Start _SERVER_PORT, sleeptime
|
|
|
|
game\GetService"Visit"\SetPing "_SERVER_PRESENCE_URL", 30
|
|
|
|
if timeout
|
|
scriptContext\SetTimeout timeout
|
|
|
|
scriptContext.ScriptsDisabled = false
|
|
|
|
--delay(1, function!
|
|
-- loadfile(url .. "/analytics/GamePerfMonitor.ashx")(game.JobId, placeId)
|
|
--end)
|
|
|
|
reset = ";mc"
|
|
game.Players.PlayerAdded\connect (player) ->
|
|
player.Chatted\connect (msg) ->
|
|
if msg == reset
|
|
if player.Character
|
|
player.Character.Humanoid.Health = 0
|
|
|
|
|
|
------------------------------END START GAME SHARED SCRIPT--------------------------
|